Search found 22 matches
- Fri Jan 20, 2012 09:20
- Forum: Old Mods
- Topic: [Mod] Node ownership [node_ownership]
- Replies: 84
- Views: 48773
I don't like the idea of an actual cornerstone-block. You need to points to define a 3d area so you would need two blocks and one would be floating in the air. I wanted a 3d area because you would want to protect area just above and below an area without having to protect any caves deep underneath....
- Thu Jan 19, 2012 20:26
- Forum: Old Mods
- Topic: [Mod] Node ownership [node_ownership]
- Replies: 84
- Views: 48773
- Mon Jan 16, 2012 07:18
- Forum: WIP Mods
- Topic: Death Announcements
- Replies: 5
- Views: 1748
- Sun Jan 15, 2012 14:01
- Forum: Feature Discussion
- Topic: "Console" for command line commands within gui
- Replies: 2
- Views: 1873
There is already kahrls chatconsole. Maybe its can be extended to allow such actions?
- Sun Jan 15, 2012 10:49
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736265
- Thu Jan 12, 2012 12:19
- Forum: Feature Discussion
- Topic: Biomes/seasons/etc
- Replies: 8
- Views: 1678
- Tue Jan 10, 2012 19:22
- Forum: WIP Mods
- Topic: [Mod][Experimental] Doors (minecraftlike) 0.0.3
- Replies: 30
- Views: 13181
- Tue Jan 10, 2012 10:10
- Forum: Partly official engine development
- Topic: Modified Patchset: GUI Tooltips
- Replies: 8
- Views: 2532
Modified Patchset: GUI Tooltips
I've modified Janitor61s patchset for GUI Tooltips. I integrated the Tooltip as StaticText (not Button) and used the item name as its content. (without adding a new description field) Here is the GUI Tooltip patch . Screenshot https://github.com/basicinside/dev-minetest/blob/master/patches/0002-item...
- Sat Jan 07, 2012 15:31
- Forum: Feature Discussion
- Topic: Get Nodes around a specified position
- Replies: 10
- Views: 3184
- Fri Jan 06, 2012 23:14
- Forum: WIP Mods
- Topic: [MOD] Lose Items on Death
- Replies: 17
- Views: 6205
- Fri Jan 06, 2012 22:30
- Forum: WIP Mods
- Topic: [General] best practice for mod developers?
- Replies: 5
- Views: 2017
- Fri Jan 06, 2012 22:21
- Forum: WIP Mods
- Topic: [MOD] Lose Items on Death
- Replies: 17
- Views: 6205
unknown wrote: but I do not see any differences in your first post code... ? where is the fix ?
Code: Select all
oldvalue=math.random(0,(oldvalue/3)-1)
Code: Select all
oldvalue=math.random(0,(oldvalue/3))
- Fri Jan 06, 2012 21:36
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736265
22:35:39: ACTION[ServerThread]: robin joins game. List of players: robin 22:35:42: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ...erver/bin/../data/mods/animals/generic_functions.lua:708: 'for' limit m ust be a number 22:35:42: ERROR[ServerThread]: stack traceback:...
- Fri Jan 06, 2012 15:58
- Forum: General Discussion
- Topic: Lua Tutorial?
- Replies: 3
- Views: 1469
- Fri Jan 06, 2012 11:43
- Forum: WIP Mods
- Topic: [MOD] Lose Items on Death
- Replies: 17
- Views: 6205
- Thu Jan 05, 2012 16:17
- Forum: WIP Mods
- Topic: [MOD] Lose Items on Death
- Replies: 17
- Views: 6205
[MOD] Lose Items on Death
Description When a player dies, he rolls for every item. If the roll succeed he keeps his item, otherwise the item is removed or the amount dramatically decreased. Latest master branch from 20120106 is required. Code https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard Download ZIP...
- Thu Jan 05, 2012 07:09
- Forum: Partly official engine development
- Topic: [ScriptAPI] Player died
- Replies: 3
- Views: 1640
[ScriptAPI] Player died
diff --git a/data/builtin.lua b/data/builtin.lua index b2ce968..1046e93 100644 --- a/data/builtin.lua +++ b/data/builtin.lua @@ -435,6 +435,7 @@ minetest.registered_on_dignodes, minetest.register_on_dignode = make_registratio minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_...
- Wed Jan 04, 2012 13:55
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691097
This is my working combination. (PM me if you want the server credentials) add_tool baking bucket corn experimental give_initial_stuff hatches home_mod leaf_decay moarcraft moreores obsidian pumpkin rtmmp watermelon animals bottle cement default flowers growing hoe jeija legacy morechests mushrooms ...
- Wed Jan 04, 2012 11:37
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736265
One more thing: 12:31:22: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_step': ...obin/modserver/bin/../data/mods/animals/fighting.lua:255: attempt to compare number with nil 12:31:22: ERROR[ServerThread]: stack traceback: In thread 7f404bfff700: /...
- Wed Jan 04, 2012 10:22
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736265
- Wed Jan 04, 2012 10:01
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691097
- Wed Jan 04, 2012 09:31
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691097