Search found 399 matches

by davidthecreator
Thu Apr 08, 2021 19:09
Forum: Feature Discussion
Topic: New features and how you are using them
Replies: 7
Views: 372

Re: New features and how you are using them

5.3 entity collision stuff for better bullet collisions in my rangedweapons mod.
by davidthecreator
Sat Apr 03, 2021 20:57
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 69
Views: 11126

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

It might require Making a new ore mod specifically for MCL and/or adding alternative craftable crafting materials for ammo...

And checking which TNT mod is present and using it to handle explosions shouldn't be too difficult...

So I am considering adding MCL support.
by davidthecreator
Sat Apr 03, 2021 18:18
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 69
Views: 11126

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

AFCM wrote:
Sat Apr 03, 2021 17:23
@davidthecreator did you have a look at mcl2 explosion API? I would love to see your mod working with mcl2!
A little peak...

I'll look further into it when I feel like making a new update.
by davidthecreator
Sat Apr 03, 2021 07:21
Forum: WIP Mods
Topic: [Discarded Mod] testventure
Replies: 5
Views: 281

Re: [Discarded Mod] testventure

MHL wrote:
Fri Apr 02, 2021 23:27
Pretty nice mod, just have one question though, why is it under WTFPL instead of lets say CC0?
Whatever allows people to do whatever they want with the mod.
by davidthecreator
Fri Apr 02, 2021 18:18
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 69
Views: 11126

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

Bag0Cheese wrote:
Fri Apr 02, 2021 17:56
a thing that i have noticed, you can make custom textures for the mod, i tried this just to see what happened and it actually worked.
Pretty sure that works for any mod...
by davidthecreator
Fri Apr 02, 2021 10:48
Forum: General Discussion
Topic: A new name for Minetest
Replies: 45
Views: 751

Re: A new name for Minetest

OurTest
by davidthecreator
Thu Apr 01, 2021 16:30
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 69
Views: 11126

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

AFCM wrote:
Thu Apr 01, 2021 14:18
wow! amazing mod! Is adding player animations possible?
Tried adding nicer gun wielding... But currently, once you mess with player's bone positions, there's no way to return their original animations, so I will do that as soon as returning bone animations is implemented in MT
by davidthecreator
Thu Apr 01, 2021 16:27
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 69
Views: 11126

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

This is the best guns mod I've tried so far. Will you make it standalone so it does not require default and tnt mods? So we can use this mod with Mineclone 2 or other games, not just with Minetest game. Thank you! TNT is needed for explosions though... So I would either have to make my own and crap...
by davidthecreator
Tue Mar 30, 2021 12:14
Forum: General Discussion
Topic: Minetest for 3,69€ on microsoft.com
Replies: 9
Views: 334

Re: Minetest for 3,69€ on microsoft.com

They don't even give the latest version :v ...
by davidthecreator
Tue Mar 30, 2021 09:23
Forum: Servers
Topic: [Server] Xanadu
Replies: 3879
Views: 415997

Re: [Server] Xanadu

What about maple trees?
by davidthecreator
Mon Mar 29, 2021 10:45
Forum: General Discussion
Topic: my favorite build (with The Best MODS)
Replies: 11
Views: 339

Re: my favorite build (with The Best MODS)

DOOM_possum wrote:
Sun Mar 28, 2021 21:01
may the power of the crafting bench be with You always
We don't use that here.

Chad Sam can craft anything using his own bare hands 8).
by davidthecreator
Fri Mar 26, 2021 08:03
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 69
Views: 11126

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

Minigun is not registered in this version due to a mistake in the mod's code. (Will be fixed next update)
by davidthecreator
Wed Mar 24, 2021 19:16
Forum: Mod Releases
Topic: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]
Replies: 69
Views: 24246

Re: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]

Brinso wrote:
Wed Mar 24, 2021 17:38
there is a bug in init.lua for the ranged weapons in 'xtraores'
What bug exactly?
by davidthecreator
Fri Mar 19, 2021 20:38
Forum: Feature Discussion
Topic: Could an option to enable crosshair and buttons that would work as LMB/RMB be added to Android?
Replies: 0
Views: 171

Could an option to enable crosshair and buttons that would work as LMB/RMB be added to Android?

