Search found 255 matches

by Marshall_maz
Thu Dec 01, 2022 10:37
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [game] Dreambuilder [20210626-0349]

Thank for the help. I am able to load up my world now. But I get lots of red text errors ( missing textures ). I did check with git pull that dreambuilder is up to date and it is up to date. But the errors persist. Screenshot of errors attached. I had a quick look through dreambuilder's git history...
by Marshall_maz
Thu Dec 01, 2022 07:45
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [game] Dreambuilder [20210626-0349]

Thanx. After a long struggle I managed to get it with GIT. I'm not sure I understand whether you had problems installing from ContentDB or just didn't want to. Oh well, it doesn't matter, it's installed now and that's the main thing. This will make updating the game complicated, too. Let me know if...
by Marshall_maz
Tue Nov 29, 2022 08:44
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [game] Dreambuilder [20210626-0349]

Can someone help me please. I have used dreambuilder for a long time and I now want to get the latest version. But I can't find where on the new github page where to download the full zip file. Can someone point me in the right direction please of where to download the full zip file. Thank you I tr...
by Marshall_maz
Tue Nov 29, 2022 07:22
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [game] Dreambuilder [20210626-0349]

Can someone help me please. I have used dreambuilder for a long time and I now want to get the latest version. But I can't find where on the new github page where to download the full zip file. Can someone point me in the right direction please of where to download the full zip file. Thank you I tri...
by Marshall_maz
Sun Jun 06, 2021 04:58
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [game] Dreambuilder [20210522-0439]

Hi Vanessa! I installed a fresh new remote server and when I use default minetest game, the water is transparent (as expected, with my client settings). Then I put dreambuider as a new game (into "games" directory) and changed server settings to use it as default game. Now the water is no...
by Marshall_maz
Sun Mar 28, 2021 06:55
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [game] Dreambuilder [20210328-0214]

Thank you for all your work VanessaE
by Marshall_maz
Thu Feb 11, 2021 15:08
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [Modpack] Dreambuilder [20201202-1007][dreambuilder]

Oh that's a simple one, looks like a leftover from an API change in signs_lib from some time ago. Simply walk around your world for a while. When you think you've found all of the glitched signs, run /regen_signs . All signs that are currently loaded up will be cleared and re-created, and this shou...
by Marshall_maz
Thu Feb 11, 2021 14:35
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [Modpack] Dreambuilder [20201202-1007][dreambuilder]

Hi , I wasn't sure if I should post this issue in this thread or in the main problems forum. I have an issue with signs. I constantly get an LuaEntity name error with signs and they also doesn't display correctly in the game. ( See screenshot ). I am using the latest Windows 64bit build of Sfan of m...
by Marshall_maz
Fri Mar 23, 2018 11:28
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126695

Re: [Mod] X-Decor [git] [xdecor]

Get this error when trying the mod. Have no other mods installed : 2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest] 2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2018...
by Marshall_maz
Tue Nov 22, 2016 06:29
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 13659

Re: [0.4.14dev] Cryt-Survival

Cryterion wrote:should be fixed now
Thank you ;)
by Marshall_maz
Mon Nov 21, 2016 09:25
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 13659

Re: [0.4.14dev] Cryt-Survival

And also can't use /home /sethome anymore (or the unified_inventory sethome and home buttons) , missing home privilage
by Marshall_maz
Mon Nov 21, 2016 09:15
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 13659

Re: [0.4.14dev] Cryt-Survival

I died now, (Why is the monsters back ? :-( , and I don't see the button at spawn to open the door. I see the mesecon for it , but not the button itself. Can't exit the spawn cage.
by Marshall_maz
Mon Nov 21, 2016 08:35
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 13659

Re: [0.4.14dev] Cryt-Survival

ThatGraemeGuy wrote:I'm not sure. I have admin and I maintain the O/S, but Cryterion maintains the minetest build, mods, etc. He was working on updating a while ago after a long period of neglect, but not sure exactly what the current state is.
Ok copy that thanx
by Marshall_maz
Mon Nov 21, 2016 08:08
Forum: Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 87
Views: 13659

Re: [0.4.14dev] Cryt-Survival

Hi ThatGraemeGuy , I see the server is updated to 0.4.14-dev , was dreambuilder also updated to latest ?
by Marshall_maz
Wed May 18, 2016 07:26
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [Modpack] Dreambuilder [20160517-2354]

Ok bad news for me then. I quite heavily used it early game in new worlds , even in single player :P
by Marshall_maz
Wed May 18, 2016 04:56
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [Modpack] Dreambuilder [20160517-2059]

Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy). EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users). I use the spawn that requires 2 spawn settings ( alt_spawnpoint as well ) , is that the mod...
by Marshall_maz
Mon May 16, 2016 11:34
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 22574

Re: Minetest 0.4.14

Thank you devs :)
by Marshall_maz
Wed May 11, 2016 05:17
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [Modpack] Dreambuilder [20160511-0113]

I also found it strange , but that's where it's readme points. *shrugs*
by Marshall_maz
Wed May 11, 2016 04:56
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [Modpack] Dreambuilder [20160420-1318]

Thanx for the info VanessaE , RE the hostile mobs , I couldn't find the specific mod thread to ask , but I found this:

Code: Select all

only_peaceful_mobs = true
from here: https://github.com/PilzAdam/mobs/wiki

And that seems to work. The link I got from the mod's readme file.
by Marshall_maz
Tue May 10, 2016 16:34
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1186
Views: 319214

Re: [Modpack] Dreambuilder [20160420-1318]

Hi VanessaE , I did a complete new install of minetest ( daily-dev) and added your modpack and started a new world. I notice that item pickups don't work. ( automatically picking up of items as you walk over it ) Was it removed or am I missing a config setting ? Also , how do one disable the hostile...
by Marshall_maz
Mon Mar 07, 2016 07:26
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 643931

Re: [Mod] Technic [0.4.11] [technic]

Hi everyone , I know this has been asked before , but I have searched and can't find it.

What is the config to enable the wind mills please ?

Thanx
by Marshall_maz
Fri Aug 21, 2015 06:25
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 643931

Re: [Mod] Technic [0.4.11] [technic]

MV furnaces don't use fuel. It uses power. And it automatically stops working when there are no items in it anymore to smelt and automatically stops using power. The upgrade slots are for 1. Batteries. This causes it to use less power on the network. 2. Control logic unit. This gives it the ability ...
by Marshall_maz
Sun Aug 16, 2015 13:04
Forum: Problems
Topic: Game runs in slow motion mode AGAIN
Replies: 43
Views: 5851

Re: Game runs in slow motion mode AGAIN

Ok then travelnet + travelpoints = slow motion??? Nope. If you read just the next post after that I stated that wasn't the issue. The problem stopped when I changed my command syntex for starting the server. I always used mintestserver --worldname .......... Then after an update to the engine minet...
by Marshall_maz
Thu Aug 13, 2015 04:59
Forum: Problems
Topic: Black World
Replies: 4
Views: 750

Re: Black World

Looks like you are outside the playing area ( -214k on x value ).
by Marshall_maz
Wed Aug 12, 2015 05:14
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 643931

Re: [Mod] Technic [0.4.11] [technic]

Uranium must be "enriched" to get them up to 3.5% dusts. From there they are smelted into ingots , and those ingots are compressed into fuel rods. See the manual : https://github.com/minetest-technic/technic/blob/master/manual.md under uranium enrichment. Basically you must build a ridicul...