Search found 49 matches

by MTDad
Sun Sep 27, 2015 05:24
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13156

Re: [Modpack] [farming_plusplus][1.04] farming_plus fork

While I'd say that "non-maintained" feels a tad extreme, I have to admit I lack time and desire to work on this mod at present. Were that not the case I still have to admit I have no clue how to integrate such a feature, sorry. I hopeto get back to it soon, I know there have been changes t...
by MTDad
Tue Dec 02, 2014 23:08
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

Jordach: Yes, I looked at BFD's mapgen, studying it and Ethereal's was how I learned to use the biome API :) Actually, I do see the same things in BFD, it just doesn't stand out and look bad as there aren't open fields of jungle grass between the trees, which just looks wrong to me. Maybe I'm just p...
by MTDad
Tue Dec 02, 2014 04:44
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36169

Re: [Android] Builds for ARM, x86 and MIPS

Seems to work well on; Nabi 2: 4x1.3Ghz, GeForce, 1GB, 1024x600 but needs inventory_image_hack = true and RCA Apollo 8: 4x1.4Ghz, Mali-400, 1GB, 720x480 when logging into a mostly vanilla server, but they crash when entering our family server, I may have to trim some mods, or hopefully its just one ...
by MTDad
Mon Dec 01, 2014 23:19
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

Well you are the man for the job, as i found myself wishing the biome API behaved more like Paragenv7 while I was working with it, ie, more consistent and predictable. For lack of a better term its just too "fiddly". Incremental parameter value changes yield no visible changes over a wide ...
by MTDad
Sat Nov 29, 2014 13:47
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

I wish you luck Paramat, I never got the biome system to give me results I was satisfied with in Simplev7, but you are both smarter than me and have a better understanding of its inner workings. I had wondered if perlin noise would give better results than fill ratio, so I find it interesting that y...
by MTDad
Fri Nov 28, 2014 16:37
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13156

Re: [Modpack] [farming_plusplus][1.04] farming_plus fork

I found this minor error today: 00:16:13: ERROR[ServerThread]: Assignment to undeclared global "node" inside a function at ...ek/.minetest/mods/farming_plusplus/farming_plus/init.lua:81. Another glitch that I noticed is that wheat won't grow on farming sand, even though all of the other c...
by MTDad
Sun Nov 16, 2014 21:29
Forum: WIP Mods
Topic: villages [WIP]
Replies: 127
Views: 39623

Re: villages [WIP]

Sokomine, any suggestions on where to get MM2? I've had no luck locating it. My kids love mg_villages btw, daughter spent an hour just pilfering chests. Can't wait for actual villagers.
by MTDad
Sun Nov 16, 2014 21:20
Forum: WIP Mods
Topic: [Mod] Simple V7 [1.0] [simplev7]
Replies: 15
Views: 3289

Re: [Mod] Simple V7 [1.0] [simplev7]

I'm glad you found a solution Krock, because I have no clue what's going on there.
by MTDad
Sun Nov 16, 2014 21:17
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 158
Views: 130535

Re: [Game] Voxelgarden [git]

Casimir, maybe you caught it yourself by now, but I noticed on your current github version the "place_on" for your conifers was "default:dirt_with_grass" which would prevent them from being set to the map. I changed the registrations for them in biomes.lua as follows on my local ...
by MTDad
Thu Nov 13, 2014 03:09
Forum: WIP Mods
Topic: [Mod] Simple V7 [1.0] [simplev7]
Replies: 15
Views: 3289

Re: [Mod] Simple V7 [1.0] [simplev7]

Bad news: Something went wrong here. Seems to be due to either mapgenv5 or the mod simplev7. Looks like the mapgen had a hiccup. Just as Krock explained, I don't see how Simple V7 could cause this, but who knows. I never saw any missing chunks while checking out v5 over the last couple weeks with e...
by MTDad
Mon Nov 10, 2014 20:24
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13156

Re: [Modpack] [farming_plusplus][1.04] farming_plus fork

Just caught a big blunder on my part, dwarf fruit trees couldn't be removed. Just pushed the fix, sorry about that. Along for the ride on that push was compatibility for Paramat's Paragenv7 and Watershed mapgens. Farming++ plants and trees will spawn and grow in all "green ground" biomes. ...
by MTDad
Mon Nov 10, 2014 06:01
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13156

Re: [Modpack] [farming_plusplus][1.04] farming_plus fork

Interesting idea Nathan, but I think I'll pass on it. Seems like something more suited for a mail order mod or the like, now there's an idea.
by MTDad
Mon Nov 10, 2014 05:56
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9923
Views: 1305117

Re: Post your screenshots!

