Search found 17 matches

by ezraanderson
Sat Jan 10, 2015 06:17
Forum: Feature Discussion
Topic: About confusing and potentionally insecure password handling
Replies: 32
Views: 5333

Re: About confusing and potentionally insecure password hand

Sorry, I don't understand it right now: Is my claim that a malicious server operator can use the stored passwords on his/her server to try to login on other servers, assuming some people use the same username/password combination on different servers, true? Is it also possible without even changing...
by ezraanderson
Fri Jan 09, 2015 20:48
Forum: Feature Discussion
Topic: About confusing and potentionally insecure password handling
Replies: 32
Views: 5333

Re: About confusing and potentionally insecure password hand

And how would you get the hash from the server? Here is a simple way to collect many passwords without any hacking: Just start a server with enforced passwords Publicly announce this server as good as you can Wait for players to connect Run your server for some time Bam! You now have a lot of defau...
by ezraanderson
Fri Jan 09, 2015 20:33
Forum: Feature Discussion
Topic: About confusing and potentionally insecure password handling
Replies: 32
Views: 5333

Re: About confusing and potentionally insecure password hand

Yes, I'm aware of how it is usually done on websites. The point of doing it client side is so that the server doesn't get the plain text password. Then yes that would be insecure, you could make a client the removes the salting&hashing and instead send saved password that you have collected fro...
by ezraanderson
Fri Jan 09, 2015 20:05
Forum: Feature Discussion
Topic: About confusing and potentionally insecure password handling
Replies: 32
Views: 5333

Re: About confusing and potentionally insecure password hand

The hashing and salting is done client side. This is a basic secure concept, and I would be surprised if Minetest does it differently. newuser: 1. Make a secure connection SSL or some form of encryption. 2. Send username and password via secure connection. 3. The server then salts(appends a secret ...
by ezraanderson
Fri Jan 09, 2015 07:28
Forum: Feature Discussion
Topic: About confusing and potentionally insecure password handling
Replies: 32
Views: 5333

Re: About confusing and potentionally insecure password hand

~
Are the passwords not salted then hashed?
by ezraanderson
Fri Jan 09, 2015 07:07
Forum: Problems
Topic: Chat on multiplayer for ouya
Replies: 27
Views: 5127

Re: Chat on multiplayer for ouya

~ So check the chat today, and It was broke even with the USB keyboard, I didn't realize that I broke it so I fixed it for the USB keyboard. I also added a chat button to the pause menu which works but is a little convoluted with too many actions. 1. Ouya button to bring up the pause menu 2. select ...
by ezraanderson
Thu Jan 08, 2015 23:51
Forum: General Discussion
Topic: I hacked the Android build for a day - Feedback needed
Replies: 10
Views: 5091

Re: I hacked the Android build for a day - Feedback needed

~
Another tip. I have noticed with android devices that node selection range can really kill fps. so using the lowest possible range will be best. I think creative mod is set to 10, which just doesn't work well on android, my suggestion would be 3 or 4.

init.lua

Code: Select all

range=4
by ezraanderson
Thu Jan 08, 2015 23:28
Forum: Problems
Topic: Android Crashes
Replies: 0
Views: 411

Android Crashes

~ I get the following crashes sometimes on android, when flying and fast are enabled, probably other times to. minetest 4.10 stable playing minetest_game with no mods 10-13 05:22:44.997: A/libc(3331): Fatal signal 11 (SIGSEGV) at 0x000f0085 (code=1), thread 3675 (EmergeThread) 10-13 05:22:45.007: V/...
by ezraanderson
Thu Jan 08, 2015 23:10
Forum: General Discussion
Topic: I hacked the Android build for a day - Feedback needed
Replies: 10
Views: 5091

Re: I hacked the Android build for a day - Feedback needed

~
Double post.

1. I might prefer an onscreen button for dig and build, instead of long press and double touch.
2. when single tap an item in the inventory it currently gets placed in the top left, half on the screen, it would be nice to have an inventory square showing the current selected item.
by ezraanderson
Thu Jan 08, 2015 22:55
Forum: General Discussion
Topic: I hacked the Android build for a day - Feedback needed
Replies: 10
Views: 5091

Re: I hacked the Android build for a day - Feedback needed

~ Do not post anything else in this topic than feedback in the requested format. Apologizes, I do not have a lot of time to test at the moment, and I know this is not the format you want. However, I have some Feedback on the/your android version that might save you some programming time, some of the...
by ezraanderson
Thu Jan 08, 2015 19:27
Forum: Problems
Topic: Chat on multiplayer for ouya
Replies: 27
Views: 5127

Re: Chat on multiplayer for ouya

~
I will put a chat button in the option menu for the next release.
by ezraanderson
Sun Dec 14, 2014 11:32
Forum: Problems
Topic: Chat on multiplayer for ouya
Replies: 27
Views: 5127

Re: Chat on multiplayer for ouya

~
Oops a terrible mistake on my part, I will fix that.
by ezraanderson
Sun Dec 14, 2014 09:21
Forum: Problems
Topic: Chat on multiplayer for ouya
Replies: 27
Views: 5127

Re: Chat on multiplayer for ouya

~ Some Clarification All Builds & Source code for the OUYA version are available here. http://ezraanderson.com/ezraanderson/minetest/release/ Not sure if I should trust this game. It's opensource and it's needed to pay2play. Doesn't fit together. 1. My OUYA version of minetest "Has Been&quo...
by ezraanderson
Wed Jul 16, 2014 00:51
Forum: Problems
Topic: [SOLVED] Build Problem Android minetest-stable-0.4
Replies: 3
Views: 1551

Re: Build Problem Android minetest-stable-0.4

~ Okay, End-User Error I do most of my computing on a windows machine, so i just copied the source from windows to Ubuntu which was a mistake, I need to "git clone https://github.com/minetest/minetest" on Ubuntu for it to build correctly. The problem was my "src/android_version.h"...
by ezraanderson
Tue Jul 15, 2014 22:12
Forum: Problems
Topic: [SOLVED] Build Problem Android minetest-stable-0.4
Replies: 3
Views: 1551

Re: Build Problem Android minetest-stable-0.4

~
I changed --> system=linux-x86_64; --> to --> system=linux-x86;

but I still get the same grey screen :(
by ezraanderson
Tue Jul 15, 2014 21:00
Forum: Problems
Topic: [SOLVED] Build Problem Android minetest-stable-0.4
Replies: 3
Views: 1551

[SOLVED] Build Problem Android minetest-stable-0.4

~ I have been trying to build the android version with no success, everything complies and deploys but when entering singleplayer or multiplayer (after connecting to the “server”) all I see is a grey screen. I have control over “yaw” but pressing any buttons causes this error: “Got packet command: 5...