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Re: Minetest 0.4.14

ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring. Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself? Thanks for the help! Hi tfranko. You might need to contact whoever builds the PPA (there should be a c...
by Zeno
Mon May 16, 2016 08:44
 
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 9667

Re: [Mod] Australia 0.2

ok i will do that :) EDIT: the error (occurs only when australia is active) [code] >> === FATAL ERROR === >> Access violation (Exception 0xC0000005) at 0x00578902 >> Saved dump to C:\Games\Minetest\bin\..\minetest.dmp When does this occur (intermittently?, every 5 minutes?, when the game loads?) Ch...
by Zeno
Thu Apr 21, 2016 02:42
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 61
Views: 4176

Re: [MOD] Australia

The Red Centre :)
by Zeno
Tue Apr 12, 2016 08:49
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 61
Views: 4176

Re: RealBadAngel

All I can say is that he was a talented developer and a good online friend. I am devastated to hear this news.
by Zeno
Fri Apr 01, 2016 13:20
 
Forum: General Discussion
Topic: RealBadAngel
Replies: 76
Views: 8597

Re: Macro line continuation style?

I guess we could require that right-alignment be one tab at EOL followed by the required amount of spaces for alignment. I doubt anyone would remember to do it though :)
by Zeno
Mon May 25, 2015 07:31
 
Forum: General Discussion
Topic: Macro line continuation style?
Replies: 11
Views: 787

Re: Wouldn't this game run better on Java

Generally it will run faster on a computer
by Zeno
Sat May 23, 2015 10:44
 
Forum: Bugs and Problems
Topic: Wouldn't this game run better on Java
Replies: 10
Views: 846

Re: Default window size (minetest.conf?)

The game should detect it automaticly Game detect system language so why not detect screen sizes too Screen sizes are easy to detect. The question is whether the user wants to run fullscreen at (say) their desktop resolution or in a window. If they want to run it in a window (the default) then moni...
by Zeno
Mon May 11, 2015 14:36
 
Forum: General Discussion
Topic: Default window size (minetest.conf?)
Replies: 15
Views: 984

Re: The game is too poorly optimized.

Quite honestly there are really only a few places that are bottlenecks. The lighting, textures and (for singleplayer) the socket communication (although because of software lighting calculations this isn't a bottleneck atm tbh). I spent a LOT of time optimising what I could this year and late last y...
by Zeno
Tue May 05, 2015 15:16
 
Forum: Bugs and Problems
Topic: The game is too poorly optimized.
Replies: 41
Views: 3128

Re: C++11

You will end up with weird errors. Especially with shared libs that minetest (and other stuff you build) dynamically link to when running.

Edit: by the way, I said not to use a pre-built repository because not all LTS distro have that available! Also, try it on a distro other than ubuntu
by Zeno
Sat May 02, 2015 07:39
 
Forum: Partly official engine development
Topic: C++11
Replies: 31
Views: 4861

Re: C++11

C++11 is no longer "beta" in gcc. Again research your facts please. I doubt you have even been keeping watch because if you have even checked the status in the last year you would find out just how wrong you are. I am well aware of what gcc supports and doesn't support. Have you ever trie...
by Zeno
Sat May 02, 2015 03:17
 
Forum: Partly official engine development
Topic: C++11
Replies: 31
Views: 4861

Re: The game is too poorly optimized.

I suggest you tweak your minetest.conf settings, most notably, use a fixed viewing range: viewing_range_nodes_min = 120 viewing_range_nodes_max = 120 Calinou has beaten me to it. In the main game loop, details such as how many frames per second are being rendered are collected. If, for example, you...
by Zeno
Fri Apr 24, 2015 04:31
 
Forum: Bugs and Problems
Topic: The game is too poorly optimized.
Replies: 41
Views: 3128

Re: Clouds too low (unrealistic)

** URGENT UPDATE ** I just realised I've been looking at this completely wrong . I've looked at the minetest world and assumed that blocks are 1 metre tall and Sam II is about 1.8 metres tall. This anthropocentric view of the world is wrong. I should not have assumed that. So, let's assume that the ...
by Zeno
Tue Mar 31, 2015 01:52
 
Forum: Bugs and Problems
Topic: Clouds too low (unrealistic)
Replies: 28
Views: 3114

Re: Clouds too low (unrealistic)

I've taken some very careful measurements Sam II is just under 2 blocks tall so he is therefore about 1.8m tall Apple trees mostly have a trunk height of 3-4 metres So far so good, but: Voila are are a metre high ! So are many other flowers that range from 25cm petal to petal to a whopping 1 metre! ...
by Zeno
Tue Mar 31, 2015 01:38
 
