Search found 17 matches
- Sun Sep 28, 2014 08:27
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 428
- Views: 145810
Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]
I discovered some more bugs: -I was wearing armor,then quit to menu and came back to game, and armor bar disappeared. -When putting on my armor, i receive errors like that: could not load image mithril_shield.png, and same for dummy image. Same happens when I quit to menu with armor on, come back to...
- Fri Sep 26, 2014 14:05
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 428
- Views: 145810
Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]
I think that LOTT definitely needs new mobs. I suggest wolves for angmar and misty mountains, eagles (flyable?) for misty mountains, and dragons for iron hills. Also, what about a super rare valinor biome, with glowing trees and valar mobs? And when we have special chests, special furnaces should be...
- Thu Sep 25, 2014 18:07
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 428
- Views: 145810
Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]
Thanks for the explaination. Also, when riding a horse, it looks awful when in 3rd person view. Character is like inside the horse.
- Mon Sep 22, 2014 18:20
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1556
- Views: 531175
Re: [Mod] Technic [0.4.10] [technic]
Very nice mod, but chest inventory textures dont work.
I found a BUG:
In 0.4.10 official 64bit I receive errors about them and see weird colorful boxes when opening chests.
I found a BUG:
In 0.4.10 official 64bit I receive errors about them and see weird colorful boxes when opening chests.
- Mon Sep 22, 2014 18:17
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.46] [farming]
- Replies: 509
- Views: 198833
Re: [Mod] Farming Redo [1.09] [farming]
Awesome! This should replace the default one.
- Mon Sep 22, 2014 18:16
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 66
- Views: 30971
Re: [Mod] Airship [airship]
This is nice, but why isn't there a crafting recipe? It should be very useful in creative.
- Mon Sep 22, 2014 18:15
- Forum: Mod Releases
- Topic: [Mod] Walking Light [0.6] [walking_light]
- Replies: 41
- Views: 30214
Re: [Mod] Walking Light [0.6] [walking_light]
Nice, but a bit laggy.
- Mon Sep 22, 2014 18:15
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 137212
Re: [Mod] Better HUD (and hunger) [1.3.3] [hud]
Good mod. Could u possibly add kpgmobs and jkmod? They are good mods and should be compatible too.
- Mon Sep 22, 2014 18:13
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 989
- Views: 387065
Re: [Modpack] Home Decor [git] [homedecor_modpack]
This is awesome, because has so much stuff. On 0.4.10 works perfectly.
- Mon Sep 22, 2014 18:12
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 428
- Views: 145810
Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]
New update is amazing, but why you removed gondorian, elven and other armor? It was nice.
I found BUGS:
-special chests in castles turn into normal when destroyed,
-Unknown Items spawn in generated chests.
Also beds are bugged. I highly recommend using BlockMen's version of beds.
I found BUGS:
-special chests in castles turn into normal when destroyed,
-Unknown Items spawn in generated chests.
Also beds are bugged. I highly recommend using BlockMen's version of beds.
- Mon Sep 22, 2014 18:07
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1885
- Views: 554604
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
This mod is awesome, but I seen a bug. When chest is pushed by sticky movestone, it can't be opened and behaves like normal block. Tried in 0.4.9 and 0.4.10 and still the same.
- Wed Aug 27, 2014 13:27
- Forum: Game Releases
- Topic: [Game] Dwarves [dwarves] [github]
- Replies: 224
- Views: 97577
Re: [Game] Dwarves [dwarves] [github]
It looks interesting, but tried it on 0.4.10 and received error about weather. Removed weather and it finally worked. It looks it's not compatible with MT 0.4.10. Hundreds of error messages about air replacing or something like, floating grass, darkage mod stuff is unbreakable even in creative. Also...
- Wed Aug 27, 2014 13:21
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 428
- Views: 145810
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
In my opinion, this is amazing. Farming, trees, armor, biomes, weapons - all these are awesome. Anyway, I want to give some feedback: - It needs more mobs, especially animals. - Rohan warriors should be able to ride horses, and Uruk - hai to ride wolves. - Add NPCs also in castles, and make them att...
- Wed Aug 27, 2014 13:08
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 50991
Re: [Mod] Bags [bags] Attach bags to your inventory to incre
Very good mod. I suggest making bag visible, like 3darmor is.
- Wed Aug 27, 2014 13:07
- Forum: Mod Releases
- Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
- Replies: 41
- Views: 18606
Re: [Mod] Beds (complete rewrite) [1.1] [beds]
Finally a bed that works fine! Please make it dyeable, like PilzAdam ones.
- Wed Aug 27, 2014 13:05
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 654498
Re: [Modpack] Animals Modpack [2.4]
In my opinion, this is the best mobs mod to Minetest. There are so many mobs, traders and other cool stuff. Anyway, there should be an infinite spawn egg or something similar to quickly spawn many mobs in creative. Also, the textures are not as good as kpgmobs or simplemobs ones.
- Wed Aug 27, 2014 13:01
- Forum: Mod Releases
- Topic: [Mod] Beds [beds]
- Replies: 92
- Views: 67843
Re: [Mod] Beds [beds]
Interesting, but EXTREMELY buggy. Usually when I go to bed, I fall under it, sometimes I fall through floor to basement and I'm stuck here, and sometimes I spawn in a wall when getting out of bed. Also I slept couple times and now in the evening message 'good night' appears and time resets to mornin...