Search found 106 matches

by jn
Sat Jul 14, 2012 18:52
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23239

xxxeasternxxx wrote:How deep is the bedrock
By default it is at y=-30976, but you can change that by editing init.lua.
by jn
Tue Apr 24, 2012 21:35
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23239

LolManKuba wrote:What would happen if you flew below that point?
Well, just that -- you flew below there. ;-)
by jn
Sun Apr 08, 2012 18:24
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 44978

Death Dealer wrote:
jn wrote:This is not going to be a mod.
It will be a mod creator. It will happen. It's a lot of code give it some time.
Sure, I wasn't trying to be negative about it.
by jn
Sun Apr 08, 2012 16:48
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 44978

This is not going to be a mod.
by jn
Sun Apr 08, 2012 16:35
Forum: Problems
Topic: minetest.net/wiki
Replies: 5
Views: 1529

@sdzen: How did you make it work?
by jn
Sun Apr 08, 2012 16:33
Forum: Problems
Topic: Map
Replies: 1
Views: 820

What's an L.A. map?
by jn
Sun Apr 08, 2012 16:29
Forum: Problems
Topic: Leafdecay.lua error
Replies: 4
Views: 1439

Wait, wait.
What is the error message you get? Judging from the little information you gave us, It might also be that a part of the map is accessed while not being loaded yet.
by jn
Sun Apr 08, 2012 16:26
Forum: Problems
Topic: ubuntu Packages in “Daily builds” faild
Replies: 3
Views: 1497

Still it would be nice to have working packages (and it would be nice to also have them in Debian).
by jn
Thu Apr 05, 2012 15:47
Forum: Texture Packs
Topic: My Hand Drawn Stuff. 126 by 126.
Replies: 46
Views: 19756

Jordach wrote:[...] in fact my PC hates that res, 126 gave me more fps by around 5-8.
That's interesting...
by jn
Thu Apr 05, 2012 14:08
Forum: Problems
Topic: Visual Studio C++ 2010, problem build new version.
Replies: 17
Views: 7666

This problem should be fixed in a newer version, and there are pre-compiled packages on github now.
by jn
Thu Apr 05, 2012 13:59
Forum: Problems
Topic: Visual Studio C++ 2010, problem build new version.
Replies: 17
Views: 7666

Where can I find the source code you're trying to compile?
by jn
Thu Apr 05, 2012 13:43
Forum: Servers
Topic: How to join a server???
Replies: 4
Views: 2036

Which version do you run, Stef?
by jn
Thu Apr 05, 2012 13:36
Forum: WIP Mods
Topic: Which mods are compatible with minetest-git 20110927 ?
Replies: 9
Views: 2134

Build failures are interesting. What was the complete error message?
by jn
Thu Apr 05, 2012 13:35
Forum: Partly official engine development
Topic: better 'minetest.get_connected_players'
Replies: 3
Views: 1553

The api doc says it returns a "list of connected players", does that imply the keys have to be consecutive numbers? Are there mods that iterate the returned table with ipairs? I agree that having the player names as keys is quite nice, but it could break mods that assume a simple array.
by jn
Thu Apr 05, 2012 13:15
Forum: Problems
Topic: Visual Studio C++ 2010, problem build new version.
Replies: 17
Views: 7666

fabs is function, double is a type, please undo this change it doesn't make sense (sorry). And fabs(m_prop.automatic_rotate > 0.001) doesn't make much sense either: You check if m_prop.automatic_rotate is greater than 0.001, the result is a bool (a truth value, true or false ), and then you try to c...
by jn
Thu Apr 05, 2012 01:56
Forum: Problems
Topic: Visual Studio C++ 2010, problem build new version.
Replies: 17
Views: 7666

I see three trees, some stone, and some dirt; what am I supposed to see?
by jn
Thu Apr 05, 2012 01:50
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 44978

buildable_to fell victim to a sad confusion: Although it is documented and named to indicate whether one can "attach" nodes to a given node, it really indicates whether one can replace it by simply placing a node (it's true for water, lava and such). walkable means you can walk through it.
by jn
Thu Apr 05, 2012 01:35
Forum: Feature Discussion
Topic: Cycling through nodes
Replies: 9
Views: 2631

You can now use minetest.get_connected_players().
by jn
Thu Apr 05, 2012 01:32
Forum: General Discussion
Topic: TO ALL MODDERS AND FUTURE MODDERS
Replies: 12
Views: 2846

If you see "make money with" as a part of "profit of", you are wrong (the GPL allows making money), but thanks for rising awareness.
by jn
Thu Apr 05, 2012 01:03
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 44978

ok, a question to experienced modders (or anyone who can answer this question lol): what's is_ground_content? What does it do? It is currently only used in the map generator when generating jungle grass, but I imagine that it could help deciding what to put into the texture atlas (tile.cpp, Texture...
by jn
Thu Apr 05, 2012 00:27
Forum: Texture Packs
Topic: My Hand Drawn Stuff. 126 by 126.
Replies: 46
Views: 19756

If you were looking for a power of two when you chose the size, you better had chosen 128.

EDIT: But it looks nice on the screenshots (haven't tested out of lazyness).
by jn
Tue Apr 03, 2012 10:01
Forum: Feature Discussion
Topic: Force Chunk Loading
Replies: 9
Views: 4717

You wouldn't want any rogue mods anyway. Remember, they can do anything, they can eat your cookies and read your mails.
by jn
Sat Mar 31, 2012 15:58
Forum: General Discussion
Topic: GPL
Replies: 13
Views: 2478

Means I can distribute the software freely as long as its not commercial or for profit, right? Here is minetest build 03262012 with sound for windows. http://www.filedropper.com/minetest-04dev-20120326-win32 You may use a GPL-liensed program for any purpose, also to make money, but if you distribut...
by jn
Sat Mar 31, 2012 15:41
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 44978

lkjoel wrote:
jn wrote:It should be output = "c9:Cloud9" instead of output = c9:Cloud9, shouldn't it?
Thanks, I'll change that. Is there any difference between single and double quotes in LUA?
No, not really.
by jn
Sat Mar 31, 2012 11:33
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 44978

It should be output = "c9:Cloud9" instead of output = c9:Cloud9, shouldn't it?