The villagers doomed themselves when they decided antiquity would not stop progress.

Image
by MTDad
Sat Nov 08, 2014 04:56
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13156

Re: [Modpack] [farming_plusplus][1.04] farming_plus fork

Ok new version (1.04) pushed. The great thing about this version is I've de-kluged it, the benefit of which is that everything spawns fully developed at mapgen. There is a negative though, IF you are updating from an older version of farming_plusplus, make sure any corn you care about is past the ol...
by MTDad
Thu Nov 06, 2014 05:32
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13156

Re: [Modpack] [farming_plusplus][1.03] farming_plus fork

Thanks for the praise for this mod, Inocudom and philipbenr, I'm not sure its deserved, but I'll take it. Sorry you don't like the small trees, philipbenr, but them being small was rather my idea with them. I did look at applying a bit of visual scale to them, turns out though that doesn't work on t...
by MTDad
Sat Nov 01, 2014 19:46
Forum: WIP Mods
Topic: [Mod] Simple V7 [1.0] [simplev7]
Replies: 15
Views: 3289

Re: [Mod] Simple V7 [1.0] [simplev7]

Just pushed some changes to github. There was no papyrus! Duh! Now there should be papyrus patches on beaches, and beaches have greater variety as to sandline, which I like. Some biomes received a little tweaking.
by MTDad
Fri Oct 31, 2014 20:31
Forum: WIP Mods
Topic: [Mod] Simple V7 [1.0] [simplev7]
Replies: 15
Views: 3289

Re: [Mod] Simple V7 [1.0][simplev7]

Sokomine,
Thanks! I looked at the probabilities thing, but couldn't comprehend how to actually use it.
Not really any special point to using v7, except to get different looking terrain. This mod will also work with Paramat's Mapgen v5 branch to put dirt on the stone.
by MTDad
Fri Oct 31, 2014 20:05
Forum: WIP Mods
Topic: [Mod] Simple V7 [1.0] [simplev7]
Replies: 15
Views: 3289

[Mod] Simple V7 [1.0] [simplev7]

Simple V7 for Minetest Game on Mapgen v7 by MTDad v. 1.0 License: WTFPL Depends: Default (Minetest Game) Minetest Version: Should work from 0.4.8 to 0.4.10 This mod simply creates biomes somewhat like that found in Minetest Game on Mapgen v6, but On Mapgen v7. The purpose of this was to cater to th...
by MTDad
Fri Oct 31, 2014 15:45
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

...For some reason grasses, cacti and flowers appear although not registered as decorations, something to fix. I've been working on a mod using the v7 biome registrations (basically like what you're using there) and I figured out where those grasses, cacti and flowers are coming from. Minetest_Game...
by MTDad
Sat Oct 25, 2014 05:41
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

The Majesty and Wonder That is MGv5

Image

And yes I'm afraid to report that even after your fix to the engine, and me adding in the new lines to Paragenv7, I'm still seeing lava. When it does no harm like this its very neat to see.
by MTDad
Mon Oct 20, 2014 17:23
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

Great Work Paramat! It does seem a bit different, but still very nice. Just one thing though, saw this happen twice so far.

Image

Good fun to watch the forest burn down.
by MTDad
Sun Oct 19, 2014 22:04
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

I'm stuck ... new noise is in, it runs but is all very low very smooth hills, and the cave threshold isn't acting as expected. When you said you were going to change it to the v7 3d code, the first thing that popped into my head was "nonono, not if it'll make it look like v7", but I admit...
by MTDad
Fri Oct 17, 2014 17:54
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

Maybe you forgot to switch to the mgv5 branch ? => git checkout -b mgv5 Thank You! Not forgot, didn't know, I'm a noob. Got it compiled now and just spent some time flying around some maps. I see what you guys mean, much more interesting maps, saw some great fjords. Some of it gets a bit surreal, b...
by MTDad
Thu Oct 16, 2014 13:18
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 9550

Re: Restore mapgen v5 ?

I tried, but I must have botched it somewhere as I have no v5 option. Cloned your repo, cmake, make yada yada, and got vanilla minetest. hmmm guess I'll try again.
by MTDad
Wed Oct 15, 2014 21:52
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 650728

Re: [Modpack] Animals Modpack [2.4]

Anybody out there that knows how/is willing to fix the textures in the mobf_animals addon modpack for this mod? https://github.com/Sokomine/mobf_animals I really like the extra animals, but detest how it spams my log with irrlicht errors. If somebody can do that I'm fairly certain I can fork the rep...