Search found 21 matches

by digitalmouse
Sun Jan 25, 2015 19:54
Forum: Old Games
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 78337

Re: [Game] Carbone [carbone] – minetest_game, improved

This is the cart recipe in the code, it should definitely work like that (5 steel ingots in a “U”): minetest.register_craft({ output = "carts:cart", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, }, }) And I see ...
by digitalmouse
Sun Jan 25, 2015 18:20
Forum: Old Games
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 78337

Re: [Game] Carbone [carbone] – minetest_game, improved

Happy New Year, Calinou! Should I try anything different in regards to the steel ingots not making a cart? or perhaps the mod has changed enough since my last posting of 'yep' in reply to your question, that i should try updating the mod and see if that works? Thanks for your time on a great mod. -d...
by digitalmouse
Sun Dec 21, 2014 22:14
Forum: Old Games
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 78337

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Calinou wrote: Are you sure they are steel ingots, not silver ingots?
Yep!

Image
by digitalmouse
Thu Dec 11, 2014 08:08
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 27286

Re: Infinite world size

RHR wrote:
Larger worlds wouldn't help people who are too lazy to search ...
...or walk/fly/ride/teleport to a new area. The majority of people playing are kids with no developed sense of exploration.
by digitalmouse
Wed Dec 10, 2014 22:34
Forum: Old Games
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 78337

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

https://farm9.staticflickr.com/8618/15806140980_819b7d5878_z.jpg Screen Shot 2014-12-10 at 23.13.39 by jimm pratt , on Flickr Greetings! Love the mod - having lots of fun tinkering with various bits. Just running into a problem: using 5 steel ingots in a U shape does not appear to make rail carts. ...
by digitalmouse
Sat Nov 29, 2014 19:52
Forum: Problems
Topic: Strange shadow when using World Edit in Carbone
Replies: 16
Views: 2790

Re: Strange shadow when using World Edit in Carbone

I tried the 'place a torch' method into the really darkened areas, and it seems to work: https://c4.staticflickr.com/8/7554/15720194170_5dec3e10ac_c.jpg https://c2.staticflickr.com/8/7531/15720012518_ec51be7dfc_c.jpg But "less burned" areas only light up in the torches' radius of effect: https://c2....
by digitalmouse
Thu Nov 27, 2014 11:47
Forum: Problems
Topic: Strange shadow when using World Edit in Carbone
Replies: 16
Views: 2790

Re: Strange shadow when using World Edit in Carbone

If by manual, you mean going in and digging out some of the tunnel 'by hand', that seems to work just fine - no shadow artifacts appear on the surface overhead. Standing near, or even inside the affected area, looks like this: http://c4.staticflickr.com/8/7564/15703020648_2a8a388ee2_c.jpg http://c1....
by digitalmouse
Thu Nov 27, 2014 09:54
Forum: Problems
Topic: Strange shadow when using World Edit in Carbone
Replies: 16
Views: 2790

Strange shadow when using World Edit in Carbone

Tinkering with my little Raspberry Pi Minetest server (installed last month) and Carbone - also installed from last month. My younger nephew is having a blast, and admittedly I'm having fun too building stuff when I should be working on exams or other projects. :) Just recently started using world e...
by digitalmouse
Sat Nov 01, 2014 15:07
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 27286

Re: Infinite world size

I like the idea of having huge maps but if someone asks for your coordinates.. ehm. Okay. Then you just say "walk due east from the spawn point for 2 hours (real time), then turn left at the big tree, and follow the river north for 3 hours until you reach the cliffs...which might take you 20 minute...
by digitalmouse
Sun Oct 26, 2014 11:57
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.2] [protector]
Replies: 273
Views: 52006

Re: [Mod] Protector Redo [0.6] [protector]

Looks cool, and trying it out now on my little Pi server. You don't say it explicitly, but are the areas protected only flat planes? or (like in WorldEdit) can I specify a cuboid/3-dimensional space to protect? And lastly, do the markers remain visible for everyone? (unless there is a hide marker op...
by digitalmouse
Sun Oct 26, 2014 11:38
Forum: Servers
Topic: syncing in-world time from nts?
Replies: 4
Views: 494

Re: syncing in-world time from nts?

