Je n'ai accès à rien moi: pas de serveur, de ssh, de hall of shame ou de carte du monde.Palige wrote:Le problème provenait de mon opérateur, et est maintenant réparé :-)
Search found 38 matches
- Sun May 21, 2017 16:26
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
- Sat May 20, 2017 09:08
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
Le serveur a des difficultés à être en ligne ces temps-ci.
- Sun May 14, 2017 07:26
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
Aucune idée si la carte est intacte. Mt-Satellite la montre intacte mais normalement on a une sauvegarde de la veille de toute manière. Mynetest redémarre tout seul tous les jours et il a booté piraté. Je ne crois pas que ça serve à quelque chose de le redémarrer à la main. EDIT: le pirate avait raj...
- Sun May 14, 2017 06:51
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
Souci ce matin : pas moyen de me connecter. Le message d'erreur indique que j'utilise un client non officiel, alors que je n'en ai pas changé (0.4.15 dev). Sur d'autres serveurs, je passe. Idem Grossam Même problème avec Axinite après une heure de jeu et un tas de phénomènes bizarres : tp aléatoire...
- Mon Oct 24, 2016 21:24
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
AAAAAA l'aaaaaaaaaaaaiiiiiiiiiiddddddddeeeeee !!!!!!!!! J'ai fait une bêtise ? J'ai juste utilisé worldedit avec la commande /replace wood air pour aider yann, et... le serveur c'est éteind, et il ne se rallume pas :/ S'il te plaît Upsilon, répare le serveur !! Je suis désolé, je ne recommencerai p...
- Wed Aug 24, 2016 11:45
- Forum: Mod Releases
- Topic: [Mod] markers - gui for areas mod [0.2][markers]
- Replies: 38
- Views: 24954
Re: [Mod] markers - gui for areas mod [0.2][markers]
I've seen the markers being used for grief : a player left a trail of them on his path to nowhere and it seems another one used them like unbreakable cobble in PvP to prevent the escape of his prey. You can craft tens of them easily and other players can't destroy them for a long time. You have to u...
- Sun May 22, 2016 12:14
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
Le serveur a crashé et ne se relance pas. Le bot Mynetest non plus. Le serveur répond au ping.
- Sun May 22, 2016 07:04
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
Ça ne fonctionne toujours pas. Le serveur refuse les connexions et les ping, MT Satellite ne répond pas. Même cas de figure qu'hier, où le bot Mynestest était présent sur IRC (mais pas le supybot), le serveur tournait, on voyait le temps qui s'écoulait dans le jeu mais impossible de se connecter.
- Sat May 21, 2016 10:10
- Forum: Français
- Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
- Replies: 158
- Views: 41568
Re: Mynetest (Serveur survie Français/Anglais)
Il y a comme une absence du serveur et de l'IRC en ce moment...
- Sat May 21, 2016 10:06
- Forum: Français
- Topic: Problème de mods
- Replies: 5
- Views: 1456
Re: Problème de mods
"mods". Plus d'infos sur le wiki français: http://wiki.minetest.net/Installing_Mods/frnonobou 31 wrote:dans quels dosier on mets les mods
- Wed May 04, 2016 07:18
- Forum: General Discussion
- Topic: Goodbye !
- Replies: 31
- Views: 5124
Re: Goodbye !
So many people have to leave Minetest to be happy. For sure it's a healthy project... Go on.
Good luck jp.
Good luck jp.
- Thu Jul 02, 2015 20:29
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111997
Re: [Game] Adventuretest [Alpha]
Self-employed people (i.e everyone ?) say: "I work for myshelf"Sokomine wrote:Please also tell me where the typo is so that I can correct it.
I also noticed that the "quit" button on the "/moblist" command overlaps much of the title line of the formspec, even in fullscreen.
- Fri Jun 26, 2015 19:36
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111997
Re: [Game] Adventuretest [Alpha]
If mobf_trader is installed, the peaceful villagers will now become traders and offer a variety of products. Tests are welcome. There are some minor things like girls who have male names, a typo on self-employed npcs but your mod works very well with Adventuretest. The interface is very intuitive. ...
- Wed Jun 10, 2015 21:38
- Forum: Mod Releases
- Topic: [Mod] Snow and wool for stairs etc [moresnow]
- Replies: 21
- Views: 10824
Re: [Mod] Snow and wool for stairs etc [moresnow]
From what I remember, snow and moresnow overwrite the same nodes and moresnow should prevail. Adding a soft dependency to snow in moresnow's 'depends.txt' (= add the line "snow?") should solve this.Diamond knight wrote:when the snow mod is enabled the snow wont cover stuff, plz fix
- Sat Jun 06, 2015 17:45
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 354040
Re: [Mod] More Blocks [moreblocks]
I got a very confusing error about the functions core.item_place_node() and core.add_node() from the minetest file 'builtin/game/item.lua' while trying to place your updated saw. It was because the subgame I used didn't have the default.gui* constants (and textures, especially the file 'gui_formbg.p...
