Search found 360 matches
- Sun Feb 21, 2021 11:14
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
Re: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Wow! Any chance to make something to equip a character like Ains Ooal Gown? (https://overlordmaruyama.fandom.com/wiki/Ainz_Ooal_Gown) Possible... But the design of that character seems quite complex... So I can't guarantee you I'd make it soon or at all, but when I'm done with most important parts ...
- Sat Feb 20, 2021 06:45
- Forum: General Discussion
- Topic: Minetest Engine has stopped working
- Replies: 4
- Views: 141
Re: Minetest Engine has stopped working
My current PC probably can't run most of your games...
But runs MineTest smoothly...
Interesting...
But runs MineTest smoothly...
Interesting...
- Thu Feb 18, 2021 07:22
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
Re: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
to register an accessory, just register any tool/item/node and add "acc_slot" to it's definition for example: acc_slot = "helmet_acc", https://i.imgur.com/Vre8K56.png this will make the accessory equippable to that slot there's also "both_hand_acc" and "both_ring_a...
- Wed Feb 17, 2021 06:20
- Forum: Modding Discussion
- Topic: Colored lights
- Replies: 7
- Views: 212
Re: Colored lights
A small price to pay for colored lightsruns wrote: ↑Wed Feb 17, 2021 00:49No, colored lighting is a desire, still not real.
https://github.com/minetest/minetest/issues/2670
The problem is the implementation, not backward compatible with old worlds. Read that.
- Sun Feb 14, 2021 21:27
- Forum: WIP Mods
- Topic: [Mod] Goronner
- Replies: 3
- Views: 192
Re: [Mod] Goronner
Finally!
A dissease that guns can cure!
A dissease that guns can cure!
- Tue Feb 09, 2021 21:28
- Forum: WIP Mods
- Topic: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
- Replies: 37
- Views: 3511
Re: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
v 0.4 improved: slight improvements to textures improved: damage dealth by projectiles of melee weapons will now count as dealth by player changed: rebalanced stats of some weapons Added: bone sword Added: copper shortsword Added: adventurer's sword Added: dungeor warrior's sword Added: rapier Added...
- Sat Feb 06, 2021 11:41
- Forum: Problems
- Topic: Something weird about moveresult.collisions
- Replies: 1
- Views: 72
Something weird about moveresult.collisions
I tried to use moveresult.collisions.type to check if an object is colliding with a node or other object, but it wouldn't work... Untill I used a minetest.serialize() trick to check what the full table looks like and noticed that it's properties are stored in double table brackets {{ }} While hpchan...
- Thu Feb 04, 2021 16:28
- Forum: Modding Discussion
- Topic: Colored lights
- Replies: 7
- Views: 212
Re: Colored lights
Well... Standard issue air is kinda a completely invisible node... Like... The not rendering at all kind of invisible... I think... So unless you replace it by other invisible node or override it's drawtype... Not really... But if you do replace it with another node or replace the drawtype, it kind ...
- Wed Feb 03, 2021 19:17
- Forum: WIP Mods
- Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
- Replies: 33
- Views: 2193
Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
--- update v0.3 *added support for equippable_accessories mod (the mod can be found here: https://forum.minetest.net/viewtopic.php?f=9&t=26203&p=389594#p389594) *added chat commands for applying modifiers to tools or accessories (requires "ban" priv to use) /apply_rand_toolmod (App...
- Wed Feb 03, 2021 19:09
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
Re: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
--- update v0.2 --- *Added an armor set and a shield, that can only be found in dungeon chests *Obsidian shield now requires the "skull shield" from dungeon chests instead of steel shield to craft, but it now has slightly better stats than before *supports tool_modifiers mod (requires tool...
- Tue Feb 02, 2021 17:35
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
Re: [Mod] equippable_accessories v0.11 (3D accessories you can equip for looks and stat bonuses)
--- update 0.115 ---davidthecreator wrote: ↑Tue Feb 02, 2021 16:11ok, made a quick update that should fix the crash.
also added a bronze shield.
Found another error that caused crashes and fixed that one aswell now
- Tue Feb 02, 2021 16:11
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
Re: [Mod] equippable_accessories v0.11 (3D accessories you can equip for looks and stat bonuses)
ok, made a quick update that should fix the crash.
also added a bronze shield.
also added a bronze shield.
