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Re: [Mod] Experimental mapgen [mg]

Seeddiff at 42, got it and thank you
by Viking
Thu Jul 03, 2014 19:44
 
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 144
Views: 49079

Re: [Mod] Experimental mapgen [mg]

Using charcoal in this manner seems to be quite doable. I made a new map, starting from scratch, and it took me about an hour to make a diamond sword. Once I had the sword I went searching for a village secure in the knowledge that I could survive the night outside. I cut enough wood to make a small...
by Viking
Wed Jul 02, 2014 20:35
 
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 144
Views: 49079

Re: [Mod] Experimental mapgen [mg]

Love this mapgen. The terrain is well done and the cave system is, well, extensive :) I also like the idea of ore in veins but, as already noted, for singleplayer it can be tedious as it's much harder to find a vein of the more valuable ore's. In about 30 hours of mining (actual mining not just play...
by Viking
Tue Jul 01, 2014 16:11
 
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 144
Views: 49079

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