Search found 2172 matches

Return to advanced search

Re: [Mod] Unified Inventory [git][unified_inventory]

Luckily the image button placement is quite generic, thus adjusting the sizes and offsets once will apply it for all of them. From what I noticed: The placement of labels is still pretty weird. Mainly because labels are positioned by their center and not by their top left corner, like the other ele...
by Linuxdirk
Fri Oct 18, 2019 08:35
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 110
Views: 26255

Re: [Mod] Unified Inventory [git][unified_inventory]

Krock wrote:but using real coordinates is definitely possible.

Will totally try that, I just wondered if there are any plans to migrate to version 2.

Krock wrote:... but patches are welcome at all times.

A patch means to touch all and every coordinate, right :) I recently migrated my mTimer mod and had to do that ...
by Linuxdirk
Fri Oct 18, 2019 08:06
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 110
Views: 26255

Re: [Mod] Unified Inventory [git][unified_inventory]

Does Unified Inventory support the version 2 formspecs on registered pages? And if not: are there any plans supporting them?
by Linuxdirk
Fri Oct 18, 2019 06:29
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 110
Views: 26255

Re: [Mod] Ingame Clocks and Timers [mtimer]

Updated to version 2 formspecs (currently only new positioning) thus Minetest >= 5.1 is now needed. There is no Git tag but the CDB version is properly flagged.
by Linuxdirk
Tue Oct 15, 2019 23:03
 
Forum: WIP Mods
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 4
Views: 289

Re: [Mod] HUD bars [2.1.0] [hudbars]

I would't count 170 DPI as HiDPI display ... But when testing it I did not use any scaling options from Minetest configuration and just ran with default settings. It was okay. I use the device as mobile computing platform and not for gaming anyways.
by Linuxdirk
Tue Oct 15, 2019 13:19
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.1.0] [hudbars]
Replies: 183
Views: 41627

Re: ContentDB Top mods

Wuzzy wrote:A screenshot doesn't make sense for a variety of mods.

I just added random images to my "API-style" mods as screenshots.
by Linuxdirk
Tue Oct 15, 2019 13:00
 
Forum: General Discussion
Topic: ContentDB Top mods
Replies: 5
Views: 155

Re: [Mod] HUD bars [2.1.0] [hudbars]

I was able to adjust the DPI a bit by using a few manual adjustments: Menu font size from 16 to 32, Monospace font size from 16 to 32, and GUI Menu scaling by 2.0 or so. Those were the 3 items I found to help. Conclusion: Minetest is horrible at scaling and the scaling mechanism is utterly broken. ...
by Linuxdirk
Tue Oct 15, 2019 07:18
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.1.0] [hudbars]
Replies: 183
Views: 41627

Re: Is everyone on Minetest 5.0 yet ?

Going to switch from 5.0.x to 5.1.x this weekend.
by Linuxdirk
Mon Oct 14, 2019 10:13
 
Forum: General Discussion
Topic: Is everyone on Minetest 5.0 yet ?
Replies: 14
Views: 392

Re: ContentDB Top mods

I was looking at the "Top mods" section of the Content Database and thought that it was based on downloads but some mods which have more downloads are lower in the list How are the mods sorted? If I understand the code correctly it is based on views of the forum topic, if it has a screens...
by Linuxdirk
Mon Oct 14, 2019 07:19
 
Forum: General Discussion
Topic: ContentDB Top mods
Replies: 5
Views: 155

Re: Minetest Game 5.1.0 wird deutsche Übersetzung haben

Ach komm, nach zweimal richtig darf man auch einmal falsch liegen :)
by Linuxdirk
Sun Oct 13, 2019 15:56
 
Forum: Deutsch
Topic: Minetest Game 5.1.0 wird deutsche Übersetzung haben
Replies: 7
Views: 114

Re: Minetest 5.1.0

Wuzzy wrote:@Linuxdirk: Bwhahahahahahaha! Looks like your prediction was dead wrong this time. :P :D

Wow, I am utterly surprised! That was a damn fast release!
by Linuxdirk
Sun Oct 13, 2019 09:50
 
Forum: News
Topic: Minetest 5.1.0
Replies: 19
Views: 2832

Re: [Mod] Nodes for Pixelart based on palettes [pixelart]

Thanks, glad you like it :)
by Linuxdirk
Sat Oct 12, 2019 17:25
 
Forum: WIP Mods
Topic: [Mod] Nodes for Pixelart based on palettes [pixelart]
Replies: 10
Views: 551

Re: [Mod] Nodes for Pixelart based on palettes [pixelart]

Codesound wrote:how I fix this problem?

