A proof link, please?rubenwardy wrote:Doxygen supports Lua, iirc.
Search found 63 matches
- Tue Nov 18, 2014 09:11
- Forum: General Discussion
- Topic: [Discussion] Documentation
- Replies: 14
- Views: 2257
Re: [Discussion]Documentation
- Thu Nov 13, 2014 09:05
- Forum: Servers
- Topic: Great Server Settings. Guaranteed to make your server faster
- Replies: 12
- Views: 4022
Re: Great Server Settings. Guaranteed to make your server fa
You can always remove the named settings from the config and server will use default values.
- Thu Nov 13, 2014 08:39
- Forum: Servers
- Topic: Great Server Settings. Guaranteed to make your server faster
- Replies: 12
- Views: 4022
Re: Great Server Settings. Guaranteed to make your server fa
I don't think these settings would cause lag in the case. Most likely you have added a mod that uses on_generate which is very slow. As for settings, I would recommend decreasing `max_block_send_distance` to 3.
- Wed Nov 12, 2014 09:48
- Forum: Mod Releases
- Topic: [Mod] Land Rush [landrush]
- Replies: 48
- Views: 29892
Re: [Mod] Land Rush [landrush]
Updated version of this mod: https://github.com/donat-b/landrush
Changes:
- completely reworked HUD logic (also doesn't break other mod's HUDs anymore)
- area highlighting is always shown when you place a claim
- more expensive recipe for landclaims
P.S.: Pull requests are welcome.
Changes:
- completely reworked HUD logic (also doesn't break other mod's HUDs anymore)
- area highlighting is always shown when you place a claim
- more expensive recipe for landclaims
P.S.: Pull requests are welcome.
- Wed Nov 12, 2014 09:40
- Forum: Servers
- Topic: [0.4.10-dev] Liberty Land Server
- Replies: 69
- Views: 17060
Re: [0.4.10-dev] Liberty Land Server
The game used on the server is published on github
- Sat Nov 08, 2014 18:38
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 69158
Re: Freeminer
Nope, it's Craig's build too.Inocudom wrote:http://www78.zippyshare.com/v/8938423/file.html
Proller himself made a new Windows build of Freeminer.
- Fri Nov 07, 2014 13:22
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054467
Re: Post your screenshots!
I think you should also add nodebox cloning.rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
- Fri Nov 07, 2014 07:49
- Forum: Servers
- Topic: [0.4.10-dev] Liberty Land Server
- Replies: 69
- Views: 17060
Re: [0.4.10-dev] Liberty Land Server
Oh, sorry. The server ran out of space. It's up now.Foz wrote:Is there any news about the server status? Its been down for a few hours.
- Sun Nov 02, 2014 15:02
- Forum: Servers
- Topic: Great Server Settings. Guaranteed to make your server faster
- Replies: 12
- Views: 4022
Re: Great Server Settings. Guaranteed to make your server fa
The dot is not needed.
- Thu Oct 30, 2014 17:13
- Forum: Minetest-related projects
- Topic: Minetest-Blockiverse (fork of MT)
- Replies: 16
- Views: 3702
Re: Minetest-Blockiverse (fork of MT)
Are you sure it's good decision to drop git indexes?
- Thu Oct 30, 2014 06:08
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 129959
Re: [Mod] Advanced area protection [areas]
Great idea, jp. I'll implement that on my server at some point.
- Mon Oct 27, 2014 16:22
- Forum: Problems
- Topic: [Forum]not full encryptet
- Replies: 7
- Views: 1295
Re: [Forum]not full encryptet
Woah, I'd have used CLI-only on HW like that. (:
- Mon Oct 27, 2014 13:17
- Forum: Problems
- Topic: [Forum]not full encryptet
- Replies: 7
- Views: 1295
Re: [Forum]not full encryptet
May I ask what CPU?addi wrote:15-16 Year old PC
- Sat Oct 25, 2014 16:51
- Forum: Feature Discussion
- Topic: Unique Client ID
- Replies: 9
- Views: 1575
Re: Unique Client ID
Made my day.
- Tue Oct 21, 2014 12:07
- Forum: Mod Releases
- Topic: [Mod] PMobs (progress mobs) [pmobs]
- Replies: 61
- Views: 30257
Re: [Mod] SimpleMobs++
Nice to know that it's in dev. No hurry at all. (:
Btw, logic is not necessary, I'd appreciate a model with textures.
Btw, logic is not necessary, I'd appreciate a model with textures.
- Sun Oct 19, 2014 19:06
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 69158
Re: Freeminer - part 2
I would like to see some documentation on it.Fixed and optimized headless client
- Sun Oct 19, 2014 06:55
- Forum: Servers
- Topic: [0.4.10-dev] Liberty Land Server
- Replies: 69
- Views: 17060
Re: [0.4.10-dev] Liberty Land Server
Banned.Nemo wrote:Spammer. http://prntscr.com/4xkxox http://prntscr.com/4xkxv3
- Sat Oct 18, 2014 21:18
- Forum: Feature Discussion
- Topic: Game Fixing/Enhancing
- Replies: 28
- Views: 5369
Re: Game Fixing/Enhancing
I'm personally using DroidSans :)
Code: Select all
freetype = true
font_path = /usr/share/fonts/truetype/droid/DroidSans.ttf
mono_font_path = /usr/share/fonts/truetype/droid/DroidSansMono.ttf
font_size = 17
mono_font_size = 17
- Sat Oct 18, 2014 05:36
- Forum: Feature Discussion
- Topic: Disconnect player if inactive (and free a slot)
- Replies: 11
- Views: 2809
Re: Disconnect player if inactive (and free a slot)
Thanks for explanation!kaeza wrote:By using `after`, I avoid having to implement a timer to do it at some intervals. The `on_globalstep` callbacks run on every server step, which would be potentially slower and not really needed in this case.
- Fri Oct 17, 2014 18:03
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054467
Re: Post your screenshots!
I like basalt_noise too.
- Fri Oct 17, 2014 17:48
- Forum: Problems
- Topic: ESC Formspec not Big enough.
- Replies: 2
- Views: 588
- Fri Oct 17, 2014 13:20
- Forum: Feature Discussion
- Topic: Advantages and Disadvantages of merging Mesecons
- Replies: 39
- Views: 6519
Re: Advantages and Disadvantages of merging Mesecons
Excuse me, but how did you achieve that? Our server is running on a cheap VPS and it's CPU utilization rarely exceeds 25% independent of player count.Zeno wrote:With 6 cores of a Xeon, 15-20 players, the CPU sits at 100% just about the entire time.
- Fri Oct 17, 2014 07:15
- Forum: Feature Discussion
- Topic: Disconnect player if inactive (and free a slot)
- Replies: 11
- Views: 2809
Re: Disconnect player if inactive (and free a slot)
keza, is there any particular advantage of using .after instead of globalstep?
- Thu Oct 16, 2014 13:53
- Forum: Mod Releases
- Topic: [Mod] PMobs (progress mobs) [pmobs]
- Replies: 61
- Views: 30257
Re: [Mod] SimpleMobs++
Please, cats. A lot of people on our server asked for them.CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?
- Wed Oct 15, 2014 03:58
- Forum: Problems
- Topic: Momentary frame drops when mining or placing nodes
- Replies: 3
- Views: 625
Re: Short loss of all FPS when mining or placing nodes
I experience frame drops on wield animation sometimes.