- Tue Feb 02, 2021 15:47
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
Re: [Mod] equippable_accessories v0.1 (3D accessories you can equip for looks and stat bonuses)
Will be fixed next update.
- Tue Feb 02, 2021 15:28
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
Re: [Mod] equippable_accessories v0.1 (3D accessories you can equip for looks and stat bonuses)
This mod looks promising, well done. I especially like the textures. I hope it will be on Content DB and/or gitlab/github soon. Perhaps when I make an update to the mod, I Will add it to GitHub... What do you mean by "as they would be in minecraft"? Or can you provide some sources? I mean...
- Tue Feb 02, 2021 13:46
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 13
- Views: 735
[Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
This mod adds 3D accessories that you can equip for the looks or bonus stats https://i.imgur.com/nvM4CN0.png some of the stat values are displayed in the accessory inventory Defense - by default, for every 5 defense points you are guaranteed to take 1 damage less from attacks. every other point give...
- Sun Jan 31, 2021 11:19
- Forum: Problems
- Topic: set_pos work not
- Replies: 14
- Views: 249
Re: set_pos work not
Try using
{x=0,y=0,z=0}
Instead of " checkpoint "...
If you get teleported somewhere, then there is a problem with how checkpoint is defined...
If it still crashes... I have no clue what is wrong anymore...
{x=0,y=0,z=0}
Instead of " checkpoint "...
If you get teleported somewhere, then there is a problem with how checkpoint is defined...
If it still crashes... I have no clue what is wrong anymore...
- Sun Jan 31, 2021 11:10
- Forum: Problems
- Topic: set_pos work not
- Replies: 14
- Views: 249
Re: set_pos work not
Are you getting the same error still, or is MineTest crashing over checkpoint now?
- Sun Jan 31, 2021 11:07
- Forum: Problems
- Topic: set_pos work not
- Replies: 14
- Views: 249
Re: set_pos work not
Odd...
Maybe you have to define the checkpoint before using it, if it's not global?
Maybe you have to define the checkpoint before using it, if it's not global?
- Sun Jan 31, 2021 10:49
- Forum: Problems
- Topic: set_pos work not
- Replies: 14
- Views: 249
Re: set_pos work not
IDK...
Maybe try just using the player itself right away, instead of "object" that is actually player's name and see if it works ? ...
player:set_pos(checkpoint)
Maybe try just using the player itself right away, instead of "object" that is actually player's name and see if it works ? ...
player:set_pos(checkpoint)
- Mon Jan 25, 2021 18:48
- Forum: General Discussion
- Topic: I'm leaving.
- Replies: 16
- Views: 1574
Re: I'm leaving.
hey, i have exacly same problem, just look the list of my mods Kinda same here... I kinda silently left MT for a while, just to be obsessed with another Community... Then silently left that Community, to probably get obsessed with MineTest again... Then probably gonna silently leave MineTest for a ...
- Sun Jan 24, 2021 16:29
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324477
- Sat Jan 16, 2021 23:21
- Forum: WIP Mods
- Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
- Replies: 33
- Views: 2193
Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.2]
v 0.2 - huge rework *Now modifiers could be given to tools in more ways, than just by crafting (But for now, this mod by itself, still only provides a 50% chance to get a modifier on a tool when you craft it... but from now on, there IS a way to add modifiers from other sources, if any modder wants...
- Sat Jan 16, 2021 22:12
- Forum: WIP Mods
- Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
- Replies: 33
- Views: 2193
Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.2]
v 0.2 - huge rework *Now modifiers could be given to tools in more ways, than just by crafting (But for now, this mod by itself, still only provides a 50% chance to get a modifier on a tool when you craft it... but from now on, there IS a way to add modifiers from other sources, if any modder wants ...
- Sat Aug 08, 2020 17:50
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
- Replies: 44
- Views: 9868
- Sun Jul 19, 2020 08:25
- Forum: Modding Discussion
- Topic: How to make collision with water instead of falling through
- Replies: 6
- Views: 241
Re: How to make collision with water instead of falling through
I'm working on a feature that toggles the ability to collide with water. Obviosly when it is off, everything is normal when colliding with water, but when it is on, you would collide with it. (Walking on it) Not sure how to do this. If It's actually possible to make water nodes themselves "wal...