Search found 17 matches
- Sat Jan 10, 2015 06:17
- Forum: Feature Discussion
- Topic: About confusing and potentionally insecure password handling
- Replies: 32
- Views: 5336
Re: About confusing and potentionally insecure password hand
Sorry, I don't understand it right now: Is my claim that a malicious server operator can use the stored passwords on his/her server to try to login on other servers, assuming some people use the same username/password combination on different servers, true? Is it also possible without even changing...
- Fri Jan 09, 2015 20:48
- Forum: Feature Discussion
- Topic: About confusing and potentionally insecure password handling
- Replies: 32
- Views: 5336
Re: About confusing and potentionally insecure password hand
And how would you get the hash from the server? Here is a simple way to collect many passwords without any hacking: Just start a server with enforced passwords Publicly announce this server as good as you can Wait for players to connect Run your server for some time Bam! You now have a lot of defau...
- Fri Jan 09, 2015 20:33
- Forum: Feature Discussion
- Topic: About confusing and potentionally insecure password handling
- Replies: 32
- Views: 5336
Re: About confusing and potentionally insecure password hand
Yes, I'm aware of how it is usually done on websites. The point of doing it client side is so that the server doesn't get the plain text password. Then yes that would be insecure, you could make a client the removes the salting&hashing and instead send saved password that you have collected fro...
- Fri Jan 09, 2015 20:05
- Forum: Feature Discussion
- Topic: About confusing and potentionally insecure password handling
- Replies: 32
- Views: 5336
Re: About confusing and potentionally insecure password hand
The hashing and salting is done client side. This is a basic secure concept, and I would be surprised if Minetest does it differently. newuser: 1. Make a secure connection SSL or some form of encryption. 2. Send username and password via secure connection. 3. The server then salts(appends a secret ...
- Fri Jan 09, 2015 07:28
- Forum: Feature Discussion
- Topic: About confusing and potentionally insecure password handling
- Replies: 32
- Views: 5336
Re: About confusing and potentionally insecure password hand
~
Are the passwords not salted then hashed?
Are the passwords not salted then hashed?
- Fri Jan 09, 2015 07:07
- Forum: Problems
- Topic: Chat on multiplayer for ouya
- Replies: 27
- Views: 5154
Re: Chat on multiplayer for ouya
~ So check the chat today, and It was broke even with the USB keyboard, I didn't realize that I broke it so I fixed it for the USB keyboard. I also added a chat button to the pause menu which works but is a little convoluted with too many actions. 1. Ouya button to bring up the pause menu 2. select ...
- Thu Jan 08, 2015 23:51
- Forum: General Discussion
- Topic: I hacked the Android build for a day - Feedback needed
- Replies: 10
- Views: 5095
Re: I hacked the Android build for a day - Feedback needed
~
Another tip. I have noticed with android devices that node selection range can really kill fps. so using the lowest possible range will be best. I think creative mod is set to 10, which just doesn't work well on android, my suggestion would be 3 or 4.
init.lua
Another tip. I have noticed with android devices that node selection range can really kill fps. so using the lowest possible range will be best. I think creative mod is set to 10, which just doesn't work well on android, my suggestion would be 3 or 4.
init.lua
Code: Select all
range=4
- Thu Jan 08, 2015 23:28
- Forum: Problems
- Topic: Android Crashes
- Replies: 0
- Views: 412
Android Crashes
~ I get the following crashes sometimes on android, when flying and fast are enabled, probably other times to. minetest 4.10 stable playing minetest_game with no mods 10-13 05:22:44.997: A/libc(3331): Fatal signal 11 (SIGSEGV) at 0x000f0085 (code=1), thread 3675 (EmergeThread) 10-13 05:22:45.007: V/...
- Thu Jan 08, 2015 23:10
- Forum: General Discussion
- Topic: I hacked the Android build for a day - Feedback needed
- Replies: 10
- Views: 5095
Re: I hacked the Android build for a day - Feedback needed
~
Double post.
1. I might prefer an onscreen button for dig and build, instead of long press and double touch.
2. when single tap an item in the inventory it currently gets placed in the top left, half on the screen, it would be nice to have an inventory square showing the current selected item.
Double post.
1. I might prefer an onscreen button for dig and build, instead of long press and double touch.
2. when single tap an item in the inventory it currently gets placed in the top left, half on the screen, it would be nice to have an inventory square showing the current selected item.
- Thu Jan 08, 2015 22:55
- Forum: General Discussion
- Topic: I hacked the Android build for a day - Feedback needed
- Replies: 10
- Views: 5095
Re: I hacked the Android build for a day - Feedback needed
~ Do not post anything else in this topic than feedback in the requested format. Apologizes, I do not have a lot of time to test at the moment, and I know this is not the format you want. However, I have some Feedback on the/your android version that might save you some programming time, some of the...
- Thu Jan 08, 2015 19:27
- Forum: Problems
- Topic: Chat on multiplayer for ouya
- Replies: 27
- Views: 5154
Re: Chat on multiplayer for ouya
~
I will put a chat button in the option menu for the next release.
I will put a chat button in the option menu for the next release.
- Sun Dec 14, 2014 11:32
- Forum: Problems
- Topic: Chat on multiplayer for ouya
- Replies: 27
- Views: 5154
Re: Chat on multiplayer for ouya
~
Oops a terrible mistake on my part, I will fix that.
Oops a terrible mistake on my part, I will fix that.
- Sun Dec 14, 2014 09:21
- Forum: Problems
- Topic: Chat on multiplayer for ouya
- Replies: 27
- Views: 5154
Re: Chat on multiplayer for ouya
~ Some Clarification All Builds & Source code for the OUYA version are available here. http://ezraanderson.com/ezraanderson/minetest/release/ Not sure if I should trust this game. It's opensource and it's needed to pay2play. Doesn't fit together. 1. My OUYA version of minetest "Has Been&quo...
- Thu Jul 17, 2014 20:09
- Forum: Problems
- Topic: [SOLVED] Build Problem Android minetest-stable-0.4
- Replies: 3
- Views: 1553
- Wed Jul 16, 2014 00:51
- Forum: Problems
- Topic: [SOLVED] Build Problem Android minetest-stable-0.4
- Replies: 3
- Views: 1553
Re: Build Problem Android minetest-stable-0.4
~ Okay, End-User Error I do most of my computing on a windows machine, so i just copied the source from windows to Ubuntu which was a mistake, I need to "git clone https://github.com/minetest/minetest" on Ubuntu for it to build correctly. The problem was my "src/android_version.h"...
- Tue Jul 15, 2014 22:12
- Forum: Problems
- Topic: [SOLVED] Build Problem Android minetest-stable-0.4
- Replies: 3
- Views: 1553
Re: Build Problem Android minetest-stable-0.4
~
I changed --> system=linux-x86_64; --> to --> system=linux-x86;
but I still get the same grey screen :(
I changed --> system=linux-x86_64; --> to --> system=linux-x86;
but I still get the same grey screen :(
- Tue Jul 15, 2014 21:00
- Forum: Problems
- Topic: [SOLVED] Build Problem Android minetest-stable-0.4
- Replies: 3
- Views: 1553
[SOLVED] Build Problem Android minetest-stable-0.4
~ I have been trying to build the android version with no success, everything complies and deploys but when entering singleplayer or multiplayer (after connecting to the “server”) all I see is a grey screen. I have control over “yaw” but pressing any buttons causes this error: “Got packet command: 5...