Search found 30 matches
- Wed Sep 24, 2014 23:15
- Forum: Mod Releases
- Topic: [Mod] Player Classes [0.1.3] [classes]
- Replies: 43
- Views: 18038
Re: [Mod] Player Classes [0.1.3] [classes]
I like the mod idea. Maybe combine it with minetest skin mod so you can make/have a list with possible skins per class?
- Mon Sep 22, 2014 15:04
- Forum: Mod Releases
- Topic: [Mod] Land Rush [landrush]
- Replies: 48
- Views: 29993
Re: [Mod] Land Rush [landrush]
i cant get the mod to work it fails everytime It might be you got another doors mod , it got me some problems. I also got a question. What do I need to change and into what for a 5 x 5 chunk. As I want to have the posibility to have people stack close near eachother and smaller places , so if they ...
- Mon Sep 22, 2014 00:19
- Forum: Mod Releases
- Topic: [Mod] Meshnodes [0.3.0] [meshnode]
- Replies: 75
- Views: 34318
Re: [Mod] Meshnodes [0.2.0] [meshnode]
I got a problem, when I relog the ship has disappeared. Any reason to why it disappears or how I can avoid that? Limitations Models will disappear or become detached from the controller if they are unloaded. This can cause the server to warn against excessive objects and destroy them accordingly. I...
- Sun Sep 21, 2014 22:28
- Forum: Mod Releases
- Topic: [Mod] Meshnodes [0.3.0] [meshnode]
- Replies: 75
- Views: 34318
Re: [Mod] Meshnodes [0.2.0] [meshnode]
I got a problem, when I relog the ship has disappeared. Any reason to why it disappears or how I can avoid that?
- Sun Sep 21, 2014 19:42
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38925
Re: Re:
Sorry for the stupid question but what exactly do you mean with acceptable renderer?Krock wrote:Using an acceptable renderer with the newest minetest version should help to solve this problem.RebelD wrote:So, euhm does anyone have an idea on how to fix this, to make it look normal and not like in the picture?
- Sun Sep 21, 2014 18:18
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38925
Re:
Now I have a small problem with the mod, the UVs dont seem to work on wood. http://i.imgur.com/F8CunzJ.png (yes, the world is messy ;) the brown thing is supposed to be wood) Happens to me as well, and the wool is just white. So, euhm does anyone have an idea on how to fix this, to make it look nor...
- Fri Sep 19, 2014 21:05
- Forum: Mod Releases
- Topic: [Mod] Rent apartment with chests etc. [apartment]
- Replies: 28
- Views: 17335
Re: [Mod] Rent apartment with chests etc. [apartment]
Maybe its also a good idea to make an auto numbering and listing available? Or is that already available somehow? I have like a 340 appartments on 1 block. To make a city and for rp purposes just to be sure it would be nice to list them all as available but it seems like I need to put in the number ...
- Mon Sep 15, 2014 14:24
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42900
Re: [MOD] Fishing! [v0.2][fishing]
Ethereal mod has a built in fishing feature that's simple and works fine on multiplayer servers... https://forum.minetest.net/viewtopic.php?f=11&t=7656&start=150#p153693 okey thanks, guess it could suffice. Gonna try take a look at both cause that dobber thingie in the water and sounds are ...
- Mon Sep 15, 2014 13:55
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42900
Re: [MOD] Fishing! [v0.2][fishing]
Ethereal mod has a built in fishing feature that's simple and works fine on multiplayer servers... https://forum.minetest.net/viewtopic.php?f=11&t=7656&start=150#p153693 okey thanks, guess it could suffice. Gonna try take a look at both cause that dobber thingie in the water and sounds are ...
- Mon Sep 15, 2014 00:07
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42900
Re: [MOD] Fishing! [v0.2][fishing]
any of the fishing mods that work for multiplayer cause in multiplayer it doesn't really seem to work :/
- Sun Sep 14, 2014 03:52
- Forum: Mod Releases
- Topic: [Mod] Rent apartment with chests etc. [apartment]
- Replies: 28
- Views: 17335
Re: [Mod] Rent apartment with chests etc. [apartment]
You can change the text by searching for "s free!" in the init.lua file and replace it with something else as long as the new text is not too long. If it is too long, the formspec may look ugly and become difficult to read with larger font size. If your question is weather you can charge p...
