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Re: [Discussion]Documentation

rubenwardy wrote:Doxygen supports Lua, iirc.

A proof link, please?
by Sol
Tue Nov 18, 2014 09:11
 
Forum: General Discussion
Topic: [Discussion] Documentation
Replies: 14
Views: 1218

Re: Great Server Settings. Guaranteed to make your server fa

You can always remove the named settings from the config and server will use default values.
by Sol
Thu Nov 13, 2014 09:05
 
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 2233

Re: Great Server Settings. Guaranteed to make your server fa

I don't think these settings would cause lag in the case. Most likely you have added a mod that uses on_generate which is very slow. As for settings, I would recommend decreasing `max_block_send_distance` to 3.
by Sol
Thu Nov 13, 2014 08:39
 
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 2233

Re: [Mod] Land Rush [landrush]

Updated version of this mod: https://github.com/donat-b/landrush
Changes:
- completely reworked HUD logic (also doesn't break other mod's HUDs anymore)
- area highlighting is always shown when you place a claim
- more expensive recipe for landclaims

P.S.: Pull requests are welcome.
by Sol
Wed Nov 12, 2014 09:48
 
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 48
Views: 21883

Re: [0.4.10-dev] Liberty Land Server

The game used on the server is published on github
by Sol
Wed Nov 12, 2014 09:40
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10919

Re: Freeminer

Inocudom wrote:http://www78.zippyshare.com/v/8938423/file.html
Proller himself made a new Windows build of Freeminer.

Nope, it's Craig's build too.
by Sol
Sat Nov 08, 2014 18:38
 
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 47079

Re: Post your screenshots!

rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.

I think you should also add nodebox cloning.
by Sol
Fri Nov 07, 2014 13:22
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9147
Views: 1067145

Re: [0.4.10-dev] Liberty Land Server

Foz wrote:Is there any news about the server status? Its been down for a few hours.

Oh, sorry. The server ran out of space. It's up now.
by Sol
Fri Nov 07, 2014 07:49
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10919

Re: Great Server Settings. Guaranteed to make your server fa

The dot is not needed.
by Sol
Sun Nov 02, 2014 15:02
 
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 2233

Re: Minetest-Blockiverse (fork of MT)

Are you sure it's good decision to drop git indexes?
by Sol
Thu Oct 30, 2014 17:13
 
Forum: Minetest-related projects
Topic: Minetest-Blockiverse (fork of MT)
Replies: 16
Views: 2485

Re: [Mod] Advanced area protection [areas]

Great idea, jp. I'll implement that on my server at some point.
by Sol
Thu Oct 30, 2014 06:08
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 77875

Re: [Forum]not full encryptet

Woah, I'd have used CLI-only on HW like that. (:
by Sol
Mon Oct 27, 2014 16:22
 
Forum: Problems
Topic: [Forum]not full encryptet
Replies: 7
Views: 756

Re: [Forum]not full encryptet

addi wrote:15-16 Year old PC

May I ask what CPU?
by Sol
Mon Oct 27, 2014 13:17
 
Forum: Problems
Topic: [Forum]not full encryptet
Replies: 7
Views: 756

Re: Minetest for Android

Martin_Devil wrote:I was planning to go on github soon. So I'll update the source code after each change.

Было бы замечательно.
by Sol
Sat Oct 25, 2014 17:19
 
Forum: Builds
Topic: [Android] [Old] Unofficial Minetest for Android
Replies: 29
Views: 6240

Re: Minetest for Android

Why sources not on github?
by Sol
Sat Oct 25, 2014 16:58
 
Forum: Builds
Topic: [Android] [Old] Unofficial Minetest for Android
Replies: 29
Views: 6240

Re: Unique Client ID

Made my day.
by Sol
Sat Oct 25, 2014 16:51
 
Forum: Feature Discussion
Topic: Unique Client ID
Replies: 9
Views: 832

Re: [Mod] SimpleMobs++

Nice to know that it's in dev. No hurry at all. (:
Btw, logic is not necessary, I'd appreciate a model with textures.
by Sol
Tue Oct 21, 2014 12:07
 
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 19431

Re: Freeminer - part 2

Fixed and optimized headless client

I would like to see some documentation on it.
by Sol
Sun Oct 19, 2014 19:06
 
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 47079

Re: [0.4.10-dev] Liberty Land Server

by Sol
Sun Oct 19, 2014 06:55
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10919

Re: Game Fixing/Enhancing

I'm personally using DroidSans :)
Code: Select all
freetype = true
font_path = /usr/share/fonts/truetype/droid/DroidSans.ttf
mono_font_path = /usr/share/fonts/truetype/droid/DroidSansMono.ttf
font_size = 17
mono_font_size = 17
by Sol
Sat Oct 18, 2014 21:18
 
Forum: Feature Discussion
Topic: Game Fixing/Enhancing
Replies: 28
Views: 2939

Re: Disconnect player if inactive (and free a slot)

kaeza wrote:By using `after`, I avoid having to implement a timer to do it at some intervals. The `on_globalstep` callbacks run on every server step, which would be potentially slower and not really needed in this case.

Thanks for explanation!
by Sol
Sat Oct 18, 2014 05:36
 
Forum: Feature Discussion
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 1424

Re: Post your screenshots!

I like basalt_noise too.
by Sol
Fri Oct 17, 2014 18:03
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9147
Views: 1067145

Re: Advantages and Disadvantages of merging Mesecons

Zeno wrote:With 6 cores of a Xeon, 15-20 players, the CPU sits at 100% just about the entire time.

Excuse me, but how did you achieve that? Our server is running on a cheap VPS and it's CPU utilization rarely exceeds 25% independent of player count.
by Sol
Fri Oct 17, 2014 13:20
 
Forum: Feature Discussion
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 3650

Re: Disconnect player if inactive (and free a slot)

keza, is there any particular advantage of using .after instead of globalstep?
by Sol
Fri Oct 17, 2014 07:15
 
Forum: Feature Discussion
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 1424
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