On Android, the only thing that you can do in MineTest efficiently enough is dig and build... But combat, item consuming and picking up is kind of difficult, as the only way to use LMB actions on Android, is by long-tapping... And double-tapping for RMB actions. So could an option to enable crosshai...
by davidthecreator
Thu Mar 18, 2021 21:52
Forum: Problems
Topic: Game is rendered upside down with undersampling enabled. (Android)
Replies: 0
Views: 123

Game is rendered upside down with undersampling enabled. (Android)

Not sure if this happens on PC (and I personally don't really care, as MineTest seems to run just fine even on an older PC... But it does lag on phones and I am willing to play more pixelated minetest instead of Minecraft bedrock edition on android if it lagged less... Having a way to add buttons to...
by davidthecreator
Thu Mar 18, 2021 21:25
Forum: Modding Discussion
Topic: Server Essentials?
Replies: 4
Views: 97

Re: Server Essentials?

Linuxdirk wrote:
Thu Mar 18, 2021 10:19
You'll absolutely need a protection mod like areas otherwise sooner or later your server's spawn will look like Minecraft's 2B2T. Everything else depends on what you want to do with your server.
2M2T the oldest anarchy server in MineTest
by davidthecreator
Thu Mar 18, 2021 11:26
Forum: WIP Mods
Topic: [Discarded Mod] testventure
Replies: 5
Views: 281

[Discarded Mod] testventure

A mod that I started working on back at MT v 0.4.XX days, but ended up discarding, due to learning to implement some of the features it has in better ways and starting a new and better project as a game and not a mod instead. (not yet posted and might not be any time soon, as it still needs a lot of...
by davidthecreator
Thu Mar 18, 2021 09:09
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
Replies: 25
Views: 1368

Re: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)

So I want to change this mod so that I can have different types of attacks, and the armor will respond differently to each. Like: Blunt, slash, penetrate, etc. Is that possible? What would I need to change/add? No idea for now... And for future, I don't have any better idea than just implementing s...
by davidthecreator
Mon Mar 15, 2021 14:48
Forum: General Discussion
Topic: Mintest: Great Engine, Horrible 'Branding'
Replies: 54
Views: 1747

Re: Mintest: Great Engine, Horrible 'Branding'

My personal goal is to make something similar to Terraria, but in MineTest and with a few extra features, such as leveling up for example. Guns, horrifying mobs & decorations and magic are absolutely essential for what I want to achieve. Even if I'll have to push it so far, the game ends up bei...
by davidthecreator
Mon Mar 15, 2021 11:27
Forum: General Discussion
Topic: Mintest: Great Engine, Horrible 'Branding'
Replies: 54
Views: 1747

Re: Mintest: Great Engine, Horrible 'Branding'

2) the game we make is suitable for children, and contains no explicit content in any way, and strives to offend as few people as possible. 3) no "magic" as such, though I do not mind "unexplained powers" I downloaded the whole engine, so I will use the whole engine. My personal...
by davidthecreator
Mon Mar 15, 2021 10:51
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 72
Views: 31473

Re: [Mod] Airship [airship]

How exactly I create a flying ship? Sometimes I can get a message on the console "ACTION[Server]: singleplayer activates flyingmachine:controller" but I don't know what I'm doing to activate it. Also no matter what I do nothing happens on the game, I made a small 'U' shaped 3 block long s...
by davidthecreator
Sun Mar 14, 2021 19:07
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 69
Views: 11126

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

Lone_Wolf wrote:
Sun Mar 14, 2021 18:09
Could you update your ContentDB page? https://content.minetest.net/packages/d ... edweapons/
Done.
by davidthecreator
Sun Mar 14, 2021 08:14
Forum: Problems
Topic: Player's feet below ground level
Replies: 5
Views: 146

Re: Player's feet below ground level

Maybe you still got the old 3D armor model on a newer version of MineTest... As minetest had some changes to how player's model is positioned a while ago... But maybe it still could be the problem...

Try downloading a newer version of 3D armor.
by davidthecreator
Wed Mar 10, 2021 17:33
Forum: General Discussion
Topic: Mintest: Great Engine, Horrible 'Branding'
Replies: 54
Views: 1747

Re: Mintest: Great Engine, Horrible 'Branding'

Krock wrote:
Wed Mar 10, 2021 17:20

Yes there are a few issues but if Minetest were so bad as you say, why are there over 1 million unique IPs (≃ users) per month?
Nice...

Wish the forums were a bit more alive as well tho...