Search found 255 matches
- Thu Dec 01, 2022 10:37
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [game] Dreambuilder [20210626-0349]
Thank for the help. I am able to load up my world now. But I get lots of red text errors ( missing textures ). I did check with git pull that dreambuilder is up to date and it is up to date. But the errors persist. Screenshot of errors attached. I had a quick look through dreambuilder's git history...
- Thu Dec 01, 2022 07:45
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [game] Dreambuilder [20210626-0349]
Thanx. After a long struggle I managed to get it with GIT. I'm not sure I understand whether you had problems installing from ContentDB or just didn't want to. Oh well, it doesn't matter, it's installed now and that's the main thing. This will make updating the game complicated, too. Let me know if...
- Tue Nov 29, 2022 08:44
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [game] Dreambuilder [20210626-0349]
Can someone help me please. I have used dreambuilder for a long time and I now want to get the latest version. But I can't find where on the new github page where to download the full zip file. Can someone point me in the right direction please of where to download the full zip file. Thank you I tr...
- Tue Nov 29, 2022 07:22
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [game] Dreambuilder [20210626-0349]
Can someone help me please. I have used dreambuilder for a long time and I now want to get the latest version. But I can't find where on the new github page where to download the full zip file. Can someone point me in the right direction please of where to download the full zip file. Thank you I tri...
- Sun Jun 06, 2021 04:58
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [game] Dreambuilder [20210522-0439]
Hi Vanessa! I installed a fresh new remote server and when I use default minetest game, the water is transparent (as expected, with my client settings). Then I put dreambuider as a new game (into "games" directory) and changed server settings to use it as default game. Now the water is no...
- Sun Mar 28, 2021 06:55
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [game] Dreambuilder [20210328-0214]
Thank you for all your work VanessaE
- Thu Feb 11, 2021 15:08
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [Modpack] Dreambuilder [20201202-1007][dreambuilder]
Oh that's a simple one, looks like a leftover from an API change in signs_lib from some time ago. Simply walk around your world for a while. When you think you've found all of the glitched signs, run /regen_signs . All signs that are currently loaded up will be cleared and re-created, and this shou...
- Thu Feb 11, 2021 14:35
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [Modpack] Dreambuilder [20201202-1007][dreambuilder]
Hi , I wasn't sure if I should post this issue in this thread or in the main problems forum. I have an issue with signs. I constantly get an LuaEntity name error with signs and they also doesn't display correctly in the game. ( See screenshot ). I am using the latest Windows 64bit build of Sfan of m...
- Fri Mar 23, 2018 11:28
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126822
Re: [Mod] X-Decor [git] [xdecor]
Get this error when trying the mod. Have no other mods installed : 2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest] 2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2018...
- Tue Nov 22, 2016 06:29
- Forum: Servers
- Topic: [0.4.14dev] Cryt-Survival
- Replies: 87
- Views: 13709
Re: [0.4.14dev] Cryt-Survival
Thank you ;)Cryterion wrote:should be fixed now
- Mon Nov 21, 2016 09:25
- Forum: Servers
- Topic: [0.4.14dev] Cryt-Survival
- Replies: 87
- Views: 13709
Re: [0.4.14dev] Cryt-Survival
And also can't use /home /sethome anymore (or the unified_inventory sethome and home buttons) , missing home privilage
- Mon Nov 21, 2016 09:15
- Forum: Servers
- Topic: [0.4.14dev] Cryt-Survival
- Replies: 87
- Views: 13709
Re: [0.4.14dev] Cryt-Survival
I died now, (Why is the monsters back ? :-( , and I don't see the button at spawn to open the door. I see the mesecon for it , but not the button itself. Can't exit the spawn cage.
- Mon Nov 21, 2016 08:35
- Forum: Servers
- Topic: [0.4.14dev] Cryt-Survival
- Replies: 87
- Views: 13709
Re: [0.4.14dev] Cryt-Survival
Ok copy that thanxThatGraemeGuy wrote:I'm not sure. I have admin and I maintain the O/S, but Cryterion maintains the minetest build, mods, etc. He was working on updating a while ago after a long period of neglect, but not sure exactly what the current state is.
- Mon Nov 21, 2016 08:08
- Forum: Servers
- Topic: [0.4.14dev] Cryt-Survival
- Replies: 87
- Views: 13709
Re: [0.4.14dev] Cryt-Survival
Hi ThatGraemeGuy , I see the server is updated to 0.4.14-dev , was dreambuilder also updated to latest ?
- Wed May 18, 2016 07:26
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [Modpack] Dreambuilder [20160517-2354]
Ok bad news for me then. I quite heavily used it early game in new worlds , even in single player :P
- Wed May 18, 2016 04:56
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [Modpack] Dreambuilder [20160517-2059]
Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy). EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users). I use the spawn that requires 2 spawn settings ( alt_spawnpoint as well ) , is that the mod...
- Mon May 16, 2016 11:34
- Forum: News
- Topic: Minetest 0.4.14
- Replies: 52
- Views: 22585
Re: Minetest 0.4.14
Thank you devs :)
- Wed May 11, 2016 05:17
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [Modpack] Dreambuilder [20160511-0113]
I also found it strange , but that's where it's readme points. *shrugs*
- Wed May 11, 2016 04:56
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [Modpack] Dreambuilder [20160420-1318]
Thanx for the info VanessaE , RE the hostile mobs , I couldn't find the specific mod thread to ask , but I found this:
from here: https://github.com/PilzAdam/mobs/wiki
And that seems to work. The link I got from the mod's readme file.
Code: Select all
only_peaceful_mobs = true
And that seems to work. The link I got from the mod's readme file.
- Tue May 10, 2016 16:34
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319482
Re: [Modpack] Dreambuilder [20160420-1318]
Hi VanessaE , I did a complete new install of minetest ( daily-dev) and added your modpack and started a new world. I notice that item pickups don't work. ( automatically picking up of items as you walk over it ) Was it removed or am I missing a config setting ? Also , how do one disable the hostile...
- Mon Mar 07, 2016 07:26
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644439
Re: [Mod] Technic [0.4.11] [technic]
Hi everyone , I know this has been asked before , but I have searched and can't find it.
What is the config to enable the wind mills please ?
Thanx
What is the config to enable the wind mills please ?
Thanx
- Fri Aug 21, 2015 06:25
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644439
Re: [Mod] Technic [0.4.11] [technic]
MV furnaces don't use fuel. It uses power. And it automatically stops working when there are no items in it anymore to smelt and automatically stops using power. The upgrade slots are for 1. Batteries. This causes it to use less power on the network. 2. Control logic unit. This gives it the ability ...
- Sun Aug 16, 2015 13:04
- Forum: Problems
- Topic: Game runs in slow motion mode AGAIN
- Replies: 43
- Views: 5851
Re: Game runs in slow motion mode AGAIN
Ok then travelnet + travelpoints = slow motion??? Nope. If you read just the next post after that I stated that wasn't the issue. The problem stopped when I changed my command syntex for starting the server. I always used mintestserver --worldname .......... Then after an update to the engine minet...
- Thu Aug 13, 2015 04:59
- Forum: Problems
- Topic: Black World
- Replies: 4
- Views: 750
Re: Black World
Looks like you are outside the playing area ( -214k on x value ).
- Wed Aug 12, 2015 05:14
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644439
Re: [Mod] Technic [0.4.11] [technic]
Uranium must be "enriched" to get them up to 3.5% dusts. From there they are smelted into ingots , and those ingots are compressed into fuel rods. See the manual : https://github.com/minetest-technic/technic/blob/master/manual.md under uranium enrichment. Basically you must build a ridicul...