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that is really cool :) +10 i didn't like the way minecrafts brewing worked..but you should make that into a real brewing thing..like have a plant like brewing node..and have a special brewing table for it..and it the brewing stand is on the brewing table it makes normal/clean potions..other wise if...
by Tsumiman
Tue Jan 03, 2012 22:47
 
Forum: Old Mods
Topic: [Mod] Potions [0.1]
Replies: 13
Views: 11899

[Mod] Potions [0.1]

Hello! This is a quite simple mod, which adds potion-brewing into minetest. Mechanics: To craft a potion, you need to brew it in combiner: http://ompldr.org/tYzFrYw In upper slots you should put ingridients (albedo, rubedo or nigredo), in lower - base for potion (any of potions) After some time, pot...
by Tsumiman
Tue Jan 03, 2012 22:34
 
Forum: Old Mods
Topic: [Mod] Potions [0.1]
Replies: 13
Views: 11899

Line 81, obj:getpos().y==self.object:getpos().y is checked two times. Seems quite strange. Maybe is should be z-coordinate check in third line?
by Tsumiman
Sun Jan 01, 2012 21:51
 
Forum: Old Mods
Topic: [Mod] Throwing [0.13] [throwing]
Replies: 93
Views: 54655

It's 75% the best possible realization "possible realization" means realization without changing C++ code, that's quite obviously. If minetest.env:add_entity() behavior would be changed, then there will be better realization. Also, I should admit, that asking if somebody is an idiot only shows that...
by Tsumiman
Sun Jan 01, 2012 21:05
 
Forum: Old Mods
Topic: [Mod] Throwing [0.13] [throwing]
Replies: 93
Views: 54655

So you just mistaken in suggestion about code-quality? And how does code-quality associated with calling sombody an idiot? And, it's really looks like good realisation, without modification of actual C++ code. Who I call an idiot? Are you idiot? Вот из-за таких мудрецов как ты, русских и считают уп...
by Tsumiman
Sun Jan 01, 2012 20:43
 
Forum: Old Mods
Topic: [Mod] Throwing [0.13] [throwing]
Replies: 93
Views: 54655

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