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Morechest is updated to the latest version.
by Daraku
Tue Jan 24, 2012 19:24
 
Forum: WIP Mods
Topic: Mod update status (0.4.dev-20120122-1)
Replies: 31
Views: 6205

V1.2

Locked chests are fixed, working with 0.4.dev-20120122-1 version

https://github.com/downloads/Daraku/morechests/Daraku-morechests-v1.2.zip
by Daraku
Tue Jan 24, 2012 19:14
 
Forum: WIP Mods
Topic: [MOD]Morechests
Replies: 24
Views: 9543

Daraku wrote:How to add an inventories to the node?
Previously I was add it with "inventory_set_list" function, but now it removed :(

This functionality is critical to my mods, and also for my next mods too.


I'm figured it out, here is a code line:
Code: Select all
meta:get_inventory():set_size("0", slots_count)
by Daraku
Tue Jan 24, 2012 19:00
 
Forum: WIP Mods
Topic: Mod update status (0.4.dev-20120122-1)
Replies: 31
Views: 6205

How to add an inventories to the node?
Previously I was add it with "inventory_set_list" function, but now it removed :(

This functionality is critical to my mods, and also for my next mods too.
by Daraku
Tue Jan 24, 2012 18:07
 
Forum: WIP Mods
Topic: Mod update status (0.4.dev-20120122-1)
Replies: 31
Views: 6205

redcrab wrote:Does this issue is recurrent ?.. (always, all new build is removed after some time ...)


Yes.
by Daraku
Sat Jan 14, 2012 18:21
 
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 104348

http://i44.tinypic.com/bg6at3.png I've noticied a strange behavior on the server, things geting "undone", in this pic I have filled this sand hole with smooth stone not one but three times and it always disapear and get to the original "sand hole" state. It gets filled then disapear after some minu...
by Daraku
Sat Jan 14, 2012 07:55
 
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 104348

it's look like there are a bug that allow to be invisible on the server, and R33DII used it for greefing
by Daraku
Fri Jan 13, 2012 19:52
 
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 104348

I'm was grifed, on a server in that time was me, Tom and R33DII
by Daraku
Fri Jan 13, 2012 19:50
 
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 104348

by Daraku
Sun Jan 08, 2012 09:46
 
Forum: WIP Mods
Topic: [MOD]Morechests
Replies: 24
Views: 9543

Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy. I'll see what I...
by Daraku
Fri Jan 06, 2012 05:12
 
Forum: Texture Packs
Topic: [32x32] Cisoun's Texture Pack 10
Replies: 117
Views: 60266

You just need to implement your chests using the "generic" metadata rather than any of the hardcoded metadatas. See experimental:luafurnace. Also note that the metadata stuff is subject to change in the future, more or less. Because it sucks. The problem is with the locked chests. As i'm see it now...
by Daraku
Thu Jan 05, 2012 11:25
 
Forum: WIP Mods
Topic: [MOD]Morechests
Replies: 24
Views: 9543

Then it just a set of different servers, not a multiple worlds. If I'm can't bring all my stuff from one server to another it has no point.

What experience this feature will add to the game?
by Daraku
Wed Jan 04, 2012 16:31
 
Forum: Partly official engine development
Topic: Multiple Worlds
Replies: 23
Views: 4323

neko259 wrote:Then he will tell the server about his inventory and others.


Em... this is opensource client, I'm can easily y create a mod that will always tell server that I'm has 8x4x99 blocks of mese in my inventory ;)
by Daraku
Wed Jan 04, 2012 16:15
 
Forum: Partly official engine development
Topic: Multiple Worlds
Replies: 23
Views: 4323

Yes. Currenty I don't know, what to do with password (player has to enter his password for the server he's entering). Not neccesary. Main server can provide a client with some sort of a session key, that client will present to a new server, and then new server will chek validity of that key on a ne...
by Daraku
Wed Jan 04, 2012 13:01
 
Forum: Partly official engine development
Topic: Multiple Worlds
Replies: 23
Views: 4323

2neko259: So basicly you suggesting next test case: 1. User connect to the main server 2. Then go to the some kind of portal 3. Server send cmd to client to redirect to anouther server 4. Client disconecting from current setver and start conection to anouther server 5. Client say to new server that ...
by Daraku
Wed Jan 04, 2012 12:30
 
Forum: Partly official engine development
Topic: Multiple Worlds
Replies: 23
Views: 4323

Yes.
I'm working on path for minetest to fix this.

Chests implementation in minetest is hardcoded :( As soon as I will have a better understanding how locked chests works, I will contact Celeron to discuss the issue.
by Daraku
Wed Jan 04, 2012 12:23
 
Forum: WIP Mods
Topic: [MOD]Morechests
Replies: 24
Views: 9543

minetest has an world height as 64000 (+-32000). if every world will have an 1000 blocks height, it-is 64 worlds in one server.
Just need a mod for that :)
by Daraku
Tue Jan 03, 2012 20:48
 
Forum: Partly official engine development
Topic: Multiple Worlds
Replies: 23
Views: 4323

xyz wrote: So, lua just loads all pictures from external folder and creates many nodes.


This can be added as "feature", that can be configured from server config.
And keep in mind that a lot of nodes will create overhead on player login.
by Daraku
Tue Jan 03, 2012 13:37
 
Forum: WIP Mods
Topic: .
Replies: 67
Views: 11601

This is my today build on redcrab server:

Twin Cobble/Obsidian MEGA generator:
Image

Lava sword:
Image

Obsidian road (>400 blocks long)
Image
by Daraku
Mon Jan 02, 2012 18:16
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9150
Views: 1069273

[Mod] MoreFurnaces

New furnaces models! For now 2 furnaces was added: iron and mese. Iron furnace has 4 (2x2) input slot for smelting items and 9 (3x3) output slot for smelted items. Only one item can be smelted at one "tick". If input slot has not smelting item whole furnace will stop operating. If there are no space...
by Daraku
Sun Jan 01, 2012 14:25
 
Forum: Old Mods
Topic: [Mod] MoreFurnaces
Replies: 9
Views: 4903

Note: v1.1 - has a major bug (inventory is limited to the default 8x4 for all chests), so don't use it.

Stable version: https://github.com/downloads/Daraku/morechests/Daraku-morechests-v1.0.zip
by Daraku
Sun Jan 01, 2012 09:37
 
Forum: WIP Mods
Topic: [MOD]Morechests
Replies: 24
Views: 9543

Check water implementation in default/init.lua: minetest.register_node("default:water_flowing", { drawtype = "flowingliquid", tile_images = {"default_water.png"}, alpha = WATER_ALPHA, inventory_image = minetest.inventorycube("default_water.png"), paramtype = "light", walkable = false, pointable = fa...
by Daraku
Sun Jan 01, 2012 07:13
 
Forum: WIP Mods
Topic: need help with a mod
Replies: 18
Views: 3010

rinoux wrote:私はもうあまりこのフォーラムを理解する

Google translate will help you :)

Google translate:
Google翻訳は、お手伝いをします ^.^
by Daraku
Thu Dec 29, 2011 18:32
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 57326

То была неправильная кукуруза :)

Minetest is not reallife simulator, so corn can grow whatever it likes :)
by Daraku
Thu Dec 29, 2011 11:22
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 57326

Melkor wrote:You know, here we are really 'hunger' of tutorials :D


Just look at the other mods code, it's a best tutorials that you can have.
by Daraku
Wed Dec 28, 2011 07:09
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 501673
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