Search found 51 matches
- Wed Apr 25, 2018 17:04
- Forum: Feature Discussion
- Topic: Revisit Master Auth Server and User Backend
- Replies: 3
- Views: 967
Re: Revisit Master Auth Server and User Backend
A very belated thank you for the comments. I have some time again to work on this, almost 2.5 years later and soon to be 7th grade kids are asking to play Minetest over the summer.
- Wed Nov 25, 2015 23:23
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95375
Re: open MT-Skin Database
Of course, once I post I find a helpful page. This explains the differences between the different Minecraft skin formats.
http://minecraft.gamepedia.com/Skin
http://minecraft.gamepedia.com/Skin
- Wed Nov 25, 2015 23:17
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95375
Re: open MT-Skin Database
Just started creating skins and ran into the issue I think was last reported. So MT uses the first 64x32 and not what the new MC skins editors are creating that are 64x64? This was racking my brain since found no mention of it after searching the web.
Thanks
Thanks
- Wed Nov 25, 2015 23:12
- Forum: Mod Releases
- Topic: [Mod] In-game skin switching [skins]
- Replies: 196
- Views: 109794
Re: [Mod] In-game skin switching [skins]
This may be an older mod, but still works great. The kids like the simplicity of it. There was some discussion on app dependencies so I will post what was required on Ubuntu 14 LTS: Need pngcrush, blender and convert (comes with imagemagick) to install/create preview images. sudo apt-get install png...
- Fri Nov 20, 2015 16:52
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644148
Re: [Mod] Technic [0.4.11] [technic]
So not sure why Shandow was crashing the server, but the following actions were taken and no more crashes since then. May help someone else in the future. Latest pull for technic and streets. Shandow was way up in the clouds at last position so set him at 0,0,0 Restricted clients to latest version S...
- Mon Nov 16, 2015 21:20
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644148
Re: [Mod] Technic [0.4.11] [technic]
I removed mesecons_compatibility and cleaned up objects but still getting essentially the same doors error sporadically in logs from a dump. Using MT 0.4.13 and technic pull from GitHub. Just pulled and noticed nuclear_reactor.lua was changed in past 3 days. I'll see if that helps my issue. BTW, I n...
- Mon Nov 16, 2015 05:54
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736036
Re: [Modpack] Animals Modpack [2.4]
Hi upsetkiller,
Not sure if you resolved your issue, but I had a similar issue and I copied from minetest_game the mods over my game mods so that I would have the latest default and other mods. Solved my issue to hope this advice helps.
Not sure if you resolved your issue, but I had a similar issue and I copied from minetest_game the mods over my game mods so that I would have the latest default and other mods. Solved my issue to hope this advice helps.
- Sun Nov 15, 2015 18:33
- Forum: Mod Releases
- Topic: [Mod] Delete unknown blocks and objects [1] [clean]
- Replies: 51
- Views: 31885
Re: [Mod] Delete unknown blocks and objects [1] [clean]
Just letting future viewers know to try this when /clearobjects just keeps on segmentation fault (incrementing but who knows how many times until all is finally cleared). I created a directory called clean with depends.txt containing default and init.lua containg the code posted by prestidigitator. ...
- Sun Nov 15, 2015 18:20
- Forum: Mod Releases
- Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
- Replies: 112
- Views: 70269
Re: [Mod] Pyramids [0.4.2 beta] [pyramids]
Thank you Bats! After 40 times or so clearing objects I implemented the clean mode posted on "Delete unknown blocks and objects" that prestidigitator posted. So far working great.
- Sun Nov 15, 2015 18:18
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202006
Re: [Modpack] Creatures MOB-Engine [2.2] [cme]
Hi, Just letting you know I got the same error: 2015-11-15 10:11:53: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2015-11-15 10:11:53: ERROR[main]: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/cre...
- Sat Nov 14, 2015 17:28
- Forum: Feature Discussion
- Topic: Revisit Master Auth Server and User Backend
- Replies: 3
- Views: 967
Revisit Master Auth Server and User Backend
Hi everyone, A while back there was a discussion about a master auth server. VanessaE brought up valid points about single point of failure but I want to revisit this again. The issue I have is that there are hundreds of accounts on my server but many are stale because people don't remember their pa...
- Sat Nov 14, 2015 17:00
- Forum: Mod Releases
- Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
- Replies: 112
- Views: 70269
Re: [Mod] Pyramids [0.4.2 beta] [pyramids]
Hi BlockMen, I tried using /clearobjects but after a few minutes there is a core dump. Tried this several times. Not descriptive, sorry. Anyway of turning up logging without recompiling? 2015-11-14 05:18:44: ACTION[ServerThread]: Benjamin clears all objects. ./Neuromancerserver.sh: line 3: 6382 Segm...
- Sat Nov 14, 2015 06:46
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644148
Re: [Mod] Technic [0.4.11] [technic]
I remembered I am using mesecons_compatibility so that doors work with mats (I think). Would this have anythign to do with the issue? I don't think it is maintained anymore, but recall I really need it so that doors will open unless that situation has changed. aa0001@minetest01:~/minetest/minetest-0...
- Sat Nov 14, 2015 06:36
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644148
Re: [Mod] Technic [0.4.11] [technic]
Hi, Technic crashes when a user named Shandow is doing something. Not sure what it is but here is the log, related to doors mod that is up to date from minetest_game. Using 0.4.13 2015-11-13 22:31:05: ACTION[ServerThread]: Player Shandow moved too fast; resetting position 22:31:06: WARNING: Assignme...
