I heard from my brother That you may want to see my new idea for a Lorien tree house I'm sending the world to you in this attachment.
No attachments in PM messages... :(
Search found 21 matches
- Thu Aug 27, 2015 20:19
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197301
- Sun Jun 21, 2015 22:36
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197301
Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]
I was thinking about ents. As I recall , didn't treebeard (the ent) have a home? So shouldn't the game lord of the test have ent homes?
- Fri Jan 16, 2015 05:46
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 62790
Re: Voxus (WIP)
This is truly impressive. This is the best minetest development I have witnessed. I love the trees and HUD. I can't wait to try this magnificent game.
- Wed Dec 31, 2014 17:52
- Forum: Mod Releases
- Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
- Replies: 162
- Views: 68976
Re: [Mod] Snowfall, rainfall, settling snow [0.3.0] [snowdri
That is an interesting idea,but I must object. The section of the map that is temporarily covered in water would be such a pain to go thought. Water slows your speed so much. If you are scouting out an area, (like I do) it would be a major pain.
- Wed Dec 31, 2014 06:16
- Forum: Mod Releases
- Topic: [Mod] mydoors [mydoors]
- Replies: 122
- Views: 31252
Re: [Mod]mydoors - now with crafts
This mod is great and could not be improved, Don. The only thing I can conceive that would improve the mod the possibility that it could have is 3D doorknobs, witch is currently impossible.
- Thu Dec 18, 2014 04:34
- Forum: Mod Releases
- Topic: [mod] Underground Realms [0.8] [caverealms]
- Replies: 156
- Views: 72273
Re: [mod] Underground Realms [0.8] [caverealms]
This is over my every expectation! You really out did your self HeroOfTheWinds. When I was asking the question of spawning in caves, I thought it was nearly impossible. This is was I have wanted for so long. I like the huge underground world Idea. Hope It works out. :D
- Thu Dec 18, 2014 04:21
- Forum: WIP Mods
- Topic: [Mod] Christmas Tree [1.0.2] [christmastree]
- Replies: 24
- Views: 9123
Re: [Mod] Christmas Tree [1.0.2] [christmastree]
It's a good mod. It's good to see some one using meshes. Personally, I think it shows how much people are developing and giving the minetest project. Keep up the good work. :)
P.S. Could you post a tutorial on how to texture 3d meshes. It would be a tremendous help to me. Thanks.
P.S. Could you post a tutorial on how to texture 3d meshes. It would be a tremendous help to me. Thanks.
- Wed Dec 10, 2014 02:44
- Forum: Mod Releases
- Topic: [Mod] Skyblock [skyblock]
- Replies: 185
- Views: 78820
Re: [Game] SkyBlock [skyblock]
Interesting game. It is good, but hard to work with.
- Tue Dec 09, 2014 01:31
- Forum: Mod Releases
- Topic: [mod] Underground Realms [0.8] [caverealms]
- Replies: 156
- Views: 72273
Underground Realms idea
Could you make it so you spawn in these caves? I have tried to make you spawn in caves, but failed miserably. I love under ground and it would make it easy to find the caves. (because you spawn in them Du) Any ways it's kind of stupid so if you don't like it, forget about it. It would probably only ...
- Tue Dec 09, 2014 01:20
- Forum: WIP Mods
- Topic: [Mod] Mesh primitive objects [0.22] [slope_test]
- Replies: 72
- Views: 19145
Re: [Mod] Mesh primitive objects [0.18] [slope_test]
How many faces does the UV sphere have!? I can't get that many faces on an object without the game crashing. If you are using some wired code could you post it or give a link to a post with information on how to use so many faces. Thanks!
- Mon Dec 08, 2014 02:51
- Forum: WIP Mods
- Topic: [Mod] Wardrobe [wardrobe]
- Replies: 51
- Views: 22535
Re: [Mod] Wardrobe [wardrobe]
The mod is decent. I don't see much of a difference there is between this skin changer and other skin changers. (except the skins) If there is some special feature, could you make it more clear? Aside from that, it is good enough as it is. Keep up the good work! : )
- Sat Dec 06, 2014 00:40
- Forum: Mod Releases
- Topic: [Mod] Potions [heal_potions]
- Replies: 9
- Views: 4436
Re: [Mod] Potions [heal_potions]
Good mod, but I wholly agree with HeroOfTheWinds. It would be good if you healed after a 3 or 5 seconds. If you could have a delayed healing, that would be great. I've tried the same thing and failed. So, keep trying! ;D
PS The textures are awesome!
PS The textures are awesome!
- Sat Dec 06, 2014 00:24
- Forum: WIP Mods
- Topic: Not a Mod Better mice for minetest + Download!
- Replies: 30
- Views: 9723
- Tue Nov 18, 2014 00:11
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111623
Re: [Game] Adventuretest [Alpha]
your game is amazing, but I think stamina should recover quicker. when you walk you should not use stamina or at least less stamina. Every thing else is great. the magic is especial good. It is a great game continue the good work. :)
- Fri Nov 07, 2014 15:45
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 570615
Re: Post your modding questions here
i'm struggling with minetest map gen. I would love it if some one could help me with making land flatter. I've seen it totally flat,but i don't like that. so if you could help me with this,i would be so grateful. Thanks!
- Fri Nov 07, 2014 00:59
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 440796
- Fri Nov 07, 2014 00:49
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142026
good mod i like it! i think it has one problem. it has to many biomes. is it possible for you to make it so you can change how many biomes you have while configuring mods? i thought that would make the mod nicer and better for user like me who are almost clueless when it comes to modding. that just ...
- Fri Nov 07, 2014 00:37
- Forum: Game Releases
- Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
- Replies: 154
- Views: 62034
- Sun Sep 28, 2014 23:11
- Forum: WIP Mods
- Topic: [Mod] ds_sailboat [ds_sailboat]
- Replies: 9
- Views: 4890
Re: [Mod] ds_sailboat [ds_sailboat]
i think It would be awesome if you made the boat bigger. it would be more of a sail boat
- Thu Aug 21, 2014 18:55
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 570615
Re: Post your modding questions here
I love with the idea of mobs, so I am trying to make some. I made models in blender, but I don't know how to use them in to the mod. I think you should use .x files ,but blender would not let me export the models as .x files.
- Sat Aug 16, 2014 23:29
- Forum: General Discussion
- Topic: cave generating
- Replies: 2
- Views: 881
cave generating
I'm new to the forums and I need some help with modding. I want to change the cave size and the amount of caves generated. How do I do so? I am using minetest_game and no magpen mods...