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- Tue Sep 20, 2022 12:36
- Forum: Mod Releases
- Topic: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]
- Replies: 76
- Views: 35206
- Fri May 27, 2022 06:20
- Forum: WIP Mods
- Topic: [Mod] Block painting (block_painting) [v0.3]
- Replies: 10
- Views: 2364
Re: [Mod] Block painting (block_painting) [v0.3]
Yeah, but that's the thing...
It would really limit the amount of paints that actually work on the node... So it could be kinda confusing and I'd have to decide which of all paints should be usable for that
It would really limit the amount of paints that actually work on the node... So it could be kinda confusing and I'd have to decide which of all paints should be usable for that
- Thu May 26, 2022 13:13
- Forum: WIP Mods
- Topic: [Mod] Block painting (block_painting) [v0.3]
- Replies: 10
- Views: 2364
Re: [Mod] Block painting (block_painting) [v0.3]
i know this is an older post, but i decided to try out the block painting mod and in its current state it does everything its stated to do, is a good mod. What im after is when i try to use it with another mod, say the moreblocks mod, im not saying that block painting or more blocks has a prob but,...
- Wed Mar 23, 2022 13:10
- Forum: General Discussion
- Topic: What is the most realistic mapgen?
- Replies: 4
- Views: 764
- Wed Mar 09, 2022 09:50
- Forum: General Discussion
- Topic: What iz more efficient Nodebox or B3D?
- Replies: 11
- Views: 1689
Re: What iz more efficient Nodebox or B3D?
Make a simple nodebox block, fill a huge area with it, see how it performs...
Then replace the nodebox with a simple model, check out that area again and see how they combare.
Then replace the nodebox with a simple model, check out that area again and see how they combare.
- Thu Feb 24, 2022 07:46
- Forum: WIP Mods
- Topic: [mod]evenmoreblocks[0.2] cool blocks for cool buildings!
- Replies: 7
- Views: 2337
Re: [mod]evenmoreblocks[0.2] cool blocks for cool buildings!
You got all those block mods, but you need even more blocks? if yes, you might be interested in this evenmoreblocks mod! it adds plenty of new, and mostly original blocks! http://i.imgur.com/GGW5OH3.png along with coloured cubes and cheeker blocks... http://i.imgur.com/uJN4nWJ.png and the blocks th...
- Mon Feb 21, 2022 17:44
- Forum: Modding Discussion
- Topic: Some problems with tiles for mesh nodes
- Replies: 4
- Views: 587
Re: Some problems with tiles for mesh nodes
For furniture nodes as simple as a table, I think nodeboxes might be better than models to begin with. Alternatively: change "object mode" to "edit mode" in the bottom >> make sure you select the whole object >> click on "mesh" >> "UV Unwrap" >> "smart uv...
- Fri Feb 18, 2022 21:05
- Forum: Problems
- Topic: Known Unknown node mod
- Replies: 3
- Views: 715
Re: Known Unknown node mod
I think punching them shows their full registration name, which includes mod name.
- Sat Feb 12, 2022 07:23
- Forum: General Discussion
- Topic: Mod programmer : how, where do you test your updates ?
- Replies: 17
- Views: 2379
Re: Mod programmer : how, where do you test your updates ?
Test your mod on the oldest version you expect it to work on and the latest and if it works on both, it probably will work on all versions in between
- Sat Feb 05, 2022 04:33
- Forum: General Discussion
- Topic: I hope and pray that...
- Replies: 20
- Views: 2668
Re: I hope and pray that...
Idk... As a person who barely ever installed games and instead, usually just started off with MTG to make my own desired "Mod sandwich" to play with, I kinda hope it stays there, easily accessible in MT engine forever...
- Mon Jan 31, 2022 11:53
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42737
- Thu Nov 18, 2021 09:44
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40257
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Sun Sep 05, 2021 01:40
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40257
- Sat Aug 21, 2021 08:25
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42737
Re: Debug coordinates will no longer be "free" after 5.4.0
I dont like this change. you are taking away features and putting them behind micro transactions . its morally incorrect Did you even read the thread lol? Or do you not know what the word microtransactions means? To clarify, there are no microtransactions whatsoever. The debug/coordinate informatio...
- Fri Aug 20, 2021 16:00
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
- Replies: 37
- Views: 9554
Re: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
equipaccesserror.png ok, yeah I definitely was using other mods that would react to the change in hp... Im using the game mesecraft https://notabug.org/MeseCraft/mesecraft you can see the mods that are in the game... in fact, I can see from the error that the error is from hudbars. IDK if you want ...
- Fri Aug 20, 2021 10:04
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
- Replies: 37
- Views: 9554
Re: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
also, I get an error... to replicate, place the mithril helmet in the helmet slot, close the formspec, open it again, and remove the helmet. The error has to do with changing the max hp The error does not happen to me... Can you show me the error screen, so I can have a better clue of what exactly ...
- Fri Aug 20, 2021 09:12
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42737
- Mon Aug 16, 2021 10:32
- Forum: Minetest-related projects
- Topic: Minetest Tools Visual Studio Code Extension [1.4.1]
- Replies: 25
- Views: 5508
Re: Minetest Tools Visual Studio Code Extension [1.4.1]
Wat?
~~me, a standard issue notepad user
~~me, a standard issue notepad user
- Mon Aug 16, 2021 07:06
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
- Replies: 37
- Views: 9554
Re: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
I have a feature request: an option in settingtypes to allow the armor to take damage and useful accessories to wear with use, along with a float multiplier for how fast it takes damage (wears). Also, I would like an option for accessories to be placed in bones if the bones mod is present. Also, If...
- Thu Jul 22, 2021 13:19
- Forum: Problems
- Topic: 3d_armor_ui: Mod loaded but unused.
- Replies: 2
- Views: 829
Re: 3d_armor_ui: Mod loaded but unused.
Not sure, but I think it just means that the mods that come with 3d_armor to support unified inventory and inventory plus mods were loaded, but you aren't using those inventory mods, so the mods that are there in 3d_armor modpack for supporting those inventory mods are unused.
- Thu Jul 22, 2021 04:51
- Forum: Mod Releases
- Topic: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]
- Replies: 26
- Views: 8858
Re: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]
Are you using CC BY-SA 3.0 license for the code? I would suggest switching to something else. CC BY-SA is fine for images & textures, but not a good license for code. TBH, I don't know or care much about how licenses work, and I'm kinda just using CC for the looks while I actually care about ho...
- Sat Jul 03, 2021 08:53
- Forum: Mod Releases
- Topic: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]
- Replies: 26
- Views: 8858
- Tue May 25, 2021 21:02
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40257
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Some crafting recipes need moreores
- Sun May 23, 2021 03:27
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
- Replies: 37
- Views: 9554
- Sat May 08, 2021 08:23
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40257
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
is it my idea or do the shots do damage only above a certain distance? when shooting at close range at another player the bullets seem to do no harm If you get too close, the bullet might just pass your target before it's start checking for collisions and hit something behind your target. And snipe...