everything in life has assholes.....^^^^^^^ here's minetest's
I asked for help I don't truly understand and didn't even get to graphics so sorry I don't quite get it. I will never ask for help again this is my last post as minetest forums suck
Search found 46 matches
- Thu Sep 25, 2014 23:13
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443498
- Wed Sep 24, 2014 22:07
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443498
anyone wanna build this tool mod?
Ok so I would like to see a mod built(not by me I don't care to try, I have attempted to learn some but its not for me) What I am thinking is a tool mod for when we go digging and looking for ores so its primarily geared towards the pickaxe so I was thinking Extreme Tools. Have a handle made of Mese...
- Sat Sep 20, 2014 14:52
- Forum: Modding Discussion
- Topic: help identifying mod
- Replies: 15
- Views: 3027
Re: help identifying mod
!) Easy to copy & paste from minetest_game/mods/default/tools.lua and create a texture for it. I don't know any (public) mod which contains obsidian pickaxes. 2) mod] livehouse [0.1.0] [Mod] Instant Buildings [V 5.0] [instabuild] 3) WorldEdit, flat - Mod Search 4) http://wiki.minetest.net/Privi...
- Fri Sep 19, 2014 16:12
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 91
- Views: 43449
Re: [Mod] Bees and beekeeper [2.0] [bees]
what do we do with the honey after we have it in bottles
- Fri Sep 19, 2014 06:06
- Forum: Old Mods
- Topic: [Mod] flatgen: 100% flat maps [flatgen]
- Replies: 49
- Views: 25748
Re: [Mod] flatgen [100% flat maps]
ok so after i wrote my last post I was tired so took a nap and after I woke I realized I answered my own question so I studied the quarry file and saw where I needed to change numbers. So now my quarry is digging up not down and I widened the range to 50 and set it at 40 and its doing what I wanted ...
- Fri Sep 19, 2014 04:30
- Forum: Modding Discussion
- Topic: help identifying mod
- Replies: 15
- Views: 3027
Re: help identifying mod
edit original post
- Thu Sep 18, 2014 21:51
- Forum: Old Mods
- Topic: [Mod] flatgen: 100% flat maps [flatgen]
- Replies: 49
- Views: 25748
Re: [Mod] flatgen [100% flat maps]
<snip> Sorry but I can't really understand what you wish in this mod. I could add a perlin noise to add tiny hills if you want this. no not tiny hills more like realistic world still have mountain ranges but have large areas for towns and cities to be built as well. This game has way too many bumps...
- Thu Sep 18, 2014 03:36
- Forum: Mod Releases
- Topic: [Mod] Fireworks [3.0] [fireworks]
- Replies: 17
- Views: 9077
Re: [Mod] Fireworks [3.0] [fireworks]
No I have not I am still fairly new only few months so I have a big learning curve. So a mese block will slow down the signal?crazyginger72 wrote:have you tried putting a mesecon or mese block between the firework and the delayer?
But I have put up to 6 delayers back to back
- Thu Sep 18, 2014 01:34
- Forum: Mod Releases
- Topic: [Mod] Fireworks [3.0] [fireworks]
- Replies: 17
- Views: 9077
Re: [Mod] Fireworks [3.0] [fireworks]
I got it to work and that was just awesome. I am trying to use delayers from mescons but it still goes fast. Maybe a design of a controller to set the delay in seconds piling up multiple delays was ok but still not good. BTW I am a pyro lol and this is as I said awesome but I really want to set a di...
- Thu Sep 18, 2014 00:31
- Forum: Old Mods
- Topic: [Mod] flatgen: 100% flat maps [flatgen]
- Replies: 49
- Views: 25748
Re: [Mod] flatgen [100% flat maps]
I am looking for something similar but not quite as flat lol, I am trying to build a server and want a more flat map(vs the current where you need a lot of digging to semi flat to build on a large area) maybe something where a node can be placed where the node is will level the land straight in all ...
- Thu Sep 18, 2014 00:13
- Forum: Mod Releases
- Topic: [Mod] Workers [2.0] [workers]
- Replies: 79
- Views: 44255
Re: [Mod] Workers [2.0] [workers]
I am having no luck please see what we can do thank you WARNING: not a single toplevel ui element active switching to default 20:10:26: ERROR[main]: ========== ERROR FROM LUA =========== 20:10:26: ERROR[main]: Failed to load and run script from 20:10:26: ERROR[main]: C:\Users\MIKE\Desktop\server\min...
- Thu Sep 18, 2014 00:06
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84797
Re: [Mod] Food [2.3] [food] – restructuring
hello Ruben I really like this to create foods but I get an error I tried deleting and reinstall but I get the same and this one I don't understand Food Mod - Version 2.1 20:00:15: ERROR[main]: ========== ERROR FROM LUA =========== 20:00:15: ERROR[main]: Failed to load and run script from 20:00:15: ...
