Glad to see all the positive responses to this! Enjoy it!
I don't have any opinion on whether or not it should be default. That's the realm of the core devs.
Search found 71 matches
- Mon Jul 18, 2016 01:10
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
- Mon Jun 20, 2016 20:24
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Merged, thanks a ton Bas080!
- Fri Jun 17, 2016 14:49
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Oops, I've been in Node.js-land too long. Forgot that creates a global function.
On the bright side, that will make exposing the id very simple.
On the bright side, that will make exposing the id very simple.
- Wed Jun 15, 2016 22:25
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Yeppers. :)srifqi wrote:Nice simple small mod! Just a function call and an image. :D
- Wed Jun 15, 2016 12:46
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Okay, I'll look into exposing the id.
- Tue Jun 14, 2016 18:42
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
I think it's one of the big factors that made MT feel so plastic compared to MC.ExeterDad wrote:That really gives a nice effect.
I may be wrong though. It's very hard to determine what causes subconscious feelings. ;)
- Tue Jun 14, 2016 18:40
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
It is returned from add_hudazekill_DIABLO wrote:yes but how to get the id of the hud_element?
Or is your question how to get it from my mod?
I'd have to expose it in some way.
- Tue Jun 14, 2016 16:32
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
If I understand your question correctly azekill_DIABLO, you're looking for player:hud_remove(id).
https://github.com/minetest/minetest/bl ... .txt#L2710
https://github.com/minetest/minetest/bl ... .txt#L2710
- Tue Jun 14, 2016 12:58
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
Yep. Took me about five minutes, and most of it was remembering how to write Lua. :3
- Tue Jun 14, 2016 02:44
- Forum: Mod Releases
- Topic: [deleted]
- Replies: 33
- Views: 8707
[deleted]
[deleted]
- Sun Jun 14, 2015 22:57
- Forum: News
- Topic: Forum is now hosted by celeron55 (report issues here)
- Replies: 177
- Views: 113288
Re: Forum is now hosted by celeron55 (report issues here)
If you wanna go super-hippie and forward-looking, try NodeBB. x]
- Tue Jun 02, 2015 09:27
- Forum: WIP Games
- Topic: [Game] UFO Race
- Replies: 56
- Views: 15060
Re: [Game] UFO Race
@Nathan.S: Neverball?Nathan.S wrote:[offtopic]when I first saw this I thought of a marble/golf game for linux, which the name escapes me at the moment[/offtopic]
This looks AMAZING.
@Kenney: Awesome work as usual! I look forward to playing it.
- Mon May 25, 2015 21:44
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054466
Re: Post your screenshots!
Mebbe... But those Asians are sure looking sick.twoelk wrote:well
caucasians aren't "white"
and
africans aren't "black"
so abstract simplified colorcodes are not allowed when refering to people?
x]
- Mon May 25, 2015 21:43
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 62889
Re: Voxus (WIP)
Looks great Kenny! Clever use of Zoxel for trees. In fact, it would be an interesting idea (I was thinking of this awhile ago,) to write a Zoxel->Meshnode exporter. Just wondering though, why are their multiple shades of colors in the tree in Zoxel? Also, why do you use flash for your importer/expor...
- Sat May 23, 2015 22:14
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054466
Re: Post your screenshots!
Asians aren't yellow damnit! They're more like slightly darker Caucasians.
- Mon May 18, 2015 23:29
- Forum: General Discussion
- Topic: minetest.net mockup using Bootstrap
- Replies: 18
- Views: 3409
Re: minetest.net mockup using Bootstrap
Alright, no biggie then.
I actually was not aware of the sass port, I ought to get back into responsive websites.
I actually was not aware of the sass port, I ought to get back into responsive websites.
- Sun May 17, 2015 22:53
- Forum: General Discussion
- Topic: minetest.net mockup using Bootstrap
- Replies: 18
- Views: 3409
Re: minetest.net mockup using Bootstrap
At first glance it looks clean, but somehow devoid of life. The navbar also looks rather bootstrappy. Since you're using SCSS, why not use Foundation ? It's generally better for responsiveness and themeing. (And has a larger set of widgets to boot.) Otherwise looks nice, I definitely prefer it over ...
- Sat Mar 28, 2015 13:05
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054466
- Mon Mar 23, 2015 00:05
- Forum: Feature Discussion
- Topic: [Idea] Minetest Package Manager
- Replies: 6
- Views: 1466
Re: [Idea] Minetest Package Manager
I'm a fan of this idea, but simply because I love npm. :P
- Sat Feb 28, 2015 13:49
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 223511
Re: What's Minetest still missing over Minecraft?
GommeHD.net has 15.000 Okay it's not one computer. http://i.imgur.com/dpf1Bzr.png ... 15000 people online at once on a Minecraft server? That's... wow. Minetest will sadly never have that I imagine :/ That said, I'm pretty surprised Minecraft can possibly handle such a thing. Not only because it's ...
- Mon Feb 23, 2015 11:06
- Forum: Servers
- Topic: [Server] VanessaE's Survival Server [5.4.0]
- Replies: 663
- Views: 133476
Re: VanessaE's Survival Server [git]
M'lady, It has come to my attention that on this, the 23 day of Febuary in the year of two ought fifteen, that your survival server may equally suit my temperment. I am thus requesting the right to strike out in this bold world under the name of EdShudBInBed, as in your more free form world. With g...
- Sun Feb 22, 2015 12:58
- Forum: Partly official engine development
- Topic: another use of VAEs - voxel subdivision with variable LOD
- Replies: 8
- Views: 3799
Re: another use of VAEs - voxel subdivision with variable LO
I know this is a bit of a bump, but I figured I might mention something here. I've wanted this sort of thing in a voxel engine for ages, but have not really seen it anywhere. I chose to go for a different approach to "voxels" in my JavaScript library for the WebGL engine Babylon.JS, aimed ...
- Sat Feb 07, 2015 22:55
- Forum: General Discussion
- Topic: RFC: Changes in organization
- Replies: 15
- Views: 3913
Re: RFC: Changes in organization
Minor itch: s/originator/author.
- Thu Jan 29, 2015 11:31
- Forum: Partly official engine development
- Topic: mailing list
- Replies: 7
- Views: 2219
Re: mailing list
So expect another shitty release, more dispute / developer exodus about very pointless issues, no movement whatsoever in some of the oldest bugs we might as well call features at this point, no direction to ever release with a different subgame than the good old mt_game apart from some vague plan. ...
- Tue Jan 27, 2015 01:48
- Forum: Mod Releases
- Topic: [Mod] Sedimentology [sedimentology]
- Replies: 36
- Views: 13970
Re: [Mod] Sedimentology [sedimentology-mt]
I'm going to add support for non-default nodes, and already added a few mod-specific nodes in the git version: moretrees, mg, moreores, mesecons, to name just a few. These mods add things like "grass with leaves" and should now also properly degrade and displace just like the default dirt...