Search found 334 matches

by davidthecreator
Wed Jun 10, 2020 13:13
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216304

Re: Post your screenshots!

Lone_Wolf wrote:
Tue Jun 09, 2020 22:12
Working on a brain bleach mod
Image

Not really
And I will work on adding a flamethrower to ranged weapons...

Eventually
by davidthecreator
Sun May 24, 2020 12:35
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 6899

Re: Penalisation of non-free content in ContentDB [Split]

1) wait... People are actually making some paid MineTest content?

2) is that content even good?
by davidthecreator
Mon May 04, 2020 07:23
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216304

Re: Post your screenshots!

The petz are nice. . .

But that creature in the middle is kinda cursed.
by davidthecreator
Tue Mar 31, 2020 18:35
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 831
Views: 235490

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

MineTest handles attack ("punch") and non-attack damage a bit differently... Basically, damage done by other players and in most cases, damage done by entities is dealt by "punching" the player and when player gets damage from a "punch", player's "fleshy" armor group changes the taken damage value t...
by davidthecreator
Tue Mar 31, 2020 15:03
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 831
Views: 235490

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Sooo I've found a bug with high level/heal armor (e.g. diamond). When falling from great highs absolutely no damage is dealt unless you fall in liquids. So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too. Each point of heal gives 1% chance to completely bl...
by davidthecreator
Tue Mar 31, 2020 05:09
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 831
Views: 235490

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Sooo I've found a bug with high level/heal armor (e.g. diamond). When falling from great highs absolutely no damage is dealt unless you fall in liquids. So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too. Each point of heal gives 1% chance to completely bl...
by davidthecreator
Fri Mar 27, 2020 14:32
Forum: Feature Discussion
Topic: Is there a way to check if player is zooming?
Replies: 10
Views: 578

Is there a way to check if player is zooming?

There's a way to check if a player is pressing walking buttons or mouse buttons... But is there a way to check if a player is pressing the zoom button?
by davidthecreator
Fri Mar 27, 2020 13:44
Forum: Mod Releases
Topic: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]
Replies: 67
Views: 21816

Re: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]

Segmented Worm wrote:Is there any way to use the scope on the orichalcum rifle?
No... Not yet Atleast...
by davidthecreator
Sun Mar 22, 2020 09:47
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216304

Re: Post your screenshots!

rubenwardy wrote:Playing Exile by Dokimi. Here's a player who doesn't know how to sleep on a bed:

Image
When you are so terrible at everything, even the laws of physics break before you, just so you would fail.
by davidthecreator
Sat Mar 21, 2020 00:41
Forum: Mod Releases
Topic: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]
Replies: 67
Views: 21816

Re: [Mod]Xtraores - titanium is unbreakable[0.2][xtraores]

Xtraores - Titanium Is Unbreakable 0.22 update changelog: * decided "Titanium Is Unbreakable" sounds cooler than "Δ" * Added 3 new ores: Titanium, Uranium, Chromium * Added the usual item sets for titanium and chromium and a somewhat special sword for uranium along with the usual set of blocks (no n...
by davidthecreator
Thu Mar 19, 2020 10:45
Forum: WIP Mods
Topic: [mod]damage output particles (damage_number)[v0.2]
Replies: 17
Views: 945

Re: [mod]damage output particles (damage_number)[v0.1]

v0.2 -
*Players spawn damage particles too now
*Added "mobs_redo" and "petz-mobs_redo" as optional depends, to make sure the mod is more likelly to actually work with those
by davidthecreator
Wed Mar 18, 2020 23:01
Forum: WIP Mods
Topic: [mod] mineral_pack (0.1) - adds more minerals
Replies: 3
Views: 366

[mod] mineral_pack (0.1) - adds more minerals

https://i.imgur.com/H40N7PV.png The goal of this mod is to add as much non-fictional gemstones and mine-able minerals from periodic table of elements, as possible, while keeping them with somewhat realistic properties and not making them overpowered, in case I or someone else decides to make a mod ...
by davidthecreator
Wed Mar 18, 2020 22:41
Forum: WIP Mods
Topic: [mod]damage output particles (damage_number)[v0.2]
Replies: 17
Views: 945

Re: [mod]damage output particles (damage_number)[v0.1]

