Search found 17 matches

by Sunfirel
Sun Sep 28, 2014 08:27
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 428
Views: 145810

Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

I discovered some more bugs: -I was wearing armor,then quit to menu and came back to game, and armor bar disappeared. -When putting on my armor, i receive errors like that: could not load image mithril_shield.png, and same for dummy image. Same happens when I quit to menu with armor on, come back to...
by Sunfirel
Fri Sep 26, 2014 14:05
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 428
Views: 145810

Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

I think that LOTT definitely needs new mobs. I suggest wolves for angmar and misty mountains, eagles (flyable?) for misty mountains, and dragons for iron hills. Also, what about a super rare valinor biome, with glowing trees and valar mobs? And when we have special chests, special furnaces should be...
by Sunfirel
Thu Sep 25, 2014 18:07
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 428
Views: 145810

Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

Thanks for the explaination. Also, when riding a horse, it looks awful when in 3rd person view. Character is like inside the horse.
by Sunfirel
Mon Sep 22, 2014 18:20
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 531175

Re: [Mod] Technic [0.4.10] [technic]

Very nice mod, but chest inventory textures dont work.
I found a BUG:
In 0.4.10 official 64bit I receive errors about them and see weird colorful boxes when opening chests.
by Sunfirel
Mon Sep 22, 2014 18:17
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.46] [farming]
Replies: 509
Views: 198833

Re: [Mod] Farming Redo [1.09] [farming]

Awesome! This should replace the default one.
by Sunfirel
Mon Sep 22, 2014 18:16
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 30971

Re: [Mod] Airship [airship]

This is nice, but why isn't there a crafting recipe? It should be very useful in creative.
by Sunfirel
Mon Sep 22, 2014 18:15
Forum: Mod Releases
Topic: [Mod] Walking Light [0.6] [walking_light]
Replies: 41
Views: 30214

Re: [Mod] Walking Light [0.6] [walking_light]

Nice, but a bit laggy.
by Sunfirel
Mon Sep 22, 2014 18:15
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 137212

Re: [Mod] Better HUD (and hunger) [1.3.3] [hud]

Good mod. Could u possibly add kpgmobs and jkmod? They are good mods and should be compatible too.
by Sunfirel
Mon Sep 22, 2014 18:13
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 989
Views: 387065

Re: [Modpack] Home Decor [git] [homedecor_modpack]

This is awesome, because has so much stuff. On 0.4.10 works perfectly.
by Sunfirel
Mon Sep 22, 2014 18:12
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 428
Views: 145810

Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

New update is amazing, but why you removed gondorian, elven and other armor? It was nice.
I found BUGS:
-special chests in castles turn into normal when destroyed,
-Unknown Items spawn in generated chests.
Also beds are bugged. I highly recommend using BlockMen's version of beds.
by Sunfirel
Mon Sep 22, 2014 18:07
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1885
Views: 554604

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

This mod is awesome, but I seen a bug. When chest is pushed by sticky movestone, it can't be opened and behaves like normal block. Tried in 0.4.9 and 0.4.10 and still the same.
by Sunfirel
Wed Aug 27, 2014 13:27
Forum: Game Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 97577

Re: [Game] Dwarves [dwarves] [github]

It looks interesting, but tried it on 0.4.10 and received error about weather. Removed weather and it finally worked. It looks it's not compatible with MT 0.4.10. Hundreds of error messages about air replacing or something like, floating grass, darkage mod stuff is unbreakable even in creative. Also...
by Sunfirel
Wed Aug 27, 2014 13:21
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 428
Views: 145810

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

In my opinion, this is amazing. Farming, trees, armor, biomes, weapons - all these are awesome. Anyway, I want to give some feedback: - It needs more mobs, especially animals. - Rohan warriors should be able to ride horses, and Uruk - hai to ride wolves. - Add NPCs also in castles, and make them att...
by Sunfirel
Wed Aug 27, 2014 13:08
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 81
Views: 50991

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

Very good mod. I suggest making bag visible, like 3darmor is.
by Sunfirel
Wed Aug 27, 2014 13:07
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 18606

Re: [Mod] Beds (complete rewrite) [1.1] [beds]

Finally a bed that works fine! Please make it dyeable, like PilzAdam ones.
by Sunfirel
Wed Aug 27, 2014 13:05
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 654498

Re: [Modpack] Animals Modpack [2.4]

In my opinion, this is the best mobs mod to Minetest. There are so many mobs, traders and other cool stuff. Anyway, there should be an infinite spawn egg or something similar to quickly spawn many mobs in creative. Also, the textures are not as good as kpgmobs or simplemobs ones.
by Sunfirel
Wed Aug 27, 2014 13:01
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 67843

Re: [Mod] Beds [beds]

Interesting, but EXTREMELY buggy. Usually when I go to bed, I fall under it, sometimes I fall through floor to basement and I'm stuck here, and sometimes I spawn in a wall when getting out of bed. Also I slept couple times and now in the evening message 'good night' appears and time resets to mornin...