Forum: Bugs and Problems
Topic: Clouds too low (unrealistic)
Replies: 28
Views: 3114

Re: Minetest optimization and running it on a R-Pi2 B

Also is there a way to debug the code while running the server part to determine bottlenecks if any? I have done optimization on other languages, but not on C++. In this case I am talking about run-time debugging displaying function/method calls etc. Here is one of my tests (I have a few but this i...
by Zeno
Sun Mar 22, 2015 05:41
 
Forum: Servers
Topic: Minetest optimization and running it on a R-Pi2 B
Replies: 5
Views: 724

Re: [Mod] mypaths [mypaths]

Love it :)
by Zeno
Tue Mar 10, 2015 09:20
 
Forum: Mod Releases
Topic: [Mod] mypaths [mypaths]
Replies: 52
Views: 4705

Re: Does anyone know where the camera angle and location is?

https://github.com/minetest/minetest/bl ... e.cpp#L294

Edit ^^ have fun (?) with that, heh

I haven't really looked at your code but have you taken the distance of the player into account (i.e. raycast in the direction the player is looking and seeing what/where it intersects)?
by Zeno
Sun Mar 01, 2015 03:02
 
Forum: Modding Discussion
Topic: Does anyone know where the camera angle and location is?
Replies: 6
Views: 471

Re: Change licensing to minetest?

lol
by Zeno
Fri Feb 20, 2015 03:10
 
Forum: Partly official engine development
Topic: Change licensing to minetest?
Replies: 45
Views: 3317

Re: RFC: Changes in organization

The new branch is something I've wanted for a while (and I obviously agree with).

Currently the hold up is an apparent regression in (simple)singleplayer games. It's very hard to profile to see what's going on (and, yeah, I've tried and so has hmmm).
by Zeno
Sat Feb 07, 2015 16:55
 
Forum: General Discussion
Topic: RFC: Changes in organization
Replies: 15
Views: 1363

Re: 0.4.11 DEV

Fixed in latest git version.
Thanks
by Zeno
Thu Feb 05, 2015 08:01
 
Forum: Builds
Topic: 0.4.11 DEV
Replies: 2
Views: 1029

Re: C++11

I really cannot think of any legitimate reason NOT to use the new standard. While we may be decreasing the number of people who may be able to compile Minetest themselves, I don't think it's a percentage that is even worth worrying about. The new standards may be outside the understanding of some d...
by Zeno
Thu Jan 29, 2015 16:28
 
Forum: Partly official engine development
Topic: C++11
Replies: 31
Views: 4861

Re: Pronunciation of Mese

http://en.wiktionary.org/wiki/mese

Also "the middle string of a lyre"
by Zeno
Mon Jan 26, 2015 05:40
 
Forum: General Discussion
Topic: Pronunciation of Mese
Replies: 23
Views: 1688

Re: mailing list

Please, no :( I already get 100 fairly useless emails from GitHub a day (perhaps I can turn them off?) without extra stuff to check.
by Zeno
Tue Jan 20, 2015 13:30
 
Forum: Partly official engine development
Topic: mailing list
Replies: 7
Views: 741

Re: [Opinions Needed] Darker ambient occlusion values?

Well night time and dark places in general really seem dark now; You can change display_gamma to a lower value for brighter nights depending on your monitor. E.g. I use display_gamma = 1.5 The default is display_gamma = 1.8 and this gives the exact same brightness values as version 0.4.10 of minetest
by Zeno
Sun Jan 18, 2015 05:49
 
Forum: Feature Discussion
Topic: [Opinions Needed] Darker ambient occlusion values?
Replies: 20
Views: 1135

Re: Adding custom keystrokes through LUA

I'm not positive that a packet would have to be sent for *every* keypress. I.e. the client could be told upon connection what a key is bound to and just send a packet if that key is pressed. It has to send on every keypress, as long as scripts are server-side only (IIRC, keypresses are sent no matt...
by Zeno
Sat Jan 17, 2015 13:00
 
Forum: Feature Discussion
Topic: Adding custom keystrokes through LUA
Replies: 11
Views: 1022

Re: Error: Could not open file of texture

Hmm. I wonder if the spaces in the path could be an issue?

Automatically selecting world at [D:\Documenti Davide\Games\minetest-0.4.11-win64-mingw\minetest-0.4.11-win64\bin\..\worlds\Test]


I wouldn't have thought so, but it's worth checking
by Zeno
Sat Jan 17, 2015 12:57
 
Forum: Bugs and Problems
Topic: Error: Could not open file of texture
Replies: 13
Views: 935
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