The example file contains most of the options commented out with #, so it is usable as it is.Rhys wrote:Ah. That wont exactly work. EXAMPLE file.
Search found 54 matches
- Fri Aug 23, 2013 15:37
- Forum: General Discussion
- Topic: Could someone give me the minetest.conf file please?
- Replies: 20
- Views: 3361
- Sat Aug 10, 2013 20:50
- Forum: News
- Topic: Minetest Mod DataBase
- Replies: 53
- Views: 27449
- Sat Aug 10, 2013 17:30
- Forum: Servers
- Topic: Server Creation Help
- Replies: 3
- Views: 3011
- Sat Aug 10, 2013 17:21
- Forum: Mod Releases
- Topic: [Mod] Torches [3.0.1] [torches]
- Replies: 84
- Views: 68300
Sometimes I see a torch raining dropped items directly under it, resulting in many items. Also if a player places a torch on a door, it actually destroys part of the door. In addition, this mod takes no notice of protection systems, leaving a mess of torches in my spawn. Is there a solution to these...
- Sat Aug 10, 2013 15:55
- Forum: Servers
- Topic: Server connection error
- Replies: 4
- Views: 1262
madchild00, the errors in you image are completely normal. Just wait for ages while your client downloads all the media, it only has to do this the first time it connects to the server. JMR, the first time you connect to a server, this is typical behaviour. If it is still stuck after around 20 minut...
- Fri Aug 09, 2013 20:45
- Forum: General Discussion
- Topic: Applying texture packs to servers. (and opinions on doing that)
- Replies: 2
- Views: 1400
Applying texture packs to servers. (and opinions on doing that)
This question is about two things: Firstly, I want to ask what is the best way to apply a texture pack (VanessaE's HDX) to my server. Is the only way to copy each mod's textures over the originals, or can I dump them all in a directory and have the server serve them instead? Copying each file into t...
- Thu Aug 08, 2013 10:58
- Forum: Servers
- Topic: am i done yet
- Replies: 11
- Views: 2090
- Tue Aug 06, 2013 20:45
- Forum: General Discussion
- Topic: How are the passwords hashed in auth.txt?
- Replies: 25
- Views: 9414
- Tue Aug 06, 2013 16:52
- Forum: General Discussion
- Topic: How are the passwords hashed in auth.txt?
- Replies: 25
- Views: 9414
- Tue Aug 06, 2013 16:03
- Forum: General Discussion
- Topic: How are the passwords hashed in auth.txt?
- Replies: 25
- Views: 9414
How are the passwords hashed in auth.txt?
I have searched the forum and the IRC log but I can't find any mention of the type of hashing used in this file. I am trying to find out because I would like to use this file as a way of authenticating server users for a web based script.
Thank you.
Thank you.
- Sun Aug 04, 2013 15:38
- Forum: Servers
- Topic: KOD Creative Project Server, NOT WORKING. ip: 192.168.2.3
- Replies: 15
- Views: 5904
- Sat Aug 03, 2013 16:45
- Forum: Servers
- Topic: [Server] VanessaE's Creative Server [5.4.0]
- Replies: 1479
- Views: 282217
- Sat Aug 03, 2013 08:28
- Forum: Problems
- Topic: HAAAAAAAAAAALP ME
- Replies: 4
- Views: 1407
- Thu Aug 01, 2013 14:22
- Forum: General Discussion
- Topic: Minetest's crafting
- Replies: 13
- Views: 4285
- Thu Aug 01, 2013 13:17
- Forum: Servers
- Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
- Replies: 114
- Views: 24118
Okay, thanks. How do I know the unknown nodes? Wouldn't the mod depend on the unknown nodes? AFAIK there is not a good way of identifying unknown nodes, so you'll have to hit the nodes in game and observe the text in the command window to find what node it is. Once you know the node names you inser...
- Thu Aug 01, 2013 12:29
- Forum: Servers
- Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
- Replies: 114
- Views: 24118
- Thu Aug 01, 2013 11:35
- Forum: Servers
- Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
- Replies: 114
- Views: 24118
- Sat Jul 27, 2013 10:17
- Forum: General Discussion
- Topic: More updated minetest for fedora?
- Replies: 10
- Views: 3011
- Fri Jul 26, 2013 20:43
- Forum: General Discussion
- Topic: certificate error
- Replies: 7
- Views: 1512
My browser says it expires on 20/07/2014. I think the problem you're experiencing is that your browser does not have the http://www.startssl.com/ root certificate installed (?)
- Sun Jul 21, 2013 21:13
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302193
- Sun Jul 21, 2013 10:18
- Forum: General Discussion
- Topic: Best rail/cart mod?
- Replies: 2
- Views: 1871
Best rail/cart mod?
I have tried several mods for adding carts to minetest, but they all seem to be buggy. For example: carts disappearing, duplicating, stopping, changing direction, flying off the rails etc.
If I wan't to build an automated rail system with mesecons, what is the best mod to use and how?
If I wan't to build an automated rail system with mesecons, what is the best mod to use and how?
- Wed Jul 17, 2013 20:03
- Forum: Servers
- Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
- Replies: 114
- Views: 24118
My media seems to get stuck at 50% on this server. Anyone else having the same problem? Its not stuck, the first time it takes forever to load like 8-10 minutes the media takes long along with item definitions. Wait longer for media u will see it isn't stuck its just freaking slow. Maybe you're not...
- Wed Jul 17, 2013 19:03
- Forum: Servers
- Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
- Replies: 114
- Views: 24118
- Wed Jul 17, 2013 17:19
- Forum: Servers
- Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
- Replies: 114
- Views: 24118
- Sun Jul 07, 2013 15:13
- Forum: Servers
- Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
- Replies: 114
- Views: 24118
server_announce = true server_name = My server server_description = A skyblock server where everyone works together on a single skyblock. server_address = 75.81.146.243 server_url = http://forum.minetest.net/viewtopic.php?pid=98511 .. How do I use this? I'm going to set up a skyblock server where e...