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Re: Just verify me already!

VERIFY ME PEOPLE! My accounts on different servers and places are: DELTA_FORCE#4060 in Discord DELTA-FORCE-MT in GitHub That is pretty much it for now. https://forum.minetest.net/download/file.php?mode=view&id=18207&sid=41e501b2db0fb5dc700c4df70455c46f 2019-02-14_211702.png EDIT: You have y...
by Napiophelios
Fri Feb 15, 2019 02:20
 
Forum: General Discussion
Topic: Just verify me already!
Replies: 2
Views: 264

Re: TenPlus1's MobAPI: How do I add more sounds to mobs?

I think these are the only ones in the API, not sure:

random
war_cry (when mob attacks)
shoot_attack (when mob attacks with projectile)
damage (when mob gets hurt)
death (when mob dies)
jump ???
by Napiophelios
Sun Feb 03, 2019 06:10
 
Forum: Modding Discussion
Topic: TenPlus1's MobAPI: How do I add more sounds to mobs?
Replies: 4
Views: 148

Re: Could something like this be created

I've been trying to implement a windmill mod for a couple of days now. https://github.com/treytomes/cataclysm_game/tree/master/mods/windmills I have an animated windmill entity that can be constructed in game. The model needs a little bit of work... If anyone else has a finished mechanical power / ...
by Napiophelios
Thu Jan 31, 2019 03:33
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 23
Views: 2648

Re: [MOD]More Armor[more_armor]

Thanks for checking it out you guys.
When I get the textures right I will put it on github
just don't have the time right now to work on it.
by Napiophelios
Tue Jan 22, 2019 02:32
 
Forum: WIP Mods
Topic: [MOD]More Armor[more_armor]
Replies: 5
Views: 545

Re: Post your screenshots!

I couldn't resist, had to see what it would look like in game.
Image
screenshot_20190121_212256.png
(100.65 KiB) Not downloaded yet
by Napiophelios
Tue Jan 22, 2019 02:27
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8405
Views: 933134

[MOD]More Armor[more_armor]

More Armor mod by Napiophelios https://forum.minetest.net/download/file.php?mode=view&id=17962&sid=ea2981d4177d48224da9628c30a610a2 Adds several xtra armor items based on leather from mobs mod. All leather armor attributes are the same as wood armor for now. Adds leather armor, padded leath...
by Napiophelios
Tue Jan 15, 2019 06:12
 
Forum: WIP Mods
Topic: [MOD]More Armor[more_armor]
Replies: 5
Views: 545

Re: [MOD] Campfire_updated [campfire]

PolySaken wrote:I purposefully made the cooktimes high, would that be an issue?


Well it will result in a lot of fuel being needed.

The campfire was intended to be inconvenient,
it already cooks a bit slower than a furnace.
by Napiophelios
Sun Jan 13, 2019 23:40
 
Forum: Mod Releases
Topic: [MOD] Campfire_updated [campfire]
Replies: 38
Views: 8072

Re: [Mod] Mobs Redo [1.49] [mobs]

wziard wrote:I found a bug (either in mobs_redo, or in cottages)

when clicking a horse with cottages:staw_ground the server crashes.

not sure if it matters, but Sokomine doesn't have the parentheses:

sounds = default.node_sound_dirt_defaults(),
by Napiophelios
Sun Jan 13, 2019 15:35
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1688
Views: 259667

Re: [MOD] Campfire_updated [campfire]

I've been trying to use this mod for a game i'm making, but.. it wont cook anything? latest version, fresh install, But I can't cook anything, even default recipes. I just tested Fliptest game and you have really high cook times for your items I changed some values and it works fine https://forum.m...
by Napiophelios
Sun Jan 13, 2019 01:07
 
Forum: Mod Releases
Topic: [MOD] Campfire_updated [campfire]
Replies: 38
Views: 8072

Re: [MOD] Campfire_updated [campfire]

Just tested and everything seems to work okay with stable Minetest 0.4.17.1 Tested with Minetest Game as well as custom games, no problems. Are you using a proper fuel source like coal or wood? I am not sure what the problem can be, I can't reproduce this. With latest Minetest dev release, I have an...
by Napiophelios
Sun Jan 13, 2019 00:46
 
Forum: Mod Releases
Topic: [MOD] Campfire_updated [campfire]
Replies: 38
Views: 8072

Re: Angled Walls

Use Krock's Search page: Minetest Mod Search
It's very handy for findng mods and games.
by Napiophelios
Tue Jan 08, 2019 12:05
 
Forum: General Discussion
Topic: Angled Walls
Replies: 3
Views: 251

Re: Why doesn't this change the entity's selection box size?

have you tried:
Code: Select all
#    Show entity selection boxes
#    type: bool
# show_entity_selectionbox = true
by Napiophelios
Sun Jan 06, 2019 20:29
 
Forum: Problems
Topic: Why doesn't this change the entity's selection box size?
Replies: 3
Views: 221

Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]

