Yeah, as well as mesecons, pipeworks, and technic. /smeseking wrote:I have a suggestion.
To give the player more options, add the dream_builder modpack.
Search found 231 matches
- Thu Sep 06, 2018 15:55
- Forum: Old Games
- Topic: [Game] Carbone NG [carbone-ng]
- Replies: 62
- Views: 74984
Re: [Game] Carbone NG [carbone-ng]
- Mon Jul 23, 2018 18:49
- Forum: Client-side modding
- Topic: Client mod requests / ideas
- Replies: 108
- Views: 29000
Re: Client mod requests / ideas
Add Minetest as a non-steam game, and you can use the browser.ManElevation wrote:i really want like a in-game browser, if you have steam u know what i mean
- Wed Jun 27, 2018 15:08
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101320
Re: [Server] Craig's Server
Sketch2, can you join the IRC sometime so we can discuss this?
Sketch is a pretty common English word, and I doubt 'sketch' is trying to impersonate you.
After all, you are also using Sketch2 both in-game and on forums.
Sketch is a pretty common English word, and I doubt 'sketch' is trying to impersonate you.
After all, you are also using Sketch2 both in-game and on forums.
- Fri May 11, 2018 20:02
- Forum: Mod Releases
- Topic: [Mod] Caps Alert [caps_alert] [v1.1.2]
- Replies: 17
- Views: 2560
Re: [Mod] caps_alert [1.0]
I THINK THIS MOD IS AN AWESOME IDEA! CAN'T WAIT TO SEE IT ON SERVERS!
- Thu Apr 05, 2018 20:41
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
I'm using your mod since a long time and I find it very useful, thanks for your work. Earlier I was repairing a sword and I thought if it could be possible to apply the same principle to weapons, it would be nice to have them record the number of killed mobs! Another feature I would like to see is ...
- Thu Apr 05, 2018 07:22
- Forum: WIP Mods
- Topic: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid
- Replies: 23
- Views: 6383
Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft
I'm just mentioning my project, not saying yours is a copy or anything. It's obviously a distinct mod.
- Wed Apr 04, 2018 16:23
- Forum: WIP Mods
- Topic: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid
- Replies: 23
- Views: 6383
Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft
viewtopic.php?f=9&t=18933No forum topic means it doesn't exist. This one also seems to be more completelisacvuk wrote:lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft
There is a forum topic :)
- Wed Apr 04, 2018 15:59
- Forum: WIP Mods
- Topic: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid
- Replies: 23
- Views: 6383
Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft
lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft
https://github.com/lisacvuk/minetest-craft
- Thu Mar 08, 2018 08:59
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
No, it means the more ores mod needs to support this if it is to work correctly.
The server admin can add the support manually.
The server admin can add the support manually.
- Wed Feb 07, 2018 23:25
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
Yes, you could also make it rain diamonds by changing the code to give you fifty every time you dig a node.ToyElf wrote:Hold up, can't you make your item practically unbreakable by changing the multiplier to something like 0.00000000001 in the init.lua?
- Tue Jan 30, 2018 15:59
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
Yes, it also sends an email. /sGrizzly Adam wrote:What type of notification?lisacvuk wrote:New feature: Will notify the player if tool is about to break.
- Thu Jan 04, 2018 10:55
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101320
Re: [Server] Craig's Server
There are a lot of us on IRC; do /irc_namesjwpwns wrote:Idk every time i join no one is on lol what time do ppl play?CraigyDavi wrote:of course :)jwpwns wrote:still alive?
- Sun Dec 03, 2017 22:01
- Forum: WIP Mods
- Topic: [craft] World of Warcraft-like crafting system [WIP]
- Replies: 12
- Views: 2457
Re: [craft] World of Warcraft-like crafting system [WIP]
Names would be nice. I don't have an Elodin here.
- Sun Dec 03, 2017 14:40
- Forum: WIP Mods
- Topic: [craft] World of Warcraft-like crafting system [WIP]
- Replies: 12
- Views: 2457
Re: [craft] World of Warcraft-like crafting system [WIP]
There is no speed limit as to how much you can craft at the time, currently.
- Sun Dec 03, 2017 13:29
- Forum: WIP Mods
- Topic: [craft] World of Warcraft-like crafting system [WIP]
- Replies: 12
- Views: 2457
Re: [craft] World of Warcraft-like crafting system [WIP]
That is the goal, to make autocrafters have an actual use.
With this mod, crafting takes time, configurable by the recipe.
With this mod, crafting takes time, configurable by the recipe.
- Sat Dec 02, 2017 23:19
- Forum: WIP Mods
- Topic: [craft] World of Warcraft-like crafting system [WIP]
- Replies: 12
- Views: 2457
[craft] World of Warcraft-like crafting system [WIP]
Craft After playing some Dwarf Fortress, I got a very good idea. 1. What is Minetest missing? Content. There is just nothing to occupy your attention when you start the game. No great story to play through, no interesting combat, no satisfying shotguns. Of course, MT sucks at combat. It's simply tr...
- Fri Dec 01, 2017 00:55
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
I don't think 3D armor has got support for after_useChem871 wrote:Same as the tools, the more it gets damaged (used) the better it gets!
- Thu Nov 30, 2017 18:22
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
This mod is great ! Simple and efficient, adds a lot to the gameplay in MTG ! Thanks a lot. Do you plan to release an update for sword leveling (counting players and mobs killed) soon ? Thanks for checking it out :) Maybe. It probably isn't that hard. I'll add it to my wishlist. :D Is there armor s...
- Mon Nov 27, 2017 00:11
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054944
Re: Post your screenshots!
Beogradski sindikat, edgy profile slika, edgy username.SFP wrote:Just chilling with lag
Wow, that's far.
- Sat Nov 18, 2017 13:35
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
Yay! Thank you :)Lone_Wolf wrote:Added support for this mod!
My mod (lavastuff)
- Wed Nov 08, 2017 15:46
- Forum: Client-side modding
- Topic: [CSM] Tool breakage alerts [toolbuddy]
- Replies: 13
- Views: 2588
Re: [CSM] Tool breakage alerts [toolbuddy]
Huehuehue, toolranks already does this. :D Nice mod for the inferior servers, though. The ones without toolranks. /s
- Sun Oct 29, 2017 09:14
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19423
- Mon Oct 16, 2017 17:54
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
- Mon Oct 16, 2017 16:14
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
I simply brute-forced the above code. No idea how it works, but it seems about right in-game. Oh my God, I've just read that xD That's how I passed my Computer Science project, as you can see with the example of your amazing mod, brute force and 'idk how does that work, but it does so leave me alon...
- Mon Oct 16, 2017 10:44
- Forum: Mod Releases
- Topic: [MOD] Tool ranks [toolranks]
- Replies: 108
- Views: 40875
Re: [MOD] Tool ranks [toolranks]
Today I realised it's not compatible with the Engraving Table mod: https://forum.minetest.net/viewtopic.php?f=11&t=17482 If you rename your tool, as soon as you break a node, the name will be replaced with the default name with number of nodes you destroyed. However, from what I've noticed, eve...