Search found 360 matches

by davidthecreator
Sun Feb 21, 2021 11:14
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 13
Views: 735

Re: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)

Wow! Any chance to make something to equip a character like Ains Ooal Gown? (https://overlordmaruyama.fandom.com/wiki/Ainz_Ooal_Gown) Possible... But the design of that character seems quite complex... So I can't guarantee you I'd make it soon or at all, but when I'm done with most important parts ...
by davidthecreator
Sat Feb 20, 2021 06:45
Forum: General Discussion
Topic: Minetest Engine has stopped working
Replies: 4
Views: 141

Re: Minetest Engine has stopped working

My current PC probably can't run most of your games...

But runs MineTest smoothly...



Interesting...
by davidthecreator
Thu Feb 18, 2021 07:22
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 13
Views: 735

Re: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)

to register an accessory, just register any tool/item/node and add "acc_slot" to it's definition for example: acc_slot = "helmet_acc", https://i.imgur.com/Vre8K56.png this will make the accessory equippable to that slot there's also "both_hand_acc" and "both_ring_a...
by davidthecreator
Wed Feb 17, 2021 06:20
Forum: Modding Discussion
Topic: Colored lights
Replies: 7
Views: 212

Re: Colored lights

runs wrote:
Wed Feb 17, 2021 00:49
No, colored lighting is a desire, still not real.

https://github.com/minetest/minetest/issues/2670

The problem is the implementation, not backward compatible with old worlds. Read that.
A small price to pay for colored lights
by davidthecreator
Sun Feb 14, 2021 21:27
Forum: WIP Mods
Topic: [Mod] Goronner
Replies: 3
Views: 192

Re: [Mod] Goronner

Finally!

A dissease that guns can cure!
by davidthecreator
Tue Feb 09, 2021 21:28
Forum: WIP Mods
Topic: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
Replies: 37
Views: 3511

Re: [MOD]extra_mele_weapons (v 0.4) 2021-02-09

v 0.4 improved: slight improvements to textures improved: damage dealth by projectiles of melee weapons will now count as dealth by player changed: rebalanced stats of some weapons Added: bone sword Added: copper shortsword Added: adventurer's sword Added: dungeor warrior's sword Added: rapier Added...
by davidthecreator
Sat Feb 06, 2021 11:41
Forum: Problems
Topic: Something weird about moveresult.collisions
Replies: 1
Views: 72

Something weird about moveresult.collisions

I tried to use moveresult.collisions.type to check if an object is colliding with a node or other object, but it wouldn't work... Untill I used a minetest.serialize() trick to check what the full table looks like and noticed that it's properties are stored in double table brackets {{ }} While hpchan...
by davidthecreator
Thu Feb 04, 2021 16:28
Forum: Modding Discussion
Topic: Colored lights
Replies: 7
Views: 212

Re: Colored lights

Well... Standard issue air is kinda a completely invisible node... Like... The not rendering at all kind of invisible... I think... So unless you replace it by other invisible node or override it's drawtype... Not really... But if you do replace it with another node or replace the drawtype, it kind ...
by davidthecreator
Wed Feb 03, 2021 19:17
Forum: WIP Mods
Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
Replies: 33
Views: 2193

Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]

--- update v0.3 *added support for equippable_accessories mod (the mod can be found here: https://forum.minetest.net/viewtopic.php?f=9&t=26203&p=389594#p389594) *added chat commands for applying modifiers to tools or accessories (requires "ban" priv to use) /apply_rand_toolmod (App...
by davidthecreator
Wed Feb 03, 2021 19:09
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 13
Views: 735

Re: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)

--- update v0.2 --- *Added an armor set and a shield, that can only be found in dungeon chests *Obsidian shield now requires the "skull shield" from dungeon chests instead of steel shield to craft, but it now has slightly better stats than before *supports tool_modifiers mod (requires tool...
by davidthecreator
Tue Feb 02, 2021 17:35
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 13
Views: 735

Re: [Mod] equippable_accessories v0.11 (3D accessories you can equip for looks and stat bonuses)

davidthecreator wrote:
Tue Feb 02, 2021 16:11
ok, made a quick update that should fix the crash.