You can’t :)

But I released a new version that should prevent this to happen. Just get the latest Git version or wait for the CDB to offer the update.
by Linuxdirk
Sat Oct 12, 2019 10:46
 
Forum: WIP Mods
Topic: [Mod] Nodes for Pixelart based on palettes [pixelart]
Replies: 10
Views: 551

Re: Disabling chat?

Why was the topic created two times?

viewtopic.php?t=23461
by Linuxdirk
Thu Oct 10, 2019 09:18
 
Forum: Feature Discussion
Topic: Disabling chat?
Replies: 3
Views: 137

Re: Clear meta

You could try meta:from_table(nil).
by Linuxdirk
Thu Oct 10, 2019 09:15
 
Forum: Modding Discussion
Topic: Clear meta
Replies: 1
Views: 47

Re: Disabling or editing the chat hud

If you are trying to completely disable the ability to chat you might have to change source code and compile. ... or you could write a mod containing this code. minetest.register_on_chat_message(function(name, message) return true end) By returning true the message gets marked as handled and the no...
by Linuxdirk
Wed Oct 09, 2019 08:52
 
Forum: Modding Discussion
Topic: Disabling or editing the chat hud
Replies: 5
Views: 107

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.2)

"Sperm" and "germ" describe two completely different things. Sperm also is the scientifically correct term. Maybe use "seed" to make it PG0 friendly. Still a wrong term but better than "germ". Or a slightly more general term like "fertilization fluid"...
by Linuxdirk
Mon Oct 07, 2019 15:29
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.5)
Replies: 408
Views: 14879

Re: [Mod] Crafting Guide [1.9] [craftguide]

I suggest to keep the panel positions at a fixed place so they don't jump (they just appear and disapper). That would be a waste of screen space. Better waste a little bit of screen space instead of having an UI that jumps around like crazy :) The current UI standard that pretty much everyone adopt...
by Linuxdirk
Sat Oct 05, 2019 07:52
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10] [craftguide]
Replies: 121
Views: 96907

Re: Post your Buildings(screenshots)

Army_bloodcore wrote:For example, can you build this picture in a pixel art? I wonder, how it will be look in minetest.
Image

Shameless plug, but maybe this mod helps with the pixelart thing :)
by Linuxdirk
Fri Oct 04, 2019 09:55
 
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 217
Views: 30648

Re: [Mod] Crafting Guide [1.9] [craftguide]

Woah, getting waaay too complex ...

Maybe add a "simple mode" that makes it look like before the UI overhaul?
by Linuxdirk
Fri Oct 04, 2019 03:54
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10] [craftguide]
Replies: 121
Views: 96907

Re: What's the joke behind mese?

The origin of the block is just plain random. In the early days of the game I [celeron55] needed to add something to be mined from the ground, and ended up with this humorous nonsense block, and haven't removed it from the game from since. Mese actually means "msn messenger" in Finland an...
by Linuxdirk
Tue Oct 01, 2019 16:46
 
Forum: Feature Discussion
Topic: What's the joke behind mese?
Replies: 2
Views: 194

Re: Strip the default status from MTG

It is bland, it's boring, it lacks any kind of challenge or depth. You keep saying that, can't prove it, Just start MTG without any other mods. There are swords bot nothing to fight ... except other players. Of course no one ever plays that sort of game. Except the melee system is utterly stupid an...
by Linuxdirk
Mon Sep 30, 2019 11:28
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1371

Re: Upcoming "Wet Dry Dirt"?

I'm wondering why not just make it to that once Dry Soil is near water that it would just convert to Regular Soil, which could eventually convert to Regular Wet Soil? I'm wondering if Wet Dry Soil really is a thing ... Who the hell came up with this linguistic monstrosity? Your suggestion makes abs...
by Linuxdirk
Mon Sep 30, 2019 05:41
 
Forum: Feature Discussion
Topic: Upcoming "Wet Dry Dirt"?
Replies: 8
Views: 438

Re: Strip the default status from MTG

MTG isn't as bad as you make it out to be. It is a catastrophe! It is bland, it's boring, it lacks any kind of challenge or depth. There are no goals, no achievements, nothing to aim for. There are swords bot nothing to fight, there are hoes but no need to run a farm, there are 64000 meter height b...
by Linuxdirk
Mon Sep 30, 2019 05:36
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1371
Next

Return to advanced search