- Tue Dec 30, 2014 08:10
- Forum: Problems
- Topic: Unable to configure mods for worlds
- Replies: 7
- Views: 1405
Re: Unable to configure mods for worlds
Aren't you supposed to do a "$ make install" at the end (see rubenwardy's post) when you compile with "RUN_IN_PLACE = 0" ? cmake could mess the build process as well because it's very gifted at compiling with old cached settings rather than the ones you specified on the command l...
- Sun Dec 28, 2014 23:24
- Forum: Problems
- Topic: Unable to configure mods for worlds
- Replies: 7
- Views: 1405
Re: Unable to configure mods for worlds
The same thing happened to me recently after an update from the github repository, in an earlier commit than the one you quoted. I had to manually edit the file 'world.mt' in the 'worlds/<your_world_name>' folder to enable/disable mods. Everything went back to normal later, probably after another up...
- Tue Dec 02, 2014 17:08
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 162020
Re: [Mod] Better HUD (and hunger) [1.4] [hud]
Submitted a pull request on GitHub to add support for Ferns (of plantlife_modpack), Mobs Redo and update Farming Redo.
- Mon Dec 01, 2014 19:43
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286776
Re: [Mod] Farming Redo [1.10] [farming]
I read some, but I thought they were outdated and confusing. Your bread is worth 4 hearts without Hud but 6 food with. The carrots 3 and 4...TenPlus1 wrote:on farming redo and mobs redo forum threads you will find the hunger.lua values for all items within the mods...
- Mon Dec 01, 2014 17:14
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286776
Re: [Mod] Farming Redo [1.10] [farming]
I wanted to add the food from the new blueberry plant to BlockMen's Better Hud mod but noticed that some of the already existing hunger values don't match between Farming Redo and Hud. Bread and carrot at least. So I'm asking for them instead (from the "hunger.lua" file of Hud on Xanadu fo...
- Sun Nov 09, 2014 15:25
- Forum: Français
- Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
- Replies: 93
- Views: 23496
Re: [Serveur Français] FR – MinetestForFun (Survival – PvP)
Idem (Le_Docteur) sous Linux.Gael de Sailly wrote:J'ai du mal à me connecter.
EDIT: C'est normal d'après Mg et les joueurs actuels, le serveur est congelé et personne n'y a accès. Eux-mêmes sont condamnés à mort dans le jeu :'(
- Thu Nov 06, 2014 17:12
- Forum: Mod Releases
- Topic: [Mod] Colored Woods [20140617] [coloredwood]
- Replies: 49
- Views: 27477
Re: [Mod] Colored Woods [20140617] [coloredwood]
I should put "group:stick" in those fence recipes. Since the fences are colored, the base wood is then irrelevant. Then you may also consider adding the colored sticks to the group "group:stick", or it would be confusing to be able to craft colored fences from dye and any stick ...
- Tue Nov 04, 2014 17:18
- Forum: Mod Releases
- Topic: [Mod] Colored Woods [20140617] [coloredwood]
- Replies: 49
- Views: 27477
Re: [Mod] Colored Woods [20140617] [coloredwood]
Thanks Vanessa. There's an unused variable at the beginning of the file 'stick.lua': neutral_block. It's set to be "default:stick" and never used. I think it's better to keep the "default:stick" as they are, without an alias. It makes the recipes more readable. believe every dye ...
- Mon Nov 03, 2014 17:45
- Forum: Mod Releases
- Topic: [Mod] Colored Woods [20140617] [coloredwood]
- Replies: 49
- Views: 27477
Re: [Mod] Colored Woods [20140617] [coloredwood]
I noticed two typos in the dark colors s50 (I don't understand what I'm talking about) while playing with this mod: - the dark color s50 dye makes the same wood (craft: {default:wood, default:wood, dye}) as the simply dark dye. - You can't craft sticks from the dark color s50 wood (fences are good o...
- Thu Oct 30, 2014 12:40
- Forum: Français
- Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
- Replies: 93
- Views: 23496
Re: [Serveur Français] FR – MinetestForFun (Survival – PvP)
* Le_Docteur rêve du mod Colored Woods et d'une cabine téléphonique en bois bleu...