Search found 21 matches

by fireuser
Thu Aug 27, 2015 20:19
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 198596

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

I heard from my brother That you may want to see my new idea for a Lorien tree house I'm sending the world to you in this attachment.

No attachments in PM messages... :(
by fireuser
Sun Jun 21, 2015 22:36
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 198596

Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

I was thinking about ents. As I recall , didn't treebeard (the ent) have a home? So shouldn't the game lord of the test have ent homes?
by fireuser
Fri Jan 16, 2015 05:46
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 63038

Re: Voxus (WIP)

This is truly impressive. This is the best minetest development I have witnessed. I love the trees and HUD. I can't wait to try this magnificent game.
by fireuser
Wed Dec 31, 2014 17:52
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 162
Views: 69269

Re: [Mod] Snowfall, rainfall, settling snow [0.3.0] [snowdri

That is an interesting idea,but I must object. The section of the map that is temporarily covered in water would be such a pain to go thought. Water slows your speed so much. If you are scouting out an area, (like I do) it would be a major pain.
by fireuser
Wed Dec 31, 2014 06:16
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 122
Views: 31340

Re: [Mod]mydoors - now with crafts

This mod is great and could not be improved, Don. The only thing I can conceive that would improve the mod the possibility that it could have is 3D doorknobs, witch is currently impossible.
by fireuser
Thu Dec 18, 2014 04:34
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 72601

Re: [mod] Underground Realms [0.8] [caverealms]

This is over my every expectation! You really out did your self HeroOfTheWinds. When I was asking the question of spawning in caves, I thought it was nearly impossible. This is was I have wanted for so long. I like the huge underground world Idea. Hope It works out. :D
by fireuser
Thu Dec 18, 2014 04:21
Forum: WIP Mods
Topic: [Mod] Christmas Tree [1.0.2] [christmastree]
Replies: 24
Views: 9150

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

It's a good mod. It's good to see some one using meshes. Personally, I think it shows how much people are developing and giving the minetest project. Keep up the good work. :)

P.S. Could you post a tutorial on how to texture 3d meshes. It would be a tremendous help to me. Thanks.
by fireuser
Wed Dec 10, 2014 02:44
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 185
Views: 78996

Re: [Game] SkyBlock [skyblock]

Interesting game. It is good, but hard to work with.
by fireuser
Tue Dec 09, 2014 01:31
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 72601

Underground Realms idea

Could you make it so you spawn in these caves? I have tried to make you spawn in caves, but failed miserably. I love under ground and it would make it easy to find the caves. (because you spawn in them Du) Any ways it's kind of stupid so if you don't like it, forget about it. It would probably only ...
by fireuser
Tue Dec 09, 2014 01:20
Forum: WIP Mods
Topic: [Mod] Mesh primitive objects [0.22] [slope_test]
Replies: 72
Views: 19185

Re: [Mod] Mesh primitive objects [0.18] [slope_test]

How many faces does the UV sphere have!? I can't get that many faces on an object without the game crashing. If you are using some wired code could you post it or give a link to a post with information on how to use so many faces. Thanks!
by fireuser
Mon Dec 08, 2014 02:51
Forum: WIP Mods
Topic: [Mod] Wardrobe [wardrobe]
Replies: 51
Views: 22657

Re: [Mod] Wardrobe [wardrobe]

The mod is decent. I don't see much of a difference there is between this skin changer and other skin changers. (except the skins) If there is some special feature, could you make it more clear? Aside from that, it is good enough as it is. Keep up the good work! : )
by fireuser
Sat Dec 06, 2014 00:40
Forum: Mod Releases
Topic: [Mod] Potions [heal_potions]
Replies: 9
Views: 4447

Re: [Mod] Potions [heal_potions]

Good mod, but I wholly agree with HeroOfTheWinds. It would be good if you healed after a 3 or 5 seconds. If you could have a delayed healing, that would be great. I've tried the same thing and failed. So, keep trying! ;D

PS The textures are awesome!
by fireuser
Sat Dec 06, 2014 00:24
Forum: WIP Mods
Topic: Not a Mod Better mice for minetest + Download!
Replies: 30
Views: 9793

The mod is amazing! The best part is all the joints it has. It's much more realistic than most mobs. (as you said it is very cute.) could you make other creatures like this? (rabbits,horses,sheep,and other animals.)
by fireuser
Tue Nov 18, 2014 00:11
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 314
Views: 111893

Re: [Game] Adventuretest [Alpha]

your game is amazing, but I think stamina should recover quicker. when you walk you should not use stamina or at least less stamina. Every thing else is great. the magic is especial good. It is a great game continue the good work. :)
by fireuser
Fri Nov 07, 2014 15:45
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572296

Re: Post your modding questions here

i'm struggling with minetest map gen. I would love it if some one could help me with making land flatter. I've seen it totally flat,but i don't like that. so if you could help me with this,i would be so grateful. Thanks!
by fireuser
Fri Nov 07, 2014 00:59
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443036

i have wanted to have a mod that gives you magical ability that use magic point. when you use a spell it uses your magic points. over time in a bar (like your hearts in the HUD) it would replenish. If I'm asking to much drop the idea.If you could do it that would be soooooo cool! :D
by fireuser
Fri Nov 07, 2014 00:49
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 351
Views: 142293

good mod i like it! i think it has one problem. it has to many biomes. is it possible for you to make it so you can change how many biomes you have while configuring mods? i thought that would make the mod nicer and better for user like me who are almost clueless when it comes to modding. that just ...
by fireuser
Fri Nov 07, 2014 00:37
Forum: Game Releases
Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
Replies: 154
Views: 62136

i was looking at the trees in the screenshot and they looked amazing how did you do it. Just so you know your game is impressive. ;)
by fireuser
Sun Sep 28, 2014 23:11
Forum: WIP Mods
Topic: [Mod] ds_sailboat [ds_sailboat]
Replies: 9
Views: 4901

Re: [Mod] ds_sailboat [ds_sailboat]

i think It would be awesome if you made the boat bigger. it would be more of a sail boat
by fireuser
Thu Aug 21, 2014 18:55
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572296

Re: Post your modding questions here

I love with the idea of mobs, so I am trying to make some. I made models in blender, but I don't know how to use them in to the mod. I think you should use .x files ,but blender would not let me export the models as .x files.
by fireuser
Sat Aug 16, 2014 23:29
Forum: General Discussion
Topic: cave generating
Replies: 2
Views: 900

cave generating

I'm new to the forums and I need some help with modding. I want to change the cave size and the amount of caves generated. How do I do so? I am using minetest_game and no magpen mods...