Search found 247 matches

by Marshall_maz
Fri Mar 23, 2018 11:28
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 296
Views: 83322

Re: [Mod] X-Decor [git] [xdecor]

Get this error when trying the mod. Have no other mods installed : 2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest] 2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2018...
by Marshall_maz
Tue Nov 22, 2016 06:29
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 8466

Re: [0.4.14dev] Cryt-Survival

Cryterion wrote:should be fixed now
Thank you ;)
by Marshall_maz
Mon Nov 21, 2016 09:25
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 8466

Re: [0.4.14dev] Cryt-Survival

And also can't use /home /sethome anymore (or the unified_inventory sethome and home buttons) , missing home privilage
by Marshall_maz
Mon Nov 21, 2016 09:15
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 8466

Re: [0.4.14dev] Cryt-Survival

I died now, (Why is the monsters back ? :-( , and I don't see the button at spawn to open the door. I see the mesecon for it , but not the button itself. Can't exit the spawn cage.
by Marshall_maz
Mon Nov 21, 2016 08:35
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 8466

Re: [0.4.14dev] Cryt-Survival

ThatGraemeGuy wrote:I'm not sure. I have admin and I maintain the O/S, but Cryterion maintains the minetest build, mods, etc. He was working on updating a while ago after a long period of neglect, but not sure exactly what the current state is.
Ok copy that thanx
by Marshall_maz
Mon Nov 21, 2016 08:08
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 8466

Re: [0.4.14dev] Cryt-Survival

Hi ThatGraemeGuy , I see the server is updated to 0.4.14-dev , was dreambuilder also updated to latest ?
by Marshall_maz
Wed May 18, 2016 07:26
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Modpack] Dreambuilder [20160517-2354]

Ok bad news for me then. I quite heavily used it early game in new worlds , even in single player :P
by Marshall_maz
Wed May 18, 2016 04:56
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Modpack] Dreambuilder [20160517-2059]

Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy). EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users). I use the spawn that requires 2 spawn settings ( alt_spawnpoint as well ) , is that the mod...
by Marshall_maz
Mon May 16, 2016 11:34
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 14944

Re: Minetest 0.4.14

Thank you devs :)
by Marshall_maz
Wed May 11, 2016 05:17
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Modpack] Dreambuilder [20160511-0113]

I also found it strange , but that's where it's readme points. *shrugs*
by Marshall_maz
Wed May 11, 2016 04:56
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Modpack] Dreambuilder [20160420-1318]

Thanx for the info VanessaE , RE the hostile mobs , I couldn't find the specific mod thread to ask , but I found this:

Code: Select all

only_peaceful_mobs = true
from here: https://github.com/PilzAdam/mobs/wiki

And that seems to work. The link I got from the mod's readme file.
by Marshall_maz
Tue May 10, 2016 16:34
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Modpack] Dreambuilder [20160420-1318]

Hi VanessaE , I did a complete new install of minetest ( daily-dev) and added your modpack and started a new world. I notice that item pickups don't work. ( automatically picking up of items as you walk over it ) Was it removed or am I missing a config setting ? Also , how do one disable the hostile...
by Marshall_maz
Mon Mar 07, 2016 07:26
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1518
Views: 504008

Re: [Mod] Technic [0.4.11] [technic]

Hi everyone , I know this has been asked before , but I have searched and can't find it.

What is the config to enable the wind mills please ?

Thanx
by Marshall_maz
Fri Aug 21, 2015 06:25
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1518
Views: 504008

Re: [Mod] Technic [0.4.11] [technic]

MV furnaces don't use fuel. It uses power. And it automatically stops working when there are no items in it anymore to smelt and automatically stops using power. The upgrade slots are for 1. Batteries. This causes it to use less power on the network. 2. Control logic unit. This gives it the ability ...
by Marshall_maz
Sun Aug 16, 2015 13:04
Forum: Problems
Topic: Game runs in slow motion mode AGAIN
Replies: 43
Views: 3816

Re: Game runs in slow motion mode AGAIN

Ok then travelnet + travelpoints = slow motion??? Nope. If you read just the next post after that I stated that wasn't the issue. The problem stopped when I changed my command syntex for starting the server. I always used mintestserver --worldname .......... Then after an update to the engine minet...
by Marshall_maz
Thu Aug 13, 2015 04:59
Forum: Problems
Topic: Black World
Replies: 4
Views: 393

Re: Black World

Looks like you are outside the playing area ( -214k on x value ).
by Marshall_maz
Wed Aug 12, 2015 05:14
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1518
Views: 504008

Re: [Mod] Technic [0.4.11] [technic]

Uranium must be "enriched" to get them up to 3.5% dusts. From there they are smelted into ingots , and those ingots are compressed into fuel rods. See the manual : https://github.com/minetest-technic/technic/blob/master/manual.md under uranium enrichment. Basically you must build a ridiculous elabor...
by Marshall_maz
Thu Aug 06, 2015 09:19
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Game] Dreambuilder [20150805-1232]

I get the same error as Ivà.

I did the full new clone way.
by Marshall_maz
Sun Aug 02, 2015 12:20
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1518
Views: 504008

Re: [Mod] Technic [0.4.11] [technic]

Well i made the generator and got that setup. But from what i learned you need a switch hooked up to it to run power. but to do that i need (LV Transformer <- Fiber <- Glue <- Raw Laxtex <- Rubber Tree Grinding). But i go back to the root problem of getting rubber tree grindings. Craft a "Tree tap"...
by Marshall_maz
Fri Jul 31, 2015 11:50
Forum: General Discussion
Topic: Show Network Status
Replies: 2
Views: 301

Re: Show Network Status

I agree. Very frustrating when you been doing stuff that you have to redo because you didn't notice you were disconnected.
by Marshall_maz
Thu Jul 30, 2015 15:17
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 124
Views: 34573

Re: [Mod] Unified Inventory [git][unified_inventory]

Your welcome. You can remember that for all mods you download. If it has the "-master" at the end just rename and remove it.

Enjoy !
by Marshall_maz
Thu Jul 30, 2015 15:12
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Game] Dreambuilder [20150730-0944]

VanessaE , those git commands works great thanx.
Just 1 question. The dreambuilder_game folder that is created by git clone is 128mb , vs 30mb when it's unzipped from the tar file. Why is the git version so much bigger ?
by Marshall_maz
Thu Jul 30, 2015 15:00
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 124
Views: 34573

Re: [Mod] Unified Inventory [git][unified_inventory]

@Nymue , The folder name must be just unified_inventory , without the "-master" at the end.
by Marshall_maz
Wed Jul 29, 2015 12:19
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Game] Dreambuilder [20150728-1249]

Thanx VanessaE , I figured it was something like that so I just started learning git now to do it the right way.
by Marshall_maz
Wed Jul 29, 2015 09:59
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200531-2327][dreambuilder]
Replies: 1111
Views: 221851

Re: [Game] Dreambuilder [20150728-1249]

Hi VanessaE , I would just like to report/ask something. Whenever I want to get the latest version of the subgame I go to your git repo and there I click on the " download zip " button. This always downloaded a .zip file (master) that I then extracted and have been working fine for a long time. Righ...