Search found 30 matches

by AgentNagel42
Fri Dec 04, 2015 14:39
Forum: Feature Discussion
Topic: Map Layering feature...
Replies: 18
Views: 2110

Re: Map Layering feature...

+1 Fixerol
by AgentNagel42
Thu Oct 01, 2015 14:42
Forum: General Discussion
Topic: Your Favourite Animals and Mobs Mods/Modpacks!
Replies: 20
Views: 1707

Re: Your Favourite Animals and Mobs Mods/Modpacks!

Mobs redo with all the submods!
by AgentNagel42
Tue Sep 29, 2015 20:06
Forum: Feature Discussion
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 2977

Re: Official Ancient Ruins Biome?

:P
by AgentNagel42
Tue Sep 29, 2015 19:31
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 76614

Re: [Game] Pixture

ooh look a turtle it's so cute! wait why is it flashing? 'explodes', 'dies' :P

+1 on the weather, rain looks really nice but the particles stay on the ground for a little bit so its looks like
needles falling from the sky. lol :P
by AgentNagel42
Tue Sep 29, 2015 14:48
Forum: Feature Discussion
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 2977

Re: Official Ancient Ruins Biome?

can someone make a script that randomly generates a single schematic instead of an entire village, but maybe partway buried so parts don't awkwardly stick out of the ground in sloped areas? thanks!
by AgentNagel42
Tue Sep 29, 2015 14:39
Forum: Feature Discussion
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 2977

Re: Official Ancient Ruins Biome?

ooh nice thanks! I'm gunna keep working on more schematics for larger ruins (maybe a massive castle)
by AgentNagel42
Tue Sep 29, 2015 14:35
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 42477

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

Hey I could retexture my beacons mod to make it MCish for this if you want
by AgentNagel42
Tue Sep 29, 2015 13:41
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 5687

Re: 0.5.0

Yes inventory lag is a large problem for me too, also here are some other things I came up with -Menu option to change window size/resolution -built in craftguide -Entity Lighting (give us fireflies! :P) -Official Portal/Dimension API -Ability to have an option in Minetest.conf to disable fly/noclip...
by AgentNagel42
Mon Sep 28, 2015 14:01
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 5687

Re: 0.5.0

-custom shaders ability -less intensive on CPU and more dependent on RAM -include an official Community made subgame with more depth than minetest_game -customizable menu, ability to have a looping audio file, and ability to add an .mp4 that can play behind the menu as a third option along with the ...
by AgentNagel42
Thu Sep 24, 2015 14:42
Forum: Feature Discussion
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 2977

Re: Official Ancient Ruins Biome?

Hey I threw together some nice schematics, let me know what you think!
by AgentNagel42
Wed Sep 23, 2015 19:59
Forum: Minetest-related projects
Topic: Minetest Launcher
Replies: 6
Views: 1941

Re: Minetest Launcher

I actually played around in VB.net with this concept. Including upgrading to latest version, a mod manager that includes a browser module and the ability to downgrade to past versions, a very good idea and I fully support it!
by AgentNagel42
Wed Sep 23, 2015 19:54
Forum: Feature Discussion
Topic: Eye candy effects
Replies: 71
Views: 11724

Re: Eye candy effects

gotta say this is pretty darn cool I vote for a build that could include all these!
(of course you could disable different ones to tailor it for your PC)
by AgentNagel42
Wed Sep 23, 2015 19:36
Forum: Feature Discussion
Topic: Official Ancient Ruins Biome?
Replies: 20
Views: 2977

Official Ancient Ruins Biome?

Hey Everyone, for several months now I have been experimenting with with an ancient ruins and underground complex mod, But I honestly haven't really gotten anywhere. I was curious if we could make a modification to the map gen for the kind of things you see in MC, however far larger and grander, Lik...
by AgentNagel42
Wed Sep 23, 2015 01:44
Forum: Mod Releases
Topic: [Mod] Pie [0.7][pie]
Replies: 27
Views: 7292

Re: [Mod] Pie [0.2][pie]

Hey you should make a cake that looks like the one from portal! Its a lie! :P
by AgentNagel42
Fri Sep 04, 2015 23:18
Forum: General Discussion
Topic: Minetest on Rasbpberry Pi
Replies: 65
Views: 20188