- Sat Sep 13, 2014 23:31
- Forum: Mod Releases
- Topic: [Mod] Rent apartment with chests etc. [apartment]
- Replies: 28
- Views: 17335
Re: [Mod] Rent apartment with chests etc. [apartment]
I love the mod. It has great usage. Specially if one wants to focus on rp aspect.
I was also wonderring, if you try to rent it a basic text appears aswell: it's totally free. Is there a way one can adjust it themselfs? Just wondering :)
I was also wonderring, if you try to rent it a basic text appears aswell: it's totally free. Is there a way one can adjust it themselfs? Just wondering :)
- Sat Sep 13, 2014 14:06
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
It works now, thanks for the help :)
- Fri Sep 12, 2014 00:02
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
Never includ hexadecimal character in an ip address, because an ip address is only with number 0 to 9 (base 10) you need numbers like : 192.168.0.xxx (mostly 1 or 254 for usual public router/modem) take this ip address, and copy/past it in your web browser, I'll let you follow the rest of the guide...
- Thu Sep 11, 2014 23:14
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
with step 2, default gateway before the 192.00 etc. there is like some random stuff like 830:C8DF: etc... Don't know if that also needs to be included :/
- Thu Sep 11, 2014 23:08
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
Well the fire walls didn't work.
Need to check how it is with port forwarding but never found the info I needed.
and what do you mean with pinging the address with an external connection? :)
Need to check how it is with port forwarding but never found the info I needed.
and what do you mean with pinging the address with an external connection? :)
- Thu Sep 11, 2014 22:58
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
I've searched internet several times for port forwarding but I never found it :/ I'm not really good with it.
I did check the firewall which did allow it.
I've rebooted few times that didn't exactly work :S
I did check the firewall which did allow it.
I've rebooted few times that didn't exactly work :S
- Thu Sep 11, 2014 22:43
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
Not that i'm aware of no.
Yes the lan works.
Yes the lan works.
- Thu Sep 11, 2014 22:37
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
I tried several of my worlds , one time on a new one and I restarted the current world several times.
- Thu Sep 11, 2014 22:25
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
Before we changed of the internet my IP changed digits like several times, now the IP doesn't change its always the same. So I take it that it was a dynamic and this one hasn't changed so... Well the Ip is 141.134.85.116 and the port is basic 30 000. I also tried using remombo or however it is calle...
- Thu Sep 11, 2014 22:06
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Re: Server problems
00:04:57: INFO[main]: Client::peerAdded(): peer->id=1 00:04:58: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=0.5): from_peer_id=0, channel=0, seqnum=65500 00:05:00: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=2): fro...
- Thu Sep 11, 2014 22:01
- Forum: Problems
- Topic: Server problems
- Replies: 16
- Views: 2864
Server problems
Euhm hi, so recently I got a problem. Normally a friend and I play together on one of my worlds and I send him like my IP. Which worked fine, till few days ago. We changed of internet type and it no longer works. Back before the internet changed I could only connect with the WAN adress , my friends ...
- Sat Jul 26, 2014 17:45
- Forum: WIP Mods
- Topic: [WIP] HarryPotter Mod [harrytest][Github]
- Replies: 23
- Views: 11799
Re: [WIP] HarryPotter Mod [harrytest][Github]
even tho this topic is from a while ago. I do believe the spells and plants are very well created and very usefull aswell as the wands. Pilzadam throwing arrows are also very handy for more spells btw. I have used this for my own hogwarts map which I created/still creating with a friend. Tho the mo...
- Sat Jul 26, 2014 02:49
- Forum: WIP Mods
- Topic: [WIP] HarryPotter Mod [harrytest][Github]
- Replies: 23
- Views: 11799
Re: [WIP] HarryPotter Mod [harrytest][Github]
even tho this topic is from a while ago. I do believe the spells and plants are very well created and very usefull aswell as the wands. Pilzadam throwing arrows are also very handy for more spells btw. I have used this for my own hogwarts map which I created/still creating with a friend. Tho the mob...
- Tue Jul 15, 2014 14:45
- Forum: Old Mods
- Topic: [Mod] Adamantium [adamantium]
- Replies: 9
- Views: 4823
Re: [Mod] Adamantium [adamantium]
so sad, can't download it :/