It's a bad idea to sync the minetest time with the internet clock. Many people live on diffrent timezones and some of them will always have night and some always day, which is .. crap. I wasn't asking for opinions, but thanks anyway. I'm interested in options, or existing projects/mods, before I ve...
by digitalmouse
Sun Oct 26, 2014 05:59
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 27286

Re: Infinite world size

not sure if "infinite world size" is a necessary solution, as the current map size (64 square kilometers, if I understand correctly?) is often under-utilized - in all directions. as alluded to by other members in this post, I think it comes down to getting good quality, creative, players, as opposed...
by digitalmouse
Sun Oct 26, 2014 05:29
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 30285

Re: [Mod] Airship [airship]

I know this sounds stupid but I was playing around with the wool and this mod and only white wool flies... is that like "letting the fur fly"? :D sounds like you can have flying sheep now (think flying pegasus' that go 'baaaa') :D cool mod! look forward to trying it out, if it's still supported.
by digitalmouse
Sun Oct 26, 2014 04:35
Forum: Servers
Topic: syncing in-world time from nts?
Replies: 4
Views: 494

Re: setting time_speed and time from ntc?

ok...after a better use of keywords, found 'time_speed' setting in minetest.conf file - problem solved!

so all that remains is auto setting of in-world time to sync with network time servers.
by digitalmouse
Sun Oct 26, 2014 04:33
Forum: Servers
Topic: syncing in-world time from nts?
Replies: 4
Views: 494

syncing in-world time from nts?

Greetings, Programs! :) Maybe it is because it is 05:30 in the morning, but I am not having success finding out if my question has been answered already. Please feel free to correct me, and link to an appropriate post or wiki entry. Since I am having so much fun adding mods and tweaking things to my...
by digitalmouse
Sun Oct 26, 2014 04:25
Forum: Problems
Topic: Debian server - freeze on Item definitions
Replies: 8
Views: 1238

Re: Debian server - freeze on Item definitions

awesome! thanks for the replies.
by digitalmouse
Sun Sep 21, 2014 08:38
Forum: Servers
Topic: Setting up Admins/Mods on your own server
Replies: 2
Views: 948

Re: Setting up Admins/Mods on your own server

Thanks, kaeza! Joining the server locally wasn't an option for me on the Pi - graphics just way too intense, or I was using the wrong display driver in the config file - either way local client would not start up. However, editing the auth.txt file by adding privs to my account did the trick. I was ...
by digitalmouse
Sun Sep 21, 2014 05:20
Forum: Servers
Topic: Setting up Admins/Mods on your own server
Replies: 2
Views: 948

Setting up Admins/Mods on your own server

Apologies if this has been addressed elsewhere - I didn't find an answer based on searches like "setting up privs", "granting privileges", "setting up mods", etc. Got lastest Minetest server running on a Raspberry Pi. Connecting via a client on a MacBook Pro works great, and no trouble logging in wi...
by digitalmouse
Sun Sep 21, 2014 05:09
Forum: Problems
Topic: Debian server - freeze on Item definitions
Replies: 8
Views: 1238

Re: Debian server - freeze on Item definitions

Ok! Apparently the difference in versions was the big issue. After about 2 hours, got the latest developer repo compiled and running on the Raspberry Pi, and connected to it via a MacBook Pro laptop, and runs pretty well so far. Now just gotta figure out how to give myself privileges/mod rights on m...
by digitalmouse
Sun Sep 21, 2014 01:48
Forum: Problems
Topic: Debian server - freeze on Item definitions
Replies: 8
Views: 1238

Re: Debian server - freeze on Item definitions

...you install a 0.3.1x version of minetest because the repository is not updated since a long time... You need this command line : https://forum.minetest.net/viewtopic.php?f=3&t=3837 Meh. Figured as much. Compiling now. At 28% after 20 minutes - it's not the fastest of machines. Little Pi overcloc...
by digitalmouse
Sat Sep 20, 2014 19:47
Forum: Problems
Topic: Debian server - freeze on Item definitions
Replies: 8
Views: 1238

Re: Debian server - freeze on Item definitions

Instead of generating a new thread on the same topic, I'll piggy-back onto this one since I appear to have the same 'symptom' - ie, client appears stuck on "Item definitions". Using a Raspberry Pi Model B with 512 of RAM and Raspbian OS as the 'server' so installation was an easy "sudo apt-get insta...