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Minercise

Hello World, I've created (and use daily) a project that uses Minetest at its core. It's a game system I've built to take the boredom out of indoor exercise. You can try it if you like, my additions are all released under the GPL. Some assembly required... http://www.richfox.org/software/minercise/ ...
by mrf
Sat Aug 08, 2015 15:02
 
Forum: Minetest-related projects
Topic: Minercise
Replies: 9
Views: 1518

Re: Replace builtin HUD entirely?

Hi, I finally finished a releasable version of it although I didn't post the custom HUD because I've noticed that the air indicator isn't always accurate, (I may post it anyways). Anyways, I'm not sure if I can post a link here but here goes anyway: http://www.richfox.org/software/minercise/index.ht...
by mrf
Sat Aug 08, 2015 14:17
 
Forum: Modding Discussion
Topic: Replace builtin HUD entirely?
Replies: 4
Views: 439

Re: Post your modding questions here

Kaeza, thanks for the response. I'll take a look at your suggestions as well as looking at the source to see if I can patch in pitch and roll.
by mrf
Mon Jul 13, 2015 12:18
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327438

Re: Post your modding questions here

(it's confusing that this subtopic exists in the "Modding Discussion" board with 81 pages of the same thread but I think this is the place I'm supposed to ask this, so...) I have an airborne object (LuaEntitySAO) that is supposed to look down at the player on the ground, and while I can se...
by mrf
Fri Jul 10, 2015 02:38
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327438

Re: Replace builtin HUD entirely?

Hi Wuzzy, Thanks for the help. I can't believe I missed that--I kept going over and over the functions in the API looking for something I missed. Over and over the wrong functions, that is. The game is exploration+survival and nothing in the environment is used so inventory and a crosshair is unnece...
by mrf
Tue Jun 02, 2015 11:08
 
Forum: Modding Discussion
Topic: Replace builtin HUD entirely?
Replies: 4
Views: 439

Replace builtin HUD entirely?

Howdy, The game I'm working on calls for a need to know one's health, breath, and location in the world. However, there is no need to view inventory nor crosshairs. I thought I could easily replace the relevant HUD elements and remove the inventory and crosshairs. After researching this, I now don't...
by mrf
Tue Jun 02, 2015 03:08
 
Forum: Modding Discussion
Topic: Replace builtin HUD entirely?
Replies: 4
Views: 439

Re: Define new keys with mod?

OK, well that's sort of a relief. I've added 9 new keys to the game already, defining 10 different speeds. Those were easy since they were just extensions to the forward key. Adding the self-destruct key has been difficult and the whole time I've been experimenting I've had this nagging feeling I sh...
by mrf
Sun May 24, 2015 21:53
 
Forum: General Discussion
Topic: Define new keys with mod?
Replies: 5
Views: 487

Define new keys with mod?

Howdy, Is it possible to define a new key mapping using a mod? A specific example: I would like to add a self-destruct key to the game. When the key is pressed, my character dies immediately. I don't want this functionality attached to any thing in the world and I do want it globally available to al...
by mrf
Sun May 24, 2015 19:35
 
Forum: General Discussion
Topic: Define new keys with mod?
Replies: 5
Views: 487

Re: sideways stairs, guardrail

Thanks to all for your input on this. I am very new to Minetest and these types of games so forgive me if I seem clueless. Sokomine you're right, I would want to change orientation of the player in addition to changing direction. Stairs don't do that. It's not totally clear to me from the discussion...
by mrf
Tue Aug 05, 2014 11:10
 
Forum: General Discussion
Topic: sideways stairs, guardrail
Replies: 8
Views: 1211

Re: sideways stairs, guardrail

Thanks for the response. I'm hooking this up to my treadmill so I can run through the world. I don't want to have to steer. So far I've got a trail that takes ten minutes to run from end to end. It would be great if I could build big loops winding around the 'natural' formations in the world.
by mrf
Fri Aug 01, 2014 18:32
 
Forum: General Discussion
Topic: sideways stairs, guardrail
Replies: 8
Views: 1211

sideways stairs, guardrail

Howdy,

If I am moving forward and I run into stairs, my character automatically goes up, if I go off the edge of something I fall.
Is there any block that when one runs into it, pushes the character left or right automatically?

Thx-mrf
by mrf
Fri Aug 01, 2014 17:16
 
Forum: General Discussion
Topic: sideways stairs, guardrail
Replies: 8
Views: 1211

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