Search found 63 matches

by Sol
Tue Nov 18, 2014 09:11
Forum: General Discussion
Topic: [Discussion] Documentation
Replies: 14
Views: 1382

Re: [Discussion]Documentation

rubenwardy wrote:Doxygen supports Lua, iirc.
A proof link, please?
by Sol
Thu Nov 13, 2014 09:05
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 2495

Re: Great Server Settings. Guaranteed to make your server fa

You can always remove the named settings from the config and server will use default values.
by Sol
Thu Nov 13, 2014 08:39
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 2495

Re: Great Server Settings. Guaranteed to make your server fa

I don't think these settings would cause lag in the case. Most likely you have added a mod that uses on_generate which is very slow. As for settings, I would recommend decreasing `max_block_send_distance` to 3.
by Sol
Wed Nov 12, 2014 09:48
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 48
Views: 24846

Re: [Mod] Land Rush [landrush]

Updated version of this mod: https://github.com/donat-b/landrush
Changes:
- completely reworked HUD logic (also doesn't break other mod's HUDs anymore)
- area highlighting is always shown when you place a claim
- more expensive recipe for landclaims

P.S.: Pull requests are welcome.
by Sol
Wed Nov 12, 2014 09:40
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 69
Views: 11999

Re: [0.4.10-dev] Liberty Land Server

The game used on the server is published on github
by Sol
Sat Nov 08, 2014 18:38
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 50987

Re: Freeminer

Inocudom wrote:http://www78.zippyshare.com/v/8938423/file.html
Proller himself made a new Windows build of Freeminer.
Nope, it's Craig's build too.
by Sol
Fri Nov 07, 2014 13:22
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9724
Views: 1260493

Re: Post your screenshots!

rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
I think you should also add nodebox cloning.
by Sol
Fri Nov 07, 2014 07:49
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 69
Views: 11999

Re: [0.4.10-dev] Liberty Land Server

Foz wrote:Is there any news about the server status? Its been down for a few hours.
Oh, sorry. The server ran out of space. It's up now.
by Sol
Thu Oct 30, 2014 17:13
Forum: Minetest-related projects
Topic: Minetest-Blockiverse (fork of MT)
Replies: 16
Views: 2684

Re: Minetest-Blockiverse (fork of MT)

Are you sure it's good decision to drop git indexes?
by Sol
Thu Oct 30, 2014 06:08
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 207
Views: 92715

Re: [Mod] Advanced area protection [areas]

Great idea, jp. I'll implement that on my server at some point.
by Sol
Mon Oct 27, 2014 16:22
Forum: Problems
Topic: [Forum]not full encryptet
Replies: 7
Views: 875

Re: [Forum]not full encryptet

Woah, I'd have used CLI-only on HW like that. (:
by Sol
Mon Oct 27, 2014 13:17
Forum: Problems
Topic: [Forum]not full encryptet
Replies: 7
Views: 875

Re: [Forum]not full encryptet

addi wrote:15-16 Year old PC
May I ask what CPU?
by Sol
Sat Oct 25, 2014 16:51
Forum: Feature Discussion
Topic: Unique Client ID
Replies: 9
Views: 958

Re: Unique Client ID

Made my day.
by Sol
Tue Oct 21, 2014 12:07
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21564

Re: [Mod] SimpleMobs++

Nice to know that it's in dev. No hurry at all. (:
Btw, logic is not necessary, I'd appreciate a model with textures.
by Sol
Sun Oct 19, 2014 19:06
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 50987

Re: Freeminer - part 2

Fixed and optimized headless client
I would like to see some documentation on it.
by Sol
Sun Oct 19, 2014 06:55
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 69
Views: 11999

Re: [0.4.10-dev] Liberty Land Server

by Sol
Sat Oct 18, 2014 21:18
Forum: Feature Discussion
Topic: Game Fixing/Enhancing
Replies: 28
Views: 3278

Re: Game Fixing/Enhancing

I'm personally using DroidSans :)

Code: Select all

freetype = true
font_path = /usr/share/fonts/truetype/droid/DroidSans.ttf
mono_font_path = /usr/share/fonts/truetype/droid/DroidSansMono.ttf
font_size = 17
mono_font_size = 17
by Sol
Sat Oct 18, 2014 05:36
Forum: Feature Discussion
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 1625

Re: Disconnect player if inactive (and free a slot)

kaeza wrote:By using `after`, I avoid having to implement a timer to do it at some intervals. The `on_globalstep` callbacks run on every server step, which would be potentially slower and not really needed in this case.
Thanks for explanation!
by Sol
Fri Oct 17, 2014 18:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9724
Views: 1260493

Re: Post your screenshots!

I like basalt_noise too.
by Sol
Fri Oct 17, 2014 13:20
Forum: Feature Discussion
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 4221

Re: Advantages and Disadvantages of merging Mesecons

Zeno wrote:With 6 cores of a Xeon, 15-20 players, the CPU sits at 100% just about the entire time.
Excuse me, but how did you achieve that? Our server is running on a cheap VPS and it's CPU utilization rarely exceeds 25% independent of player count.
by Sol
Fri Oct 17, 2014 07:15
Forum: Feature Discussion
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 1625

Re: Disconnect player if inactive (and free a slot)

keza, is there any particular advantage of using .after instead of globalstep?
by Sol
Thu Oct 16, 2014 13:53
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 21564

Re: [Mod] SimpleMobs++

CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?
Please, cats. A lot of people on our server asked for them.
by Sol
Wed Oct 15, 2014 03:58
Forum: Problems
Topic: Momentary frame drops when mining or placing nodes
Replies: 3
Views: 422

Re: Short loss of all FPS when mining or placing nodes

I experience frame drops on wield animation sometimes.