Search found 17 matches
- Sun Oct 06, 2013 20:13
- Forum: WIP Mods
- Topic: simple abm profiling (needs rebuild server)
- Replies: 6
- Views: 2887
Hello glad that people make good use of this to find 'stupid lag causes'. Guess we all want to spend the precious server cpu cycles on more features instead :-) To give these values some context. The server as of now seem to run the abm code every second and measures the overall abm execution time. ...
- Fri Oct 04, 2013 12:20
- Forum: WIP Mods
- Topic: simple abm profiling (needs rebuild server)
- Replies: 6
- Views: 2887
simple abm profiling (needs rebuild server)
Hello I modified the server code to get some simple profiling information of the runtime of abm's. It adds something like this every second to debug.txt: chlue-INFO: ABM execution time overview for ABMcycle 12 chlue-INFO: ABMs for node 'default:dirt_with_grass' took 16us for 70 processed nodes. chlu...
- Thu Sep 12, 2013 14:01
- Forum: WIP Mods
- Topic: Request: automatic item stacking for chests
- Replies: 13
- Views: 2937
Request: automatic item stacking for chests
Hello maybe there already exists such a mod, but so far I have not found anything. I would like to have four additional button's in the chest interface: 1. store all 2. take all 3. autostack all items from inventory to chest if there is a partial stack of the same item in the chest 4. autostack all ...
- Wed Sep 11, 2013 18:59
- Forum: Mod Releases
- Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
- Replies: 112
- Views: 70328
Hello, I had the same issue with not being able to open the chest. This was with 0.4.7 and after downloading minetest git from yesterday and building 0.4.8dev the chest could still not be opened. I then erased the sql database of the map so that the map is recreated and and then everything worked fi...
- Wed Sep 12, 2012 12:38
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 874861
- Mon Sep 10, 2012 14:24
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 874861
Redcrabs map stops there. The map is only drawn for a limited space why, i think the map should be drawn to what you have now plus where cords have been asked for protection in far away areas FAQ: Answer is Redcrab has no idea how do make the map bigger I didn't try but I guess the limits are defin...
- Thu Sep 06, 2012 11:36
- Forum: Mod Releases
- Topic: [Mod] Timber [0.1] [timber]
- Replies: 61
- Views: 32600
- Tue Sep 04, 2012 16:13
- Forum: Mod Releases
- Topic: [Mod] Timber [0.1] [timber]
- Replies: 61
- Views: 32600
Hello I have played a bit with the code and created a variant which instead of only going straight upward searches in an upward cone for similar nodes. Additionally nodes are only removed if no similar node is in a 3x3 grid below. I left out the leafs part, because they are removed automatically any...
- Sun Sep 02, 2012 18:17
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 874861
- Sat Sep 01, 2012 12:45
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245575
- Thu Jan 05, 2012 20:36
- Forum: WIP Mods
- Topic: [wip] Mod: reject locked chests from different players close quarters
- Replies: 5
- Views: 3066
[wip] Mod: reject locked chests from different players close quarters
Hello, I try to create a mod that disallows locked chests from different players to be placed close to each other, because I am quiet feed up by the fact, that there are a lot of *insert vulgar expression here* around, who seem to only like to destroy other peoples works on public servers. In additi...
- Wed Dec 28, 2011 22:13
- Forum: Problems
- Topic: Missing inventory items to node blocks
- Replies: 3
- Views: 1476
- Mon Dec 26, 2011 10:44
- Forum: Problems
- Topic: Missing inventory items to node blocks
- Replies: 3
- Views: 1476
Missing inventory items to node blocks
Hello I tried to get minetest running on my laptop and so far I miss many inventory items. I use Debian testing and first had installed minetest 0.31 via aptitude. Later I tried to build 0.4dev myself and tested with various texture packs. The result is every time the same. The typical node blocks h...
- Mon Dec 26, 2011 10:26
- Forum: WIP Mods
- Topic: [Mod] Shaped charge
- Replies: 13
- Views: 5715
Because all block/item textures in the vanilla game are 16x16. Also, you need to ask Misa's permission to use that heart icon. And... a heart doesn't really fit there. Before this leads to some useless discussion. So far no texture is included at all in the mod folder, it just uses the current defa...
- Mon Dec 26, 2011 10:18
- Forum: Problems
- Topic: PNG map generator
- Replies: 3
- Views: 1607
Just in case you don't know. The mapgenerator so far is not completely broken. It refuses to work because the map format has changed. If one searches for the string 'if version == 20:' and replace it with 'if version >= 20:' then the script executes, but the colors are messed up (because the new map...
- Sat Dec 24, 2011 16:44
- Forum: WIP Mods
- Topic: [Mod] Shaped charge
- Replies: 13
- Views: 5715
Make the block depends on lua_furnace, that works on the coal and make the tunnels like: 0 0 9 0 0 0 9 9 9 0 9 9 9 9 9 0 9 9 9 0 0 0 9 0 0 Thats realistic and cool. Hello not sure what you mean with the depend part. Regarding the shape: The idea was to get a quicker way to build tunnels compared to...
- Thu Dec 22, 2011 00:24
- Forum: WIP Mods
- Topic: [Mod] Shaped charge
- Replies: 13
- Views: 5715
[Mod] Shaped charge
Hello I tried to make a basic mod (used rope mod as initial state) which creates a directed explosion to aid in tunnel building. So far it works but looks ugly and detonates once you hit it, but I fear to make it better I have to dig into lua a lot deeper. Gitorious Link: https://gitorious.org/chlue...