edit: Yup looks like things have changed since I was last here :)
sorry couldn't help
Search found 989 matches
- Thu Mar 14, 2024 23:58
- Forum: Problems
- Topic: How to shut up and hide slabs and stairs from unified inv
- Replies: 11
- Views: 394
- Thu Mar 14, 2024 23:49
- Forum: Mod Releases
- Topic: [MOD] Lapis Lazuli [lapis]
- Replies: 20
- Views: 8625
- Thu Mar 14, 2024 23:32
- Forum: Mod Releases
- Topic: [MOD] Lapis Lazuli [lapis]
- Replies: 20
- Views: 8625
Re: [MOD] Lapis Lazuli [lapis]
@Napiophelios, if you're still around, do you think you could resolve a licensing issue? Your OP says GPLv3, however the linked Github repository says WTFPL. What led me to this forum page was that I had a specific question regarding this line in colums.lua : --base code is from default minetest st...
- Thu Mar 14, 2024 23:19
- Forum: Problems
- Topic: How to shut up and hide slabs and stairs from unified inv
- Replies: 11
- Views: 394
Re: How to shut up and hide slabs and stairs from unified inv
Make a mod to over ride the item. I made one a long time ago I don't know what has changed with updates some one who actually knows what they are doing could probably condense this to just a few lines I never thought to try over riding a group it worked for me at the time tho --------- --Stairs mod ...
- Mon May 22, 2023 01:59
- Forum: General Discussion
- Topic: The best name instead of Minetest is...
- Replies: 219
- Views: 18503
Re: The best name instead of Minetest is...
well other than the direct translation, I don't find this name very appealing. It doesn't exactly roll off the tongue. Google translates 'Krei Bloko' as 'Create Block' Google also translates 'Craft Block" as 'Metia Bloko' but it doesn't offer me an audible translation Do you understand Esperant...
- Sun Jul 10, 2022 03:09
- Forum: Old Mods
- Topic: [Mod] Pride Flags [pride_flags]
- Replies: 20
- Views: 8101
- Sat Jun 25, 2022 22:28
- Forum: Old Mods
- Topic: [Mod] Pride Flags [pride_flags]
- Replies: 20
- Views: 8101
Re: [Mod] Pride Flags [pride_flags]
do I have to have a bitbucket account?
none of the links work for me
edit: woops never mind. it works fine :)
none of the links work for me
edit: woops never mind. it works fine :)
- Sat Apr 24, 2021 17:19
- Forum: Problems
- Topic: I want to dig more slowly (creative mode)
- Replies: 3
- Views: 1001
Re: I want to dig more slowly (creative mode)
Super fast dig times and unlimited node placement gets on my nerves.
I deleted everything after line 47 ( creative / init.lua ) and have been quite happy with it.
I deleted everything after line 47 ( creative / init.lua ) and have been quite happy with it.
- Sat Apr 10, 2021 14:38
- Forum: WIP Mods
- Topic: [MOD]Baked Clay Blocks [bakedclay_blocks]
- Replies: 12
- Views: 4197
- Sat Apr 10, 2021 14:33
- Forum: WIP Mods
- Topic: [MOD]Baked Clay Blocks [bakedclay_blocks]
- Replies: 12
- Views: 4197
- Thu Jan 07, 2021 13:58
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217065
- Mon Dec 28, 2020 17:02
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 4441
Re: Alter outdated requirements for mod posts
I'm just messing with ya man,
you fixed your mod posts, that all I really had issue with
:)
you fixed your mod posts, that all I really had issue with
:)
- Mon Dec 28, 2020 15:46
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 4441
Re: Alter outdated requirements for mod posts
Sounds like you want people to down load from that site.
you get brownie points for down load counts over there or what?
- Mon Dec 28, 2020 05:58
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 4441
Re: Alter outdated requirements for mod posts
I prefer not having to leave the forum to download a mod, but I don't consider a big deal if I have to hop over to github or where ever to get the file. But LMD needs to put a little more effort into some of the mods he wants moved into the release section the mod posts below are just a link to the ...
