Search found 989 matches

by Napiophelios
Thu Mar 14, 2024 23:58
Forum: Feature Discussion
Topic: How to shut up and hide slabs and stairs from unified inv
Replies: 11
Views: 341

Re: How to shut up and hide slabs and stairs from unified inv

edit: Yup looks like things have changed since I was last here :)
sorry couldn't help
by Napiophelios
Thu Mar 14, 2024 23:49
Forum: Mod Releases
Topic: [MOD] Lapis Lazuli [lapis]
Replies: 20
Views: 8491

Re: [MOD] Lapis Lazuli [lapis]

?
by Napiophelios
Thu Mar 14, 2024 23:32
Forum: Mod Releases
Topic: [MOD] Lapis Lazuli [lapis]
Replies: 20
Views: 8491

Re: [MOD] Lapis Lazuli [lapis]

@Napiophelios, if you're still around, do you think you could resolve a licensing issue? Your OP says GPLv3, however the linked Github repository says WTFPL. What led me to this forum page was that I had a specific question regarding this line in colums.lua : --base code is from default minetest st...
by Napiophelios
Thu Mar 14, 2024 23:19
Forum: Feature Discussion
Topic: How to shut up and hide slabs and stairs from unified inv
Replies: 11
Views: 341

Re: How to shut up and hide slabs and stairs from unified inv

Make a mod to over ride the item. I made one a long time ago I don't know what has changed with updates some one who actually knows what they are doing could probably condense this to just a few lines I never thought to try over riding a group it worked for me at the time tho --------- --Stairs mod ...
by Napiophelios
Mon May 22, 2023 01:59
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 213
Views: 17943

Re: The best name instead of Minetest is...

well other than the direct translation, I don't find this name very appealing. It doesn't exactly roll off the tongue. Google translates 'Krei Bloko' as 'Create Block' Google also translates 'Craft Block" as 'Metia Bloko' but it doesn't offer me an audible translation Do you understand Esperant...
by Napiophelios
Sun Jul 10, 2022 03:09
Forum: Old Mods
Topic: [Mod] Pride Flags [pride_flags]
Replies: 20
Views: 8046

Re: [Mod] Pride Flags [pride_flags]

Troodon wrote:
Sat Jul 09, 2022 01:01
Terrible
I think it's pretty neat and very creative.
And easy enough to add more flags.

Nice job sorcerykid :)

GIF 7-9-2022 11-02-20 PM.gif
GIF 7-9-2022 11-02-20 PM.gif (981.94 KiB) Viewed 5619 times
by Napiophelios
Sat Jun 25, 2022 22:28
Forum: Old Mods
Topic: [Mod] Pride Flags [pride_flags]
Replies: 20
Views: 8046

Re: [Mod] Pride Flags [pride_flags]

do I have to have a bitbucket account?
none of the links work for me

edit: woops never mind. it works fine :)
by Napiophelios
Sat Apr 24, 2021 17:19
Forum: Problems
Topic: I want to dig more slowly (creative mode)
Replies: 3
Views: 997

Re: I want to dig more slowly (creative mode)

Super fast dig times and unlimited node placement gets on my nerves.
I deleted everything after line 47 ( creative / init.lua ) and have been quite happy with it.
by Napiophelios
Sat Apr 10, 2021 14:38
Forum: WIP Mods
Topic: [MOD]Baked Clay Blocks [bakedclay_blocks]
Replies: 12
Views: 4179

Re: [MOD]Baked Clay Blocks [bakedclay_blocks]

SaKeL wrote:
Sat Apr 10, 2021 03:15
Always the best textures, very nice work again. Nice to see that.
much appreciated, but that credit goes to the baked clay mod :)
I just whooped up some stencil overlays
by Napiophelios
Sat Apr 10, 2021 14:33
Forum: WIP Mods
Topic: [MOD]Baked Clay Blocks [bakedclay_blocks]
Replies: 12
Views: 4179

Re: [MOD]Baked Clay Blocks [bakedclay_blocks]

joe7575 wrote:
Fri Mar 26, 2021 11:59
One can craft 9 bakedclay_blocks from 9 bakedclay items, but 9 bakedclay items from one bakedclay_block

Is that on purpose or a mistake?
It was a typo. It's fixed now. thanks for the report. :)
by Napiophelios
Thu Jan 07, 2021 13:58
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 216720

Re: [Mod] Nether [nether]

LRV wrote:
Thu Jan 07, 2021 13:35
Anyone still got the old textures from the first releases of this mod?
not sure if its the very first release, but its pretty old
nether by PilAdam.zip
(97.54 KiB) Downloaded 156 times
by Napiophelios
Mon Dec 28, 2020 17:02
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 4417

Re: Alter outdated requirements for mod posts

I'm just messing with ya man,
you fixed your mod posts, that all I really had issue with
:)
by Napiophelios
Mon Dec 28, 2020 15:46
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 4417

