Search found 38 matches

by mgl
Sun May 21, 2017 16:26
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

Palige wrote:Le problème provenait de mon opérateur, et est maintenant réparé :-)
Je n'ai accès à rien moi: pas de serveur, de ssh, de hall of shame ou de carte du monde.
by mgl
Sat May 20, 2017 09:08
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

Le serveur a des difficultés à être en ligne ces temps-ci.
by mgl
Sun May 14, 2017 07:26
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

Aucune idée si la carte est intacte. Mt-Satellite la montre intacte mais normalement on a une sauvegarde de la veille de toute manière. Mynetest redémarre tout seul tous les jours et il a booté piraté. Je ne crois pas que ça serve à quelque chose de le redémarrer à la main. EDIT: le pirate avait raj...
by mgl
Sun May 14, 2017 06:51
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

Souci ce matin : pas moyen de me connecter. Le message d'erreur indique que j'utilise un client non officiel, alors que je n'en ai pas changé (0.4.15 dev). Sur d'autres serveurs, je passe. Idem Grossam Même problème avec Axinite après une heure de jeu et un tas de phénomènes bizarres : tp aléatoire...
by mgl
Mon Oct 24, 2016 21:24
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

AAAAAA l'aaaaaaaaaaaaiiiiiiiiiiddddddddeeeeee !!!!!!!!! J'ai fait une bêtise ? J'ai juste utilisé worldedit avec la commande /replace wood air pour aider yann, et... le serveur c'est éteind, et il ne se rallume pas :/ S'il te plaît Upsilon, répare le serveur !! Je suis désolé, je ne recommencerai p...
by mgl
Wed Aug 24, 2016 11:45
Forum: Mod Releases
Topic: [Mod] markers - gui for areas mod [0.2][markers]
Replies: 38
Views: 24939

Re: [Mod] markers - gui for areas mod [0.2][markers]

I've seen the markers being used for grief : a player left a trail of them on his path to nowhere and it seems another one used them like unbreakable cobble in PvP to prevent the escape of his prey. You can craft tens of them easily and other players can't destroy them for a long time. You have to u...
by mgl
Sun May 22, 2016 12:14
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

Le serveur a crashé et ne se relance pas. Le bot Mynetest non plus. Le serveur répond au ping.
by mgl
Sun May 22, 2016 07:04
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

Ça ne fonctionne toujours pas. Le serveur refuse les connexions et les ping, MT Satellite ne répond pas. Même cas de figure qu'hier, où le bot Mynestest était présent sur IRC (mais pas le supybot), le serveur tournait, on voyait le temps qui s'écoulait dans le jeu mais impossible de se connecter.
by mgl
Sat May 21, 2016 10:10
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 41291

Re: Mynetest (Serveur survie Français/Anglais)

Il y a comme une absence du serveur et de l'IRC en ce moment...
by mgl
Sat May 21, 2016 10:06
Forum: Français
Topic: Problème de mods
Replies: 5
Views: 1455

Re: Problème de mods

nonobou 31 wrote:dans quels dosier on mets les mods
"mods". Plus d'infos sur le wiki français: http://wiki.minetest.net/Installing_Mods/fr
by mgl
Wed May 04, 2016 07:18
Forum: General Discussion
Topic: Goodbye !
Replies: 31
Views: 5121

Re: Goodbye !

So many people have to leave Minetest to be happy. For sure it's a healthy project... Go on.

Good luck jp.
by mgl
Thu Jul 02, 2015 20:29
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 314
Views: 111923

Re: [Game] Adventuretest [Alpha]

Sokomine wrote:Please also tell me where the typo is so that I can correct it.
Self-employed people (i.e everyone ?) say: "I work for myshelf"

I also noticed that the "quit" button on the "/moblist" command overlaps much of the title line of the formspec, even in fullscreen.
by mgl
Fri Jun 26, 2015 19:36
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 314
Views: 111923

Re: [Game] Adventuretest [Alpha]

If mobf_trader is installed, the peaceful villagers will now become traders and offer a variety of products. Tests are welcome. There are some minor things like girls who have male names, a typo on self-employed npcs but your mod works very well with Adventuretest. The interface is very intuitive. ...
by mgl
Wed Jun 10, 2015 21:38
Forum: Mod Releases
Topic: [Mod] Snow and wool for stairs etc [moresnow]
Replies: 21
Views: 10817

Re: [Mod] Snow and wool for stairs etc [moresnow]

Diamond knight wrote:when the snow mod is enabled the snow wont cover stuff, plz fix
From what I remember, snow and moresnow overwrite the same nodes and moresnow should prevail. Adding a soft dependency to snow in moresnow's 'depends.txt' (= add the line "snow?") should solve this.
by mgl
Sat Jun 06, 2015 17:45
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353634

