Search found 12 matches
- Tue May 08, 2018 23:59
- Forum: Mod Releases
- Topic: [Mod] Bright nights [bright_night]
- Replies: 7
- Views: 5391
[Mod] Bright nights [bright_night]
A simple script which watches the day/night cycle and guarantees a minimum visible sunlight level to all players on the server, without affecting gameplay at all. By default, the minimum sunlight level is 4. Caves will still be darker. You will finally be able to see what you're doing outside at mid...
- Wed Feb 21, 2018 22:54
- Forum: Feature Discussion
- Topic: Sun & Moon size
- Replies: 2
- Views: 593
Sun & Moon size
Hum. So, I've noticed that Minecraft sun and moon images actually have a big translucent halo around them. But if you try to do the same in Minetest, as part of a texture pack or something (utilizing the often neglected sun.png and moon.png engine images), they end up just looking extra tiny in the ...
- Wed Feb 21, 2018 13:21
- Forum: Client-side modding
- Topic: [Clientmod] Where is that? [wit]
- Replies: 7
- Views: 3054
Re: [Clientmod] Where is that? [wit]
Silly mod. What you need instead is just point and click system with display of distance and coordinates. It's absolutely silly, but I love it. All it does is find the intersection of your facing directions, and that works for literally everything. You can use it to find the position of a structure...
- Sat Feb 17, 2018 05:02
- Forum: Feature Discussion
- Topic: Entity manipulation in clientside modding.
- Replies: 3
- Views: 934
Re: Entity manipulation in clientside modding.
Absolutely wonderful, sorry for my wall of text then. ^^;
- Fri Feb 16, 2018 04:10
- Forum: Client-side modding
- Topic: [(Client)Mod] Client Side Protection [csm_protection]
- Replies: 14
- Views: 4296
Re: [(Client)Mod] Client Side Protection [csm_protection]
Personally, I'd like to see this functionality built into the server code. I couldn't agree more. Protected blocks have no reason to even be crack-able clientside, the server simply never attempts to actually communicate where protection areas exist until a block is broken, and minetest_game doesn'...
- Fri Feb 16, 2018 03:08
- Forum: Feature Discussion
- Topic: Entity manipulation in clientside modding.
- Replies: 3
- Views: 934
Entity manipulation in clientside modding.
I'm proposing an argument for the addition of entity manipulation to clientside modding. If there was any discussion on this subject internally or previously, I have not seen any part of it, so forgive me having to make the assumption that this is not already in development and isn't planned to be, ...
- Fri Feb 16, 2018 02:17
- Forum: Feature Discussion
- Topic: Proposal to improve Minetest’s horrible controls
- Replies: 104
- Views: 26770
Re: Proposal to improve Minetest’s horrible controls
I need to keep a hotbar slot empty at all times so I can go to it when I just want to punch or take things without risking accidentally eating something or "using" tools / blocks for digging things they weren't intended to. (Which just looks weird regardless of lacking any tangible gamepla...
- Fri Feb 16, 2018 02:01
- Forum: Feature Discussion
- Topic: Do you like the crafting grid?
- Replies: 39
- Views: 8645
Re: Do you like the crafting grid?
I utterly detest the crafting grid in general. Aside from the obvious completely oblique shaped crafting recipes you were originally intended to blindly guess at until something makes sense, there is also the other matter of how much material is required being entirely dependant on the aesthetic whi...
- Tue Sep 08, 2015 04:32
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129239
Re: [Game]/[World] Tutorial [1.8.0]
Collected 11 diamonds, 2 wagon wheels, and all the ladders. My map is now a mess of sequence-breaking cobblestone staircases and that one wooden background room with nothing in it is full of holes.
- Wed Sep 24, 2014 13:48
- Forum: WIP Mods
- Topic: [Mod] Full Grief Prevention [early alpha][autoprotect]
- Replies: 4
- Views: 2158
- Mon Sep 22, 2014 13:29
- Forum: WIP Mods
- Topic: [Mod] Full Grief Prevention [early alpha][autoprotect]
- Replies: 4
- Views: 2158
[Mod] Full Grief Prevention [early alpha][autoprotect]
Releasing this now since I'm getting bored and likely to wander off. If anyone wants to finish it, contribute more external mod fixes or whatever, go ahead and do it. I don't really know how to use this newfangled github thing properly, so let me know if you need anything. I'm still here watching, e...
- Sun Sep 07, 2014 15:17
- Forum: Problems
- Topic: Bubbles 0.4.10 (Graphical error)
- Replies: 1
- Views: 454
Bubbles 0.4.10 (Graphical error)
Upon dying from fall damage while underwater and choosing to reborn (thereby leaving the water and returning to spawn point), the HUD continues to show how many oxygen bubbles were left when you died, even though you actually have full oxygen now. This minor graphical error will persist until you en...