Search found 65 matches

by KzoneDD
Fri Sep 10, 2021 12:02
Forum: WIP Mods
Topic: [WIP][MOD] Black Sails (Or, why is the rum gone?)
Replies: 11
Views: 3579

Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

Hi folks, sorry I wasn't around... lots of life stuff happening. :) Very awesome TumeniNodes ran with the mod, please do so with my full blessing. :)
by KzoneDD
Fri Jul 21, 2017 23:49
Forum: Modding Discussion
Topic: Blocks, slopes (circular saw) and colors (Colormachine)
Replies: 2
Views: 723

Re: Blocks, slopes (circular saw) and colors (Colormachine)

Sorry for the late reply:

Thanks! That did it for the circular saw.
by KzoneDD
Wed Jul 12, 2017 22:47
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572559

Re: Post your modding questions here

Hi all, Trying to figure out how to keep a node's texture the same regardless of rotation. I'm working on something that has top, bottom and middle parts, so I'd like to use only one registered node for top and bottom, but keep the textures direction the same so they keep matching... any ideas? Tex...
by KzoneDD
Wed Jul 12, 2017 22:06
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572559

Re: Post your modding questions here

Hi ExeterDad, Thanks. :) No, I have pillars, with a bottom tapered end, a top tapered end and a straight middle end. Now, if you have, say, a wood texture, that's striped. I'd like the stripes to keep running in the direction of the pillar (top to bottom) and connect. If you look at the default wood...
by KzoneDD
Wed Jul 12, 2017 21:29
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572559

Re: Post your modding questions here

Hi all,

Trying to figure out how to keep a node's texture the same regardless of rotation. I'm working on something that has top, bottom and middle parts, so I'd like to use only one registered node for top and bottom, but keep the textures direction the same so they keep matching... any ideas?
by KzoneDD
Mon Jul 10, 2017 23:22
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572559

Re: Post your modding questions here

So, just thinking out loud here; iterating over registered nodes, but only use the ones from mods that you've listed in depends... now, how to get the list of depends...
by KzoneDD
Mon Jul 10, 2017 23:14
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572559

Re: Post your modding questions here

Yeah, I hadn't thought of that... Thanks all. But seems to me, adding a list of depends is a lot less work still than registering each node when you add a mod... Is mod loading truly random? I'd have guessed it wold go by some order...
by KzoneDD
Mon Jul 10, 2017 21:22
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572559

Re: Post your modding questions here

Is there a reason no one seems to register new oddly shaped nodes by iterating over already registered nodes?

If no, how would one go about that? I delved into loads of documentation, but I think my severely limited programming expertise is showing...
by KzoneDD
Sat Jul 08, 2017 12:49
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 92445

Re: [Mod] Protector Redo [2.2] [protector]

It was. Then tried 30, still crashes. Then tried 16... no crash so far.
by KzoneDD
Fri Jul 07, 2017 19:07
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 92445

Re: [Mod] Protector Redo [2.2] [protector]

Hiya; any idea why the server crashes with ... init.lua:159:find_nodes_in_area(): area volume exceeds allowed value of 551368?
by KzoneDD
Fri Jul 07, 2017 14:10
Forum: Modding Discussion
Topic: Blocks, slopes (circular saw) and colors (Colormachine)
Replies: 2
Views: 723

Blocks, slopes (circular saw) and colors (Colormachine)

Hi all, I'm *still* working on that server. Blame life... one thing happened, then another, then fairly major surgery... anyways... Upgraded to .16 and took another look at the mods. I'd like to focus on building pretty, not mining, so I'd like to add a great many pretty blocks. Bobblox won't work n...
by KzoneDD
Wed Jul 05, 2017 10:25
Forum: Modding Discussion
Topic: Mobs - reduce spawning
Replies: 2
Views: 596

Re: Mobs - reduce spawning

A fair few, but they all seem to build on the same resource mod. In any case, it's the DMOBS mobs that are the biggest nuisance. :)
by KzoneDD
Wed Jul 05, 2017 01:06
Forum: Modding Discussion
Topic: Mobs - reduce spawning
Replies: 2
Views: 596

Mobs - reduce spawning

Hiya,

How do I get mobs to spawn a little less? I've gor orks and the like spawning in crowds...

Tia!
by KzoneDD
Fri Jan 27, 2017 02:10
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 33577

Re: [Mod] Fun Caves [fun_caves]

Well, that sounds like a good plan. Can the broken up mods be dropped in, in place of the old fun_)caves, or does that cause these missing block issues still?
by KzoneDD
Thu Jan 26, 2017 23:47
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 33577

Re: [Mod] Fun Caves [fun_caves]

Thanks.

So, no further dev on all those amazing spaces? This makes me sad... But it's pretty awesome as it is anyway. :)
by KzoneDD
Thu Jan 26, 2017 22:09
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 33577

Re: [Mod] Fun Caves [fun_caves]

Hiya, since Mon Jul 18, 2016 - did you make significant changes? I updated the mod today and loads of blocks were 'not found' so to say. Debug isn't very helpful so I figured I'd ask here first. Thx :)
by KzoneDD
Wed Jan 25, 2017 13:47
Forum: Servers
Topic: Best Linux
Replies: 36
Views: 5355

Re: Best Linux

Had to update some mods but other than that, no issues. Thanks for the reassurance. :)
by KzoneDD
Tue Jan 24, 2017 22:49
Forum: Servers
Topic: Best Linux
Replies: 36
Views: 5355

Re: Best Linux

Yeah, server :) Mainly how to do it safely. :)
by KzoneDD
Tue Jan 24, 2017 22:31
Forum: Servers
Topic: Best Linux
Replies: 36
Views: 5355

Re: Best Linux

Anyone tried updating to .15 yet?
by KzoneDD
Sat Jan 07, 2017 01:30
Forum: Servers
Topic: Some serious questions from a MC server owner
Replies: 36
Views: 9629

Re: Some serious questions from a MC server owner

Do you actually have 50Mbps UP ? If so, everything else will be just fine, at least in the near future. What do I mean by that? Lets compare to Liberty Land. It's been a long time. (insert rant about dodgy landlords, having to move in a hurry, screwups screwing up with the internet connectivity, ha...
by KzoneDD
Thu Jul 21, 2016 23:16
Forum: WIP Mods
Topic: [ModPack] Kaeza's Misc Stuff [kaeza_misc]
Replies: 15
Views: 7034

Re: [ModPack] Kaeza's Misc Stuff [kaeza_misc]

HI Kaeza, can I read up somewhere on how to use the notice mod?
by KzoneDD
Tue Jul 19, 2016 01:33
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 33577

Re: [Mod] Fun Caves [fun_caves]

Thanks! v6 so far, no issues. It looks insane. Great job! Also, empty or not; great places for players to build weird things. :)
by KzoneDD
Mon Jul 18, 2016 19:08
Forum: Servers
Topic: Mud flow? / mapgen
Replies: 6
Views: 829

Re: Mud flow? / mapgen

Another thing: I noticed it generates a lot of areas with cave air, do these serve a function?
by KzoneDD
Mon Jul 18, 2016 16:07
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 33577

Re: [Mod] Fun Caves [fun_caves]

Hiya,

Quick question: do the realms spawn at random spots or can I teleport to them as admin?

And if I missed this, sorry, but does mapgen v6 versus v7 make a difference?
by KzoneDD
Mon Jul 18, 2016 04:00
Forum: Servers
Topic: Mud flow? / mapgen
Replies: 6
Views: 829

Re: Mud flow? / mapgen

Thanks! This is great info. I'll try your second method. :)