Re: [Mod] More Blocks [moreblocks]

I got a very confusing error about the functions core.item_place_node() and core.add_node() from the minetest file 'builtin/game/item.lua' while trying to place your updated saw. It was because the subgame I used didn't have the default.gui* constants (and textures, especially the file 'gui_formbg.p...
by mgl
Tue Dec 30, 2014 08:10
Forum: Problems
Topic: Unable to configure mods for worlds
Replies: 7
Views: 1405

Re: Unable to configure mods for worlds

Aren't you supposed to do a "$ make install" at the end (see rubenwardy's post) when you compile with "RUN_IN_PLACE = 0" ? cmake could mess the build process as well because it's very gifted at compiling with old cached settings rather than the ones you specified on the command l...
by mgl
Sun Dec 28, 2014 23:24
Forum: Problems
Topic: Unable to configure mods for worlds
Replies: 7
Views: 1405

Re: Unable to configure mods for worlds

The same thing happened to me recently after an update from the github repository, in an earlier commit than the one you quoted. I had to manually edit the file 'world.mt' in the 'worlds/<your_world_name>' folder to enable/disable mods. Everything went back to normal later, probably after another up...
by mgl
Tue Dec 02, 2014 17:08
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 161854

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Submitted a pull request on GitHub to add support for Ferns (of plantlife_modpack), Mobs Redo and update Farming Redo.
by mgl
Mon Dec 01, 2014 19:43
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.48] [farming]
Replies: 643
Views: 286078

Re: [Mod] Farming Redo [1.10] [farming]

TenPlus1 wrote:on farming redo and mobs redo forum threads you will find the hunger.lua values for all items within the mods...
I read some, but I thought they were outdated and confusing. Your bread is worth 4 hearts without Hud but 6 food with. The carrots 3 and 4...
by mgl
Mon Dec 01, 2014 17:14
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.48] [farming]
Replies: 643
Views: 286078

Re: [Mod] Farming Redo [1.10] [farming]

I wanted to add the food from the new blueberry plant to BlockMen's Better Hud mod but noticed that some of the already existing hunger values don't match between Farming Redo and Hud. Bread and carrot at least. So I'm asking for them instead (from the "hunger.lua" file of Hud on Xanadu fo...
by mgl
Sun Nov 09, 2014 15:25
Forum: Français
Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
Replies: 93
Views: 23468

Re: [Serveur Français] FR – MinetestForFun (Survival – PvP)

Gael de Sailly wrote:J'ai du mal à me connecter.
Idem (Le_Docteur) sous Linux.

EDIT: C'est normal d'après Mg et les joueurs actuels, le serveur est congelé et personne n'y a accès. Eux-mêmes sont condamnés à mort dans le jeu :'(
by mgl
Thu Nov 06, 2014 17:12
Forum: Mod Releases
Topic: [Mod] Colored Woods [20140617] [coloredwood]
Replies: 49
Views: 27457

Re: [Mod] Colored Woods [20140617] [coloredwood]

I should put "group:stick" in those fence recipes. Since the fences are colored, the base wood is then irrelevant. Then you may also consider adding the colored sticks to the group "group:stick", or it would be confusing to be able to craft colored fences from dye and any stick ...
by mgl
Tue Nov 04, 2014 17:18
Forum: Mod Releases
Topic: [Mod] Colored Woods [20140617] [coloredwood]
Replies: 49
Views: 27457

Re: [Mod] Colored Woods [20140617] [coloredwood]

Thanks Vanessa. There's an unused variable at the beginning of the file 'stick.lua': neutral_block. It's set to be "default:stick" and never used. I think it's better to keep the "default:stick" as they are, without an alias. It makes the recipes more readable. believe every dye ...
by mgl
Mon Nov 03, 2014 17:45
Forum: Mod Releases
Topic: [Mod] Colored Woods [20140617] [coloredwood]
Replies: 49
Views: 27457

Re: [Mod] Colored Woods [20140617] [coloredwood]

I noticed two typos in the dark colors s50 (I don't understand what I'm talking about) while playing with this mod: - the dark color s50 dye makes the same wood (craft: {default:wood, default:wood, dye}) as the simply dark dye. - You can't craft sticks from the dark color s50 wood (fences are good o...
by mgl
Thu Oct 30, 2014 12:40
Forum: Français
Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
Replies: 93
Views: 23468

Re: [Serveur Français] FR – MinetestForFun (Survival – PvP)

* Le_Docteur rêve du mod Colored Woods et d'une cabine téléphonique en bois bleu...