Re: Minetest on Rasbpberry Pi

This seems promising, if we could build it and somehow solve the "slowing over time" somehow. It would take some optimising, I'm gunna try and get in touch with one of the devs over at the pi forum and see if we can get some help
by AgentNagel42
Fri Sep 04, 2015 12:19
Forum: General Discussion
Topic: Minetest on Rasbpberry Pi
Replies: 65
Views: 20188

Re: Minetest on Rasbpberry Pi

Lol I could only afford for my pi as my pc up until a couple months ago, I used my friends computer for minetest. lol.
by AgentNagel42
Sat Jul 11, 2015 13:28
Forum: General Discussion
Topic: Menu Customization?
Replies: 0
Views: 252

Menu Customization?

Hey I am kind of a noob to non-mod parts of minetest so gimme a little slack if I end up asking stupid questions. Is there any way to add custom menu music? or a way the scene rendered behind the menu UI? thanks! (Im in a contest with a friend right now :P )
by AgentNagel42
Fri Jun 26, 2015 23:18
Forum: General Discussion
Topic: Ooops. I actually did it.
Replies: 3
Views: 555

Re: Ooops. I actually did it.

Agreed, The cavegen algorithms in Minecraft are garbage too
by AgentNagel42
Sun Jun 14, 2015 16:56
Forum: General Discussion
Topic: Minetest on Rasbpberry Pi
Replies: 65
Views: 20188

Re: Minetest on Rasbpberry Pi

Sorry to resurrect this "Minetest on Pi" thing, but the Raspberry Pi 2 has been released with 1g RAM, A quad core running at 900mhz and a 656mhz video processor, could we port it to the RPI 2?
by AgentNagel42
Mon May 04, 2015 20:59
Forum: Mod Releases
Topic: [Mod] Simple Beacons [1.1] [beacon]
Replies: 18
Views: 6633

Re: [Mod] Simple Beacons [1.1] [beacon]

Version 1.1 has been released with some extra little things added and some code revision suggested by Morn76! Enjoy!
by AgentNagel42
Mon May 04, 2015 17:34
Forum: Mod Releases
Topic: [Mod] Simple Beacons [1.1] [beacon]
Replies: 18
Views: 6633

Re: [Mod] Simple Beacons [1.0] [beacon]

I am not all that good with Lua, I often tend to just copy code from other mods. This code is awesome! thanks this will probably be in the next update
by AgentNagel42
Sun May 03, 2015 22:43
Forum: Mod Releases
Topic: [Mod] Simple Beacons [1.1] [beacon]
Replies: 18
Views: 6633

[Mod] Simple Beacons [1.1] [beacon]

Introducing Beacons in Minetest! This Mod adds 4 different colored beacons to Minetest -Red -Green -Violet -Blue Mod dependencies: none License: WTFPL Download Beacons v1.1 https://drive.google.com/open?id=0B0hWVTX88TGHRXVJMU02dzl1c2s&authuser=0 Older versions: v1.0: https://drive.google.com/ope...
by AgentNagel42
Thu Mar 19, 2015 17:22
Forum: General Discussion
Topic: Gaining our own identity, as a gaming experience.
Replies: 66
Views: 9163

Re: Gaining our own identity, as a gaming experience.

I agree that we should definitely branch our own identity. We need a good reason for people to play Minetest instead of just summing it up to MC for slow computers. The fact that we run on slow computers is our greatest strong point, but it definitely should not be our only one. Sure the Minetest mo...
by AgentNagel42
Thu Nov 20, 2014 02:54
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 305
Views: 121310

Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

Hey so since i first started playing minetest i have been using this mod, and btw i consider it one of the "necessary" mods for the full minetest experience. :) great work guys! personally amathystium is not my type of music as it makes me kind of creeped out really. but i was thinking of ...
by AgentNagel42
Thu Oct 09, 2014 13:20
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 342
Views: 46920

Re: Wishes for Minetest 0.4.11 (or 0.5)

how about a scriptable menu rendering. so you could change the moving clouds to whatever enyone wants. i know everybody loves those clouds but i think that they should be changable. also i think there should be support for music in the menu.