- Sat Nov 14, 2015 05:34
- Forum: Mod Releases
- Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
- Replies: 112
- Views: 70269
Re: [Mod] Pyramids [0.4.2 beta] [pyramids]
Sorry BlockMen that I didn't get back to you. Thanks for the tips about CME. There is something more strange going on there and I need to verify. As for the version, it was 0.4.1 beta (a git pull as of Jul 1 2015).
- Sun Nov 08, 2015 20:35
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202006
Re: [Modpack] Creatures MOB-Engine [2.1] [cme]
Sorry, this was before the error: 2015-11-08 12:16:21: ACTION[ServerThread]: ethan123 uses throwing:bow_steel, pointing at [object 630] 2015-11-08 12:16:21: ACTION[ServerThread]: ethan123 uses throwing:bow_steel, pointing at [object 630] 2015-11-08 12:16:22: ACTION[ServerThread]: ethan123 uses throw...
- Sun Nov 08, 2015 20:34
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202006
Re: [Modpack] Creatures MOB-Engine [2.1] [cme]
I just got the following error that isn't too descriptive. I believe it is CME since that is the only sheep I have. 2015-11-08 12:17:24: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2015-11-08 12:17:24: ERROR[main]: Lua: Double fault error from mod 'she...
- Sun Nov 08, 2015 19:06
- Forum: Mod Releases
- Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
- Replies: 112
- Views: 70269
Re: [Mod] Pyramids [0.4 beta] [pyramids]
Hi, I added local as above to fix that error but now get the following. I also added an error from CME that preceded it. I don't think it is related since I see that error often, but just in case. 2015-11-08 01:04:18: ERROR[ServerThread]: LuaEntity name "creatures:dummy_zombie" not defined...
- Tue Nov 03, 2015 22:21
- Forum: WIP Mods
- Topic: [Mod] KPGMobs [kpgmobs]
- Replies: 74
- Views: 54336
Re: [Mod] KPGMobs [kpgmobs]
After upgrading to 0.4.13 the following error happens randomly: 2015-11-03 13:31:32: ACTION[ServerThread]: Player Killer moved too fast; resetting position 13:31:34: WARNING: Undeclared global variable "v" accessed at ...01/minetest/minetest-0.4.13/bin/../mods/kpgmobs/init.lua:95 13:31:34:...
- Thu Aug 06, 2015 02:59
- Forum: Mod Releases
- Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
- Replies: 87
- Views: 34298
Re: [MOD] cannons with a lot of features! [2.5] [cannons]
Thanks Addi for the quick turnaround. I uploaded the mod to my server. I have to wait and see it if crashes since I am not exactly sure how to replicate the issue. People love the cannons and technic. Funny they are using cannons in a reactor. :)
- Wed Aug 05, 2015 15:09
- Forum: Mod Releases
- Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
- Replies: 87
- Views: 34298
Re: [MOD] cannons with a lot of features! [2.5] [cannons]
Hi Addi,
Another issue has cropped up where someone digs a cannon while interacting with Technic. Could you take a look at the possible resolution in [Mod] Technic [0.4.11] [technic] at the very end of the thread.
Thanks
Another issue has cropped up where someone digs a cannon while interacting with Technic. Could you take a look at the possible resolution in [Mod] Technic [0.4.11] [technic] at the very end of the thread.
Thanks
- Tue Aug 04, 2015 17:52
- Forum: WIP Mods
- Topic: [Mod] More mesecons [0.2] [moremesecons]
- Replies: 20
- Views: 6102
Re: [Mod] More mesecons [0.2] [moremesecons]
Hi,
I have attached a file with screenshots showing with the following true or false:
FALSE
TRUE
Thanks!
I have attached a file with screenshots showing with the following true or false:
Code: Select all
load_mod_moremesecons_pressureplates = false
- Tue Aug 04, 2015 17:33
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644148
Re: [Mod] Technic [0.4.11] [technic]
Hi, Here is the error with more details: 07:44:54: ACTION[ServerThread]: digs technic:chernobylite_block at (58,-3,180) technic:corium_flowing technic:corium_flowing technic:corium_flowing technic:chernobylite_block 07:44:58: ACTION[ServerThread]: digs technic:chernobylite_block at (56,-3,179) air t...
- Tue Jul 21, 2015 06:48
- Forum: WIP Mods
- Topic: [Mod] More mesecons [0.2] [moremesecons]
- Replies: 20
- Views: 6102
Re: [Mod] More mesecons [0.2] [moremesecons]
I am not loading moremesecons_pressureplates since they seem to be a duplicate of what is provided in mesecons. Please confirm if this is true.
Thanks!
Thanks!
- Tue Jul 21, 2015 06:38
- Forum: WIP Mods
- Topic: [Mod] More mesecons [0.2] [moremesecons]
- Replies: 20
- Views: 6102
Re: [Mod] More mesecons [0.2] [moremesecons]
Now the following error has occurred. Looked at the code and not sure how to troubleshoot this one. 02:10:09: ACTION[ServerThread]: KHWANDEE75 places node moremesecons_pressureplates:pressure_plate_cobble_off at (76,2,128) 02:10:10: ERROR[main]: ERROR: An unhandled exception occurred: ....4.12-neuro...