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Re: IOS create Mesh error

sfan5 wrote:Irrlicht on iOS probably doesn't support transparency well.
Are you using GL ES 1.0 or 2.0?

I am using GL ES 2.0.
GL ES 2.0 probaly support transparency well
by hyd998877
Thu Oct 16, 2014 01:23
 
Forum: Problems
Topic: IOS create Mesh error
Replies: 2
Views: 298

IOS create Mesh error

https://mediacru.sh/-WNYGVxtzl7B.png left is ios display, right is windows display the code is: ITextureSource *tsrc = createTextureSource(m_device); scene::IMesh *wield_mesh = createExtrudedMesh( tsrc->getTexture("wieldhand.png"), m_device->getVideoDriver(), v3f(1.0,1.0,2.5) * v3f(40.0, ...
by hyd998877
Wed Oct 15, 2014 10:17
 
Forum: Problems
Topic: IOS create Mesh error
Replies: 2
Views: 298

Re: build on ios problems

sfan5 wrote:Try uploading your screenshots to a site such as https://mediacru.sh

Now I have uploading the screenshots
by hyd998877
Thu Oct 09, 2014 12:36
 
Forum: Problems
Topic: build on ios problems
Replies: 4
Views: 462

Re: build on ios problems

Krock wrote:Hello,
Are the build here not working for you?
If so, you won't need to compile it self.

thank you Krock, i am build on ios but not osx
by hyd998877
Thu Oct 09, 2014 08:56
 
Forum: Problems
Topic: build on ios problems
Replies: 4
Views: 462

build on ios problems

i test build minetest on ios, use newest irrlicht ogles2. Successfully compiled, modify some settings as android, now annotated in the for loop:client.step(dtime) With the PC display is not consistent someone help me, sorry, my bad English ios display https://mediacru.sh/XsEkhV0UBhmr.jpg windows pc ...
by hyd998877
Thu Oct 09, 2014 07:42
 
Forum: Problems
Topic: build on ios problems
Replies: 4
Views: 462

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