LINUX Mint 19.03 Cinnamom_x64 - Minetest 5.1.1 Hi, thanks for your work... I enabled this mod with mobs-redo and mobs-animals in a new world, but seems to be doesn't work.... I forgot to sets anything? PS: it works also with Petz mod? https://i.imgur.com/oN1iX2Q.png https://i.imgur.com/YXOA4nZ.png ...
by davidthecreator
Mon Mar 16, 2020 15:55
Forum: WIP Mods
Topic: [mod]damage output particles (damage_number)[v0.2]
Replies: 17
Views: 945

Re: [mod]damage output particles (damage_number)[v0.1]

Terraria does have some nice hit points from what i remember. The colors scale with the damage output I think? Its been awhile since I've played. I haven't tried undertale. I'll keep an eye on this mod and if I can come up with an idea or contribution I'll share it here. Nice mod. In Terraria, norm...
by davidthecreator
Mon Mar 16, 2020 15:44
Forum: WIP Mods
Topic: [mod]damage output particles (damage_number)[v0.2]
Replies: 17
Views: 945

Re: [mod]damage output particles (damage_number)[v0.1]

I think the damage numbers in bosapara's screenshot look nicer than the ones in the original screenshot. I can't help but think they would stand out a bit with a different color or maybe a background? I'm reminded of Runescape classic's damage indicators: https://forum.minetest.net/download/file.ph...
by davidthecreator
Sun Mar 15, 2020 16:31
Forum: General Discussion
Topic: Do you prefer mods or games?
Replies: 5
Views: 459

Re: Do you prefer mods or games?

It highly depends on what the actual thing is. Is it a complete overhaul? Then it should be a game. Being a game means you have complete control over the content, and can modify and polish things. You can also free yourself from MTG Just a MineTest game, that runs on the normal MineTest engine... B...
by davidthecreator
Sun Mar 15, 2020 16:06
Forum: General Discussion
Topic: Do you prefer mods or games?
Replies: 5
Views: 459

Re: Do you prefer mods or games?

Rewrite Minetest from scratch, that will be truly unique and game-chaning! :D If you have some time to make a game, then go ahead. The games based on MTG start to be boring. By games I mean the MT subgames btw... Because they were renamed to that, for some reason... And the only reason why are they...
by davidthecreator
Sun Mar 15, 2020 15:31
Forum: General Discussion
Topic: Do you prefer mods or games?
Replies: 5
Views: 459

Do you prefer mods or games?

If you could get something with truly unique and game-changing content, that would be really fun to play with... Would you prefer to have it as a mod or as a game? - if it's a mod, it would stay compatible with most other mods, but the content it would add, would be more limited. -if it's a game, it...
by davidthecreator
Fri Mar 13, 2020 17:00
Forum: WIP Mods
Topic: [mod]damage output particles (damage_number)[v0.2]
Replies: 17
Views: 945

Re: [mod]damage output particles (damage_number)[v0.1]

pampogokiraly wrote:I definitely have to try this out. Does it works with players?
no... only mobs for now...

might try to add player support later though.
by davidthecreator
Fri Mar 13, 2020 16:36
Forum: WIP Mods
Topic: [mod]damage output particles (damage_number)[v0.2]
Replies: 17
Views: 945

[mod]damage output particles (damage_number)[v0.2]

Haven't uploaded or updated any of my mods in a while... but here we go again! so basically... this mod makes an attacked mob spawn a particle, that displays the amount of damage the mob took... https://i.imgur.com/Q4NE1iX.png https://i.imgur.com/Qr9MgOS.png The particle should appear, whenever a mo...
by davidthecreator
Fri Jan 17, 2020 12:34
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216304

Re: Post your screenshots!

rubberduck wrote:sam got stuck in a toilet on top of a tree
Image
still the same toilet sam XD
Image
Sh*t happens...
by davidthecreator
Thu Dec 26, 2019 17:06
Forum: WIP Mods
Topic: [abandoned mod] Gutenberg [gutenberg]
Replies: 26
Views: 3328

Re: [abandoned mod] Gutenberg [gutenberg]

Nice... 420 pages...
by davidthecreator
Sat Dec 07, 2019 14:31
Forum: Mod Releases
Topic: [Mod] Mobs Gazer [0.1.2] [mobs_gazer]
Replies: 4
Views: 508

Re: [Mod] Mobs Gazer [0.1.0] [mobs_gazer]

*Laughs in pepper spray*