Search found 51 matches

by bbaez
Wed Apr 25, 2018 17:04
Forum: Feature Discussion
Topic: Revisit Master Auth Server and User Backend
Replies: 3
Views: 630

Re: Revisit Master Auth Server and User Backend

A very belated thank you for the comments. I have some time again to work on this, almost 2.5 years later and soon to be 7th grade kids are asking to play Minetest over the summer.
by bbaez
Wed Nov 25, 2015 23:23
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 253
Views: 59655

Re: open MT-Skin Database

Of course, once I post I find a helpful page. This explains the differences between the different Minecraft skin formats.

http://minecraft.gamepedia.com/Skin
by bbaez
Wed Nov 25, 2015 23:17
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 253
Views: 59655

Re: open MT-Skin Database

Just started creating skins and ran into the issue I think was last reported. So MT uses the first 64x32 and not what the new MC skins editors are creating that are 64x64? This was racking my brain since found no mention of it after searching the web.

Thanks
by bbaez
Wed Nov 25, 2015 23:12
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 196
Views: 88999

Re: [Mod] In-game skin switching [skins]

This may be an older mod, but still works great. The kids like the simplicity of it. There was some discussion on app dependencies so I will post what was required on Ubuntu 14 LTS: Need pngcrush, blender and convert (comes with imagemagick) to install/create preview images. sudo apt-get install png...
by bbaez
Fri Nov 20, 2015 16:52
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1526
Views: 507660

Re: [Mod] Technic [0.4.11] [technic]

So not sure why Shandow was crashing the server, but the following actions were taken and no more crashes since then. May help someone else in the future. Latest pull for technic and streets. Shandow was way up in the clouds at last position so set him at 0,0,0 Restricted clients to latest version S...
by bbaez
Mon Nov 16, 2015 21:20
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1526
Views: 507660

Re: [Mod] Technic [0.4.11] [technic]

I removed mesecons_compatibility and cleaned up objects but still getting essentially the same doors error sporadically in logs from a dump. Using MT 0.4.13 and technic pull from GitHub. Just pulled and noticed nuclear_reactor.lua was changed in past 3 days. I'll see if that helps my issue. BTW, I n...
by bbaez
Mon Nov 16, 2015 05:54
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1586
Views: 632694

Re: [Modpack] Animals Modpack [2.4]

Hi upsetkiller,

Not sure if you resolved your issue, but I had a similar issue and I copied from minetest_game the mods over my game mods so that I would have the latest default and other mods. Solved my issue to hope this advice helps.
by bbaez
Sun Nov 15, 2015 18:33
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 50
Views: 22907

Re: [Mod] Delete unknown blocks and objects [1] [clean]

Just letting future viewers know to try this when /clearobjects just keeps on segmentation fault (incrementing but who knows how many times until all is finally cleared). I created a directory called clean with depends.txt containing default and init.lua containg the code posted by prestidigitator. ...
by bbaez
Sun Nov 15, 2015 18:20
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 58037

Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

Thank you Bats! After 40 times or so clearing objects I implemented the clean mode posted on "Delete unknown blocks and objects" that prestidigitator posted. So far working great.
by bbaez
Sun Nov 15, 2015 18:18
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 287
Views: 170229

Re: [Modpack] Creatures MOB-Engine [2.2] [cme]

Hi, Just letting you know I got the same error: 2015-11-15 10:11:53: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2015-11-15 10:11:53: ERROR[main]: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/cre...
by bbaez
Sat Nov 14, 2015 17:28
Forum: Feature Discussion
Topic: Revisit Master Auth Server and User Backend
Replies: 3
Views: 630

Revisit Master Auth Server and User Backend

Hi everyone, A while back there was a discussion about a master auth server. VanessaE brought up valid points about single point of failure but I want to revisit this again. The issue I have is that there are hundreds of accounts on my server but many are stale because people don't remember their pa...
by bbaez
Sat Nov 14, 2015 17:00
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 58037

Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

Hi BlockMen, I tried using /clearobjects but after a few minutes there is a core dump. Tried this several times. Not descriptive, sorry. Anyway of turning up logging without recompiling? 2015-11-14 05:18:44: ACTION[ServerThread]: Benjamin clears all objects. ./Neuromancerserver.sh: line 3: 6382 Segm...
by bbaez
Sat Nov 14, 2015 06:46
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1526
Views: 507660

Re: [Mod] Technic [0.4.11] [technic]

I remembered I am using mesecons_compatibility so that doors work with mats (I think). Would this have anythign to do with the issue? I don't think it is maintained anymore, but recall I really need it so that doors will open unless that situation has changed. aa0001@minetest01:~/minetest/minetest-0...
by bbaez
Sat Nov 14, 2015 06:36
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1526
Views: 507660

Re: [Mod] Technic [0.4.11] [technic]

Hi, Technic crashes when a user named Shandow is doing something. Not sure what it is but here is the log, related to doors mod that is up to date from minetest_game. Using 0.4.13 2015-11-13 22:31:05: ACTION[ServerThread]: Player Shandow moved too fast; resetting position 22:31:06: WARNING: Assignme...
by bbaez
Sat Nov 14, 2015 05:34
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 58037

Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

Sorry BlockMen that I didn't get back to you. Thanks for the tips about CME. There is something more strange going on there and I need to verify. As for the version, it was 0.4.1 beta (a git pull as of Jul 1 2015).
by bbaez
Sun Nov 08, 2015 20:35
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 287
Views: 170229

Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

Sorry, this was before the error: 2015-11-08 12:16:21: ACTION[ServerThread]: ethan123 uses throwing:bow_steel, pointing at [object 630] 2015-11-08 12:16:21: ACTION[ServerThread]: ethan123 uses throwing:bow_steel, pointing at [object 630] 2015-11-08 12:16:22: ACTION[ServerThread]: ethan123 uses throw...
by bbaez
Sun Nov 08, 2015 20:34
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 287
Views: 170229

Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

I just got the following error that isn't too descriptive. I believe it is CME since that is the only sheep I have. 2015-11-08 12:17:24: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2015-11-08 12:17:24: ERROR[main]: Lua: Double fault error from mod 'she...
by bbaez
Sun Nov 08, 2015 19:06
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 58037

Re: [Mod] Pyramids [0.4 beta] [pyramids]

Hi, I added local as above to fix that error but now get the following. I also added an error from CME that preceded it. I don't think it is related since I see that error often, but just in case. 2015-11-08 01:04:18: ERROR[ServerThread]: LuaEntity name "creatures:dummy_zombie" not defined 2015-11-0...
by bbaez
Tue Nov 03, 2015 22:21
Forum: WIP Mods
Topic: [Mod] KPGMobs [kpgmobs]
Replies: 74
Views: 42335

Re: [Mod] KPGMobs [kpgmobs]

After upgrading to 0.4.13 the following error happens randomly: 2015-11-03 13:31:32: ACTION[ServerThread]: Player Killer moved too fast; resetting position 13:31:34: WARNING: Undeclared global variable "v" accessed at ...01/minetest/minetest-0.4.13/bin/../mods/kpgmobs/init.lua:95 13:31:34: WARNING: ...
by bbaez
Thu Aug 06, 2015 02:59
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 87
Views: 26870

Re: [MOD] cannons with a lot of features! [2.5] [cannons]

Thanks Addi for the quick turnaround. I uploaded the mod to my server. I have to wait and see it if crashes since I am not exactly sure how to replicate the issue. People love the cannons and technic. Funny they are using cannons in a reactor. :)
by bbaez
Wed Aug 05, 2015 15:09
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 87
Views: 26870

Re: [MOD] cannons with a lot of features! [2.5] [cannons]

Hi Addi,

Another issue has cropped up where someone digs a cannon while interacting with Technic. Could you take a look at the possible resolution in [Mod] Technic [0.4.11] [technic] at the very end of the thread.

Thanks
by bbaez
Tue Aug 04, 2015 17:52
Forum: WIP Mods
Topic: [Mod] More mesecons [0.2] [moremesecons]
Replies: 20
Views: 4588

Re: [Mod] More mesecons [0.2] [moremesecons]

Hi,

I have attached a file with screenshots showing with the following true or false:

Code: Select all

load_mod_moremesecons_pressureplates = false
FALSE
moremesecons-pressureplates-off.png
Off
(249.04 KiB) Not downloaded yet
TRUE
moremesecons-pressureplates-on.png
On
(230.25 KiB) Not downloaded yet
Thanks!
by bbaez
Tue Aug 04, 2015 17:33
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1526
Views: 507660

Re: [Mod] Technic [0.4.11] [technic]

Hi, Here is the error with more details: 07:44:54: ACTION[ServerThread]: digs technic:chernobylite_block at (58,-3,180) technic:corium_flowing technic:corium_flowing technic:corium_flowing technic:chernobylite_block 07:44:58: ACTION[ServerThread]: digs technic:chernobylite_block at (56,-3,179) air t...
by bbaez
Tue Jul 21, 2015 06:48
Forum: WIP Mods
Topic: [Mod] More mesecons [0.2] [moremesecons]
Replies: 20
Views: 4588

Re: [Mod] More mesecons [0.2] [moremesecons]

I am not loading moremesecons_pressureplates since they seem to be a duplicate of what is provided in mesecons. Please confirm if this is true.

Thanks!
by bbaez
Tue Jul 21, 2015 06:38
Forum: WIP Mods
Topic: [Mod] More mesecons [0.2] [moremesecons]
Replies: 20
Views: 4588

Re: [Mod] More mesecons [0.2] [moremesecons]

Now the following error has occurred. Looked at the code and not sure how to troubleshoot this one. 02:10:09: ACTION[ServerThread]: KHWANDEE75 places node moremesecons_pressureplates:pressure_plate_cobble_off at (76,2,128) 02:10:10: ERROR[main]: ERROR: An unhandled exception occurred: ....4.12-neuro...