also added a bronze shield.
--- update 0.115 ---

Found another error that caused crashes and fixed that one aswell now
by davidthecreator
Tue Feb 02, 2021 15:28
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 13
Views: 735

Re: [Mod] equippable_accessories v0.1 (3D accessories you can equip for looks and stat bonuses)

This mod looks promising, well done. I especially like the textures. I hope it will be on Content DB and/or gitlab/github soon. Perhaps when I make an update to the mod, I Will add it to GitHub... What do you mean by "as they would be in minecraft"? Or can you provide some sources? I mean...
by davidthecreator
Tue Feb 02, 2021 13:46
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 13
Views: 735

[Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)

This mod adds 3D accessories that you can equip for the looks or bonus stats https://i.imgur.com/nvM4CN0.png some of the stat values are displayed in the accessory inventory Defense - by default, for every 5 defense points you are guaranteed to take 1 damage less from attacks. every other point give...
by davidthecreator
Sun Jan 31, 2021 11:19
Forum: Problems
Topic: set_pos work not
Replies: 14
Views: 249

Re: set_pos work not

Try using
{x=0,y=0,z=0}
Instead of " checkpoint "...
If you get teleported somewhere, then there is a problem with how checkpoint is defined...

If it still crashes... I have no clue what is wrong anymore...
by davidthecreator
Sun Jan 31, 2021 11:10
Forum: Problems
Topic: set_pos work not
Replies: 14
Views: 249

Re: set_pos work not

debiankaios wrote:
Sun Jan 31, 2021 11:09
What?
Are you getting the same error still, or is MineTest crashing over checkpoint now?
by davidthecreator
Sun Jan 31, 2021 11:07
Forum: Problems
Topic: set_pos work not
Replies: 14
Views: 249

Re: set_pos work not

Odd...

Maybe you have to define the checkpoint before using it, if it's not global?
by davidthecreator
Sun Jan 31, 2021 10:49
Forum: Problems
Topic: set_pos work not
Replies: 14
Views: 249

Re: set_pos work not

IDK...

Maybe try just using the player itself right away, instead of "object" that is actually player's name and see if it works ? ...

player:set_pos(checkpoint)
by davidthecreator
Mon Jan 25, 2021 18:48
Forum: General Discussion
Topic: I'm leaving.
Replies: 16
Views: 1574

Re: I'm leaving.

hey, i have exacly same problem, just look the list of my mods Kinda same here... I kinda silently left MT for a while, just to be obsessed with another Community... Then silently left that Community, to probably get obsessed with MineTest again... Then probably gonna silently leave MineTest for a ...
by davidthecreator
Sun Jan 24, 2021 16:29
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9991
Views: 1324477

Re: Post your screenshots!

Image
by davidthecreator
Sat Jan 16, 2021 23:21
Forum: WIP Mods
Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
Replies: 33
Views: 2193

Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.2]

v 0.2 - huge rework *Now modifiers could be given to tools in more ways, than just by crafting (But for now, this mod by itself, still only provides a 50% chance to get a modifier on a tool when you craft it... but from now on, there IS a way to add modifiers from other sources, if any modder wants...
by davidthecreator
Sat Jan 16, 2021 22:12
Forum: WIP Mods
Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
Replies: 33
Views: 2193

Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.2]

v 0.2 - huge rework *Now modifiers could be given to tools in more ways, than just by crafting (But for now, this mod by itself, still only provides a 50% chance to get a modifier on a tool when you craft it... but from now on, there IS a way to add modifiers from other sources, if any modder wants ...
by davidthecreator
Sat Aug 08, 2020 17:50
Forum: WIP Mods
Topic: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
Replies: 44
Views: 9868

Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]

Lars wrote:
Fri Aug 07, 2020 21:07
Yep. Looks like this no longer maintained.
The version I attached above still works fine in Minetest 5.3.
I'm just too busy with other stuff to finish the update yet.

But I will eventually.
by davidthecreator
Sun Jul 19, 2020 08:25
Forum: Modding Discussion
Topic: How to make collision with water instead of falling through
Replies: 6
Views: 241

Re: How to make collision with water instead of falling through

I'm working on a feature that toggles the ability to collide with water. Obviosly when it is off, everything is normal when colliding with water, but when it is on, you would collide with it. (Walking on it) Not sure how to do this. If It's actually possible to make water nodes themselves "wal...