By default it is at y=-30976, but you can change that by editing init.lua.xxxeasternxxx wrote:How deep is the bedrock
Search found 106 matches
- Sat Jul 14, 2012 18:52
- Forum: Mod Releases
- Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
- Replies: 68
- Views: 23264
- Tue Apr 24, 2012 21:35
- Forum: Mod Releases
- Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
- Replies: 68
- Views: 23264
- Sun Apr 08, 2012 18:24
- Forum: WIP Mods
- Topic: Making a program to help making of mods/games
- Replies: 278
- Views: 45011
- Sun Apr 08, 2012 16:48
- Forum: WIP Mods
- Topic: Making a program to help making of mods/games
- Replies: 278
- Views: 45011
- Sun Apr 08, 2012 16:35
- Forum: Problems
- Topic: minetest.net/wiki
- Replies: 5
- Views: 1530
- Sun Apr 08, 2012 16:29
- Forum: Problems
- Topic: Leafdecay.lua error
- Replies: 4
- Views: 1439
- Sun Apr 08, 2012 16:26
- Forum: Problems
- Topic: ubuntu Packages in “Daily builds” faild
- Replies: 3
- Views: 1497
- Thu Apr 05, 2012 15:47
- Forum: Texture Packs
- Topic: My Hand Drawn Stuff. 126 by 126.
- Replies: 46
- Views: 19773
- Thu Apr 05, 2012 14:08
- Forum: Problems
- Topic: Visual Studio C++ 2010, problem build new version.
- Replies: 17
- Views: 7670
- Thu Apr 05, 2012 13:59
- Forum: Problems
- Topic: Visual Studio C++ 2010, problem build new version.
- Replies: 17
- Views: 7670
- Thu Apr 05, 2012 13:43
- Forum: Servers
- Topic: How to join a server???
- Replies: 4
- Views: 2043
- Thu Apr 05, 2012 13:36
- Forum: WIP Mods
- Topic: Which mods are compatible with minetest-git 20110927 ?
- Replies: 9
- Views: 2138
- Thu Apr 05, 2012 13:35
- Forum: Partly official engine development
- Topic: better 'minetest.get_connected_players'
- Replies: 3
- Views: 1558
- Thu Apr 05, 2012 13:15
- Forum: Problems
- Topic: Visual Studio C++ 2010, problem build new version.
- Replies: 17
- Views: 7670
fabs is function, double is a type, please undo this change it doesn't make sense (sorry). And fabs(m_prop.automatic_rotate > 0.001) doesn't make much sense either: You check if m_prop.automatic_rotate is greater than 0.001, the result is a bool (a truth value, true or false ), and then you try to c...
- Thu Apr 05, 2012 01:56
- Forum: Problems
- Topic: Visual Studio C++ 2010, problem build new version.
- Replies: 17
- Views: 7670
- Thu Apr 05, 2012 01:50
- Forum: WIP Mods
- Topic: Making a program to help making of mods/games
- Replies: 278
- Views: 45011
- Thu Apr 05, 2012 01:35
- Forum: Feature Discussion
- Topic: Cycling through nodes
- Replies: 9
- Views: 2638
- Thu Apr 05, 2012 01:32
- Forum: General Discussion
- Topic: TO ALL MODDERS AND FUTURE MODDERS
- Replies: 12
- Views: 2854
If you see "make money with" as a part of "profit of", you are wrong (the GPL allows making money), but thanks for rising awareness.
- Thu Apr 05, 2012 01:03
- Forum: WIP Mods
- Topic: Making a program to help making of mods/games
- Replies: 278
- Views: 45011
ok, a question to experienced modders (or anyone who can answer this question lol): what's is_ground_content? What does it do? It is currently only used in the map generator when generating jungle grass, but I imagine that it could help deciding what to put into the texture atlas (tile.cpp, Texture...
- Thu Apr 05, 2012 00:27
- Forum: Texture Packs
- Topic: My Hand Drawn Stuff. 126 by 126.
- Replies: 46
- Views: 19773
- Tue Apr 03, 2012 10:01
- Forum: Feature Discussion
- Topic: Force Chunk Loading
- Replies: 9
- Views: 4733
- Sat Mar 31, 2012 15:58
- Forum: General Discussion
- Topic: GPL
- Replies: 13
- Views: 2480
Means I can distribute the software freely as long as its not commercial or for profit, right? Here is minetest build 03262012 with sound for windows. http://www.filedropper.com/minetest-04dev-20120326-win32 You may use a GPL-liensed program for any purpose, also to make money, but if you distribut...
- Sat Mar 31, 2012 15:41
- Forum: WIP Mods
- Topic: Making a program to help making of mods/games
- Replies: 278
- Views: 45011
No, not really.lkjoel wrote:Thanks, I'll change that. Is there any difference between single and double quotes in LUA?jn wrote:It should be output = "c9:Cloud9" instead of output = c9:Cloud9, shouldn't it?
- Sat Mar 31, 2012 11:33
- Forum: WIP Mods
- Topic: Making a program to help making of mods/games
- Replies: 278
- Views: 45011