- Sat Dec 26, 2020 03:53
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 4441
- Sat Oct 24, 2020 03:50
- Forum: General Discussion
- Topic: Microsoft accounts required to use Minecraft in 2021
- Replies: 40
- Views: 7037
Re: Microsoft accounts required to use Minecraft in 2021
Didn't Mojang also require an account to play Minecraft before they sold to MS?
- Fri Jul 24, 2020 02:16
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126377
Re: [Mod] X-Decor [git] [xdecor]
I don't think the texture is used in xpanes mod any longer.
Xdecor mod needs to be updated to the change.
Xdecor mod needs to be updated to the change.
Code: Select all
https://github.com/minetest-mods/xdecor/blob/master/src/nodes.lua#L9
- Wed Jul 01, 2020 01:26
- Forum: Minetest-related projects
- Topic: search minetest content easily
- Replies: 2
- Views: 958
Re: search minetest content easily
It's been changed:Festus1965 wrote: ↑Tue Jun 30, 2020 06:54* http://krock-works.16mb.com/MTstuff/modSearch.php dead link ?
Code: Select all
https://krock-works.uk.to/minetest/modSearch.php
- Sat Jun 27, 2020 21:05
- Forum: WIP Mods
- Topic: [MOD]Colored Beds [beds]
- Replies: 11
- Views: 4546
Re: [MOD]Colored Beds [beds]
Colored Beds mod #001 uses texture modifiers based on a 16px texture pack. if you do not use a 16px texture pack, it will appear 'broken'. These mods don't use the textures from the original beds mod, they use the default wool and wood textures. These mods also changes the nodebox of the fancy beds....
- Tue Jun 23, 2020 00:39
- Forum: General Discussion
- Topic: I started working on a soundtrack for Minetest!
- Replies: 30
- Views: 3487
Re: I started working on a soundtrack for Minetest!
The music files are very nice; I especially like 'exploring' thanks for sharing them :) People overestimate the importance and significance of Minetest Game because it is currently shipped with the engine (and it really should not be, this is a very important change we need to make). Minetest Game c...
- Sat Jun 13, 2020 02:16
- Forum: WIP Mods
- Topic: [MOD]Colored Beds [beds]
- Replies: 11
- Views: 4546
Re: [MOD]Colored Beds [beds]
Looks nice, but can you put your code on some git site like gitlab or github? That way people can view your code before they download it This was just an experiment, nothing I am really interested in updating. I don't even know if it works with the latest releases Edit: The second one works better ...
- Sat Jun 13, 2020 02:10
- Forum: WIP Mods
- Topic: [MOD]Colored Beds [beds]
- Replies: 11
- Views: 4546
Re: [MOD]Colored Beds [beds]
I've noticed something that I find a bit irritating. The simple bed would take the texture pack's version of the wool texture and slap it on top of the foot of the default bed textures on their respective colors. It doesn't happen to the fancy beds,just the simple one. This is all aesthetic and doe...
- Tue Jun 02, 2020 17:54
- Forum: Game Releases
- Topic: [Game] 'minipeli', a game minimal requirements example
- Replies: 17
- Views: 7046
Re: [Game] 'minipeli', a game minimal requirements example
It's been a nice starting point for building a game. I think I am getting carried away with all the different trees tho. Trees are good :-) Glad they're growing in your game. Reminds me that I ought to maintain and update my trees_lib mod eventually...so much is common for all trees... The plants a...
- Mon Jun 01, 2020 00:11
- Forum: Problems
- Topic: use_texture_alpha for entities?
- Replies: 6
- Views: 1583
Re: use_texture_alpha for entities?
Have you tried 'object_use_texture_alpha = true' ?
https://github.com/minetest/minetest/bl ... .txt#L4166
https://github.com/minetest/minetest/bl ... .txt#L4166
- Sun May 31, 2020 16:46
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60283
Re: [Mod] Bags [bags] Attach bags to your inventory to increase
Thanks, Mtmodder! What a simple fix :)mtmodder148 wrote: ↑Thu May 28, 2020 16:52Looks like it's line 210 causing issues:
If the player doesn't have the 'home' privilege the bag tab doesn't appear. I changed it to 'return true' and now it shows up fine.Code: Select all
return minetest.get_player_privs(name).home