I tried doing a cat, but this was the best I could do;
he looks kinda like a scrawny dog so not sure I can add it.
Image
screenshot_20190105_162045.png
(14.49 KiB) Not downloaded yet
by Napiophelios
Sun Jan 06, 2019 04:52
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
Replies: 29
Views: 3133

Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]

CCMobs 2 Update ⋅ upgraded to the mobs redo api ⋅ adjusted creature registration accordingly ⋅ added a little dirt creature ⋅ rock monster throws boulders now ⋅ new textures for a few spawn eggs I haven't played with mobs redo in a while so expect s...
by Napiophelios
Fri Jan 04, 2019 06:29
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
Replies: 29
Views: 3133

Re: Issue loading mods [Windows-DEV Build]

Mobs_Redo folder has a mod.conf file with: name = mobs the depends text for my mod also doesn't work with either mobs or mobs_redo listed. I will rename any way and see what happens :) EDIT: Thanks Ruben that fixed it. I thought it didn't matter what the folder was named as long as it had the mod.co...
by Napiophelios
Wed Jan 02, 2019 20:16
 
Forum: Problems
Topic: [Solved]mod.conf file seems broken [Windows-DEV Build]
Replies: 3
Views: 150

Re: [Mod] Mobs Redo [1.49] [mobs]

NEVER MIND I Is Using a Broken Dev Build I am Having a problem with Mobs_Redo loading when placed in the mods folder. The game menu allows me to enable the mods but isn't loaded into the game. 2019-01-02 12:26:50: ERROR[Main]: The following mods could not be found: "mobs_redo" 2019-01-02 ...
by Napiophelios
Wed Jan 02, 2019 19:09
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1688
Views: 259667

Re: Issue loading mods [Windows-DEV Build]

Okay, this seems to be an issue with the mobs_redo mods
as I can't reproduce with any other mods.
by Napiophelios
Wed Jan 02, 2019 18:41
 
Forum: Problems
Topic: [Solved]mod.conf file seems broken [Windows-DEV Build]
Replies: 3
Views: 150

[Solved]mod.conf file seems broken [Windows-DEV Build]

Problem: Mods with dependancies aren't loading when placed in the mods folder. But when placed in the game's mods folder they work fine, no issues. I am using Sfan5's latest dev build: minetest-5.0.0-a7025c7-win64. I am testing with the latest dev Minetest game release from Github. I would say this...
by Napiophelios
Wed Jan 02, 2019 17:40
 
Forum: Problems
Topic: [Solved]mod.conf file seems broken [Windows-DEV Build]
Replies: 3
Views: 150

Re: [Solved] problems with TEXTURES!

Not trying to be bossy or anything,
but if you post a problem then find a solution to it;

it would be really cool if you would share your solutions
before labeling the topic [Solved]
by Napiophelios
Wed Jan 02, 2019 17:11
 
Forum: Problems
Topic: [old] problems with TEXTURES!
Replies: 5
Views: 260

Re: [mod] Tomb Stones [tombs]

check out Facedeer and est31 anvil mod forks
I believe they do something similar, each repair damages the hammers a bit.
Facedeer's fork is much more up to date.

oh never mind, you are talking about using it as a crafting item.
Maybe the workbench mod?
by Napiophelios
Wed Jan 02, 2019 04:38
 
Forum: Mod Releases
Topic: [mod] Tomb Stones [tombs]
Replies: 30
Views: 1198

Re: [Mod] Industrial Decorations [industrial_decor]

migdyn wrote:I thought it means that something is unstable, not finished, etc.


That's usually what the WIP (Work In Progress) label implies
by Napiophelios
Mon Dec 31, 2018 19:02
 
Forum: Mod Releases
Topic: [Mod] Industrial Decorations [industrial_decor]
Replies: 12
Views: 703

Re: How to make a formspec furance-like object?

These are set in node registration look at furnace node: on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.get_furnace_inactive_formspec()) local inv = meta:get_inventory() inv:set_size('src', 1) inv:set_size('fuel', 1) inv:set_size('dst',...
by Napiophelios
Sat Dec 29, 2018 11:54
 
Forum: Modding Discussion
Topic: How to make a formspec furance-like object?
Replies: 3
Views: 143

Re: Automatic Mod Creation Tool For Minetest (A.M.C.T.F.M)

Not all textures are making it to the textures folder,
several end up in the media folder.

It would also be nice if it renamed the textures to the proper names,
right now its just copying them over.
by Napiophelios
Sat Dec 29, 2018 02:39
 
Forum: Minetest-related projects
Topic: Automatic Mod Creation Tool For Minetest (A.M.C.T.F.M)
Replies: 11
Views: 546

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Well, I didn't mean to sound snarky.

This mod kinda fixed some game imbalances
with the way you add fuel and cook with it.
What you ask just seems like taking a step backwards.

It would probably be easier for you to take what you like from his mod
and add it to my outdated version.
by Napiophelios
Thu Dec 27, 2018 03:02
 
Forum: WIP Mods
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 37
Views: 3708
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