Re: Alter outdated requirements for mod posts

LMD wrote:
Mon Dec 28, 2020 14:10
Wuzzy wrote:
Mon Dec 28, 2020 13:54
I advocate that when a link to the mod's ContentDB page is provided, the "Download" rule should be considered fulfilled.
Sounds reasonable.
Sounds like you want people to down load from that site.
you get brownie points for down load counts over there or what?
by Napiophelios
Mon Dec 28, 2020 05:58
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 4417

Re: Alter outdated requirements for mod posts

I prefer not having to leave the forum to download a mod, but I don't consider a big deal if I have to hop over to github or where ever to get the file. But LMD needs to put a little more effort into some of the mods he wants moved into the release section the mod posts below are just a link to the ...
by Napiophelios
Sat Dec 26, 2020 03:53
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 4417

Re: Alter outdated requirements for mod posts

Linuxdirk wrote:
Fri Dec 25, 2020 18:41
LMD wrote:
Fri Dec 25, 2020 16:31
Nobody wants to install their mods by manually unpacking zipfiles.
Except the people who what this for whatever reason.
I don't think this is as 'out dated' as you might think.
by Napiophelios
Sat Oct 24, 2020 03:50
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 40
Views: 7009

Re: Microsoft accounts required to use Minecraft in 2021

Didn't Mojang also require an account to play Minecraft before they sold to MS?
by Napiophelios
Fri Jul 24, 2020 02:16
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126268

Re: [Mod] X-Decor [git] [xdecor]

I don't think the texture is used in xpanes mod any longer.
Xdecor mod needs to be updated to the change.

Code: Select all

https://github.com/minetest-mods/xdecor/blob/master/src/nodes.lua#L9
by Napiophelios
Wed Jul 01, 2020 01:26
Forum: Minetest-related projects
Topic: search minetest content easily
Replies: 2
Views: 954

Re: search minetest content easily

Festus1965 wrote:
Tue Jun 30, 2020 06:54
* http://krock-works.16mb.com/MTstuff/modSearch.php dead link ?
It's been changed:

Code: Select all

https://krock-works.uk.to/minetest/modSearch.php
by Napiophelios
Sat Jun 27, 2020 21:05
Forum: WIP Mods
Topic: [MOD]Colored Beds [beds]
Replies: 11
Views: 4540

Re: [MOD]Colored Beds [beds]

Colored Beds mod #001 uses texture modifiers based on a 16px texture pack. if you do not use a 16px texture pack, it will appear 'broken'. These mods don't use the textures from the original beds mod, they use the default wool and wood textures. These mods also changes the nodebox of the fancy beds....
by Napiophelios
Tue Jun 23, 2020 00:39
Forum: General Discussion
Topic: I started working on a soundtrack for Minetest!
Replies: 30
Views: 3467

Re: I started working on a soundtrack for Minetest!

The music files are very nice; I especially like 'exploring' thanks for sharing them :) People overestimate the importance and significance of Minetest Game because it is currently shipped with the engine (and it really should not be, this is a very important change we need to make). Minetest Game c...
by Napiophelios
Sat Jun 13, 2020 02:16
Forum: WIP Mods
Topic: [MOD]Colored Beds [beds]
Replies: 11
Views: 4540

Re: [MOD]Colored Beds [beds]

Looks nice, but can you put your code on some git site like gitlab or github? That way people can view your code before they download it This was just an experiment, nothing I am really interested in updating. I don't even know if it works with the latest releases Edit: The second one works better ...
by Napiophelios
Sat Jun 13, 2020 02:10
Forum: WIP Mods
Topic: [MOD]Colored Beds [beds]
Replies: 11
Views: 4540

Re: [MOD]Colored Beds [beds]

I've noticed something that I find a bit irritating. The simple bed would take the texture pack's version of the wool texture and slap it on top of the foot of the default bed textures on their respective colors. It doesn't happen to the fancy beds,just the simple one. This is all aesthetic and doe...
by Napiophelios
Tue Jun 02, 2020 17:54
Forum: Game Releases
Topic: [Game] 'minipeli', a game minimal requirements example
Replies: 17
Views: 6995

Re: [Game] 'minipeli', a game minimal requirements example

It's been a nice starting point for building a game. I think I am getting carried away with all the different trees tho. Trees are good :-) Glad they're growing in your game. Reminds me that I ought to maintain and update my trees_lib mod eventually...so much is common for all trees... The plants a...
by Napiophelios
Mon Jun 01, 2020 00:11
Forum: Problems
Topic: use_texture_alpha for entities?
Replies: 6
Views: 1576

Re: use_texture_alpha for entities?

Have you tried 'object_use_texture_alpha = true' ?

https://github.com/minetest/minetest/bl ... .txt#L4166
by Napiophelios
Sun May 31, 2020 16:46
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 81
Views: 60243

Re: [Mod] Bags [bags] Attach bags to your inventory to increase

mtmodder148 wrote:
Thu May 28, 2020 16:52
Looks like it's line 210 causing issues:

Code: Select all

return minetest.get_player_privs(name).home
If the player doesn't have the 'home' privilege the bag tab doesn't appear. I changed it to 'return true' and now it shows up fine.
Thanks, Mtmodder! What a simple fix :)