Search found 7 matches

Return to advanced search

Or you could go to https://github.com/toabi/minetest-mac/downloads and then download the app. It's probably faster.
by toabi
Thu Jun 30, 2011 13:32
 
Forum: Partly official engine development
Topic: hi guys made a new tutorial for minetest on mac:D
Replies: 2
Views: 1122

Is there really no fix to this? I am sure XCode doesn't do any magic, just passes the right parameters and stuff to the compiler and linker. I would like to have the CMake build script to work on OS X - but that is totally up to you Mac users. Well. The magic is the small Cocoa GUI Menu/Window… I d...
by toabi
Mon Jun 27, 2011 10:02
 
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 3255

Hi brezerk,

I had the same problems. I documented my solution for the bug you encountered in this thread: http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=93
by toabi
Mon Jun 27, 2011 09:59
 
Forum: Problems
Topic: Problems on MacOS
Replies: 3
Views: 2365

Regarding the Irrlicht focus: I did try to click into the window ;) — it's just that the window spawned by Irrlicht is not recognized as a real 'window' by OS X: - There is no icon for it in the application switcher - If focues, the menubar is not updated… etc. It behaves like it's just a 2D region ...
by toabi
Tue Jun 21, 2011 08:38
 
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 3255

Well. CMake can build stuff. But there are some issues: 1) The compiler doesn't like debug:98 and debug:71 with "error: cast from ‘_opaque_pthread_t*’ to ‘unsigned int’ loses precision" Fun fact: Building with Xcode works without commenting those two out. 2) Irrlicht on OS X is weird. If you launch ...
by toabi
Mon Jun 20, 2011 21:28
 
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 3255

Jey.

But: You put the
Code: Select all
#ifdef __APPLE__
    #include "CoreFoundation/CoreFoundation.h"
#endif

from the top back into the namespace… and because those are C headers… they are totally confused in a namespace. (Syntax Errors…)

Other than that, it works well.
by toabi
Sat Jun 18, 2011 16:05
 
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 3255

Minetest on a Mac

Hi,

I recently invested some time to get minetest running on OS X.

My build setup is located there: https://github.com/toabi/minetest-mac

There's also a binary download if you don't like to build yourself.

::edit::
Removed bitbucket links because now everything I do is on github.
by toabi
Sat Jun 18, 2011 13:31
 
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 3255

Return to advanced search