- Wed Sep 17, 2014 23:08
- Forum: Mod Releases
- Topic: [Mod] Fireworks [3.0] [fireworks]
- Replies: 17
- Views: 9077
Re: [Mod] Fireworks [3.0] [fireworks]
how to enable particles?
- Thu Aug 28, 2014 17:24
- Forum: General Discussion
- Topic: how to geothermal generator?
- Replies: 3
- Views: 2364
how to geothermal generator?
anyone know how this works?? there is one youtube video where it is set inside a cross and 2 lava 2 water was used diagonal from each other but all that did was make obsidian
- Thu Aug 28, 2014 13:27
- Forum: Servers
- Topic: server issues need help
- Replies: 9
- Views: 1706
Re: server issues need help
minetest/mods and i have a minetest/games/minetest/mods which contains mods in it, how are mods in there from a stock game?? There is a difference between minetest/games and minetest/mods: minetest/games Under minetest/games you ought to install the games. Games as are presented on the forum under ...
- Thu Aug 28, 2014 13:02
- Forum: General Discussion
- Topic: constant chunk load
- Replies: 15
- Views: 3455
Re: constant chunk load
rubenwardy wrote:You need the force load privilege, and you need to place the anchor block. Force load is given automatically in single player. See the mod's topic.
I did all that and I placed the blocks then left the area came back and my quarry wasn't running so do I need to turn it on somehow?
- Thu Aug 28, 2014 02:56
- Forum: General Discussion
- Topic: constant chunk load
- Replies: 15
- Views: 3455
Re: constant chunk load
is there a trick to making it work?rubenwardy wrote:https://github.com/rubenwardy/forceload
- Thu Aug 28, 2014 01:00
- Forum: General Discussion
- Topic: constant chunk load
- Replies: 15
- Views: 3455
Re: constant chunk load
Evergreen wrote:https://github.com/rubenwardy/forceload ... master.zipmojuave wrote:rubenwardy wrote:https://github.com/rubenwardy/forceload
how do I download this
thank you
- Thu Aug 28, 2014 00:29
- Forum: Servers
- Topic: server issues need help
- Replies: 9
- Views: 1706
Re: server issues need help
minetest/mods
and i have a
minetest/games/minetest/mods which contains mods in it, how are mods in there from a stock game??
and i have a
minetest/games/minetest/mods which contains mods in it, how are mods in there from a stock game??
- Thu Aug 28, 2014 00:26
- Forum: Servers
- Topic: server issues need help
- Replies: 9
- Views: 1706
Re: server issues need help
From looking at the log file, you're trying to start minetest_game instead of the dreambuilder game. Did you create a new world after you installed dreambuilder, or trying it on an existing world? It's trying to load 2 mods with the same name, that being farming, and the log is pointing to minetest...
- Thu Aug 28, 2014 00:14
- Forum: General Discussion
- Topic: constant chunk load
- Replies: 15
- Views: 3455
Re: constant chunk load
rubenwardy wrote:https://github.com/rubenwardy/forceload
how do I download this
- Wed Aug 27, 2014 18:39
- Forum: Modding Discussion
- Topic: help identifying mod
- Replies: 15
- Views: 3027
Re: help identifying mod
I dont even know the first thing of programming but adding something seems easy but I couldnt find the default under minetest_game Place of the init.lua file: minetest/games/minetest_game/mods/default/init.lua Code before Casimir's additions: -- Minetest 0.4 mod: default -- See README.txt for licen...
- Wed Aug 27, 2014 10:29
- Forum: Servers
- Topic: server issues need help
- Replies: 9
- Views: 1706
Re: server issues need help
i didnt do dreambuilder in mods but its weird you mentioned because I did just download and try dream builder but get an error ...dreambuilder/mods/default/int.lua check debug. Im going to delete dreambuilder and redo the game entirely I am also getting engine fail errors and when server does start ...
- Wed Aug 27, 2014 02:37
- Forum: Servers
- Topic: server issues need help
- Replies: 9
- Views: 1706
server issues need help
today my game started messing up and I dont know why I have not added any mods, textures, ect just playing the same game. I have tried deleting the debug file and it didnt change anything. here is what debug says ------------- Separator ------------- 22:30:21: ACTION[main]: WARNING: Mod name conflic...
- Tue Aug 26, 2014 21:40
- Forum: General Discussion
- Topic: constant chunk load
- Replies: 15
- Views: 3455
Re: constant chunk load
yeah seriously....... if a post is buried in 40 pages of what could be out there but sorry I am unsure so I asked. people like you make the world hate remember thatrubenwardy wrote:Seriously? viewtopic.php?p=152268#p152268