Search found 21 matches
- Sun Jan 25, 2015 19:54
- Forum: Old Games
- Topic: [Game] Carbone [carbone] – minetest_game, improved
- Replies: 216
- Views: 102130
Re: [Game] Carbone [carbone] – minetest_game, improved
This is the cart recipe in the code, it should definitely work like that (5 steel ingots in a “U”): minetest.register_craft({ output = "carts:cart", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default...
- Sun Jan 25, 2015 18:20
- Forum: Old Games
- Topic: [Game] Carbone [carbone] – minetest_game, improved
- Replies: 216
- Views: 102130
Re: [Game] Carbone [carbone] – minetest_game, improved
Happy New Year, Calinou! Should I try anything different in regards to the steel ingots not making a cart? or perhaps the mod has changed enough since my last posting of 'yep' in reply to your question, that i should try updating the mod and see if that works? Thanks for your time on a great mod. -d...
- Sun Dec 21, 2014 22:14
- Forum: Old Games
- Topic: [Game] Carbone [carbone] – minetest_game, improved
- Replies: 216
- Views: 102130
Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Yep!Calinou wrote: Are you sure they are steel ingots, not silver ingots?
- Thu Dec 11, 2014 08:08
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90555
Re: Infinite world size
...or walk/fly/ride/teleport to a new area. The majority of people playing are kids with no developed sense of exploration.RHR wrote:Larger worlds wouldn't help people who are too lazy to search ...
- Wed Dec 10, 2014 22:34
- Forum: Old Games
- Topic: [Game] Carbone [carbone] – minetest_game, improved
- Replies: 216
- Views: 102130
Re: [Game] Carbone [carbone] – an improvement to minetest_ga
https://farm9.staticflickr.com/8618/15806140980_819b7d5878_z.jpg Screen Shot 2014-12-10 at 23.13.39 by jimm pratt , on Flickr Greetings! Love the mod - having lots of fun tinkering with various bits. Just running into a problem: using 5 steel ingots in a U shape does not appear to make rail carts. ...
- Sat Nov 29, 2014 19:52
- Forum: Problems
- Topic: Strange shadow when using World Edit in Carbone
- Replies: 25
- Views: 6759
Re: Strange shadow when using World Edit in Carbone
I tried the 'place a torch' method into the really darkened areas, and it seems to work: https://c4.staticflickr.com/8/7554/15720194170_5dec3e10ac_c.jpg https://c2.staticflickr.com/8/7531/15720012518_ec51be7dfc_c.jpg But "less burned" areas only light up in the torches' radius of effect: h...
- Thu Nov 27, 2014 11:47
- Forum: Problems
- Topic: Strange shadow when using World Edit in Carbone
- Replies: 25
- Views: 6759
Re: Strange shadow when using World Edit in Carbone
If by manual, you mean going in and digging out some of the tunnel 'by hand', that seems to work just fine - no shadow artifacts appear on the surface overhead. Standing near, or even inside the affected area, looks like this: http://c4.staticflickr.com/8/7564/15703020648_2a8a388ee2_c.jpg http://c1....
- Thu Nov 27, 2014 09:54
- Forum: Problems
- Topic: Strange shadow when using World Edit in Carbone
- Replies: 25
- Views: 6759
Strange shadow when using World Edit in Carbone
Tinkering with my little Raspberry Pi Minetest server (installed last month) and Carbone - also installed from last month. My younger nephew is having a blast, and admittedly I'm having fun too building stuff when I should be working on exams or other projects. :) Just recently started using world e...
- Sat Nov 01, 2014 15:07
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90555
Re: Infinite world size
I like the idea of having huge maps but if someone asks for your coordinates.. ehm. Okay. Then you just say "walk due east from the spawn point for 2 hours (real time), then turn left at the big tree, and follow the river north for 3 hours until you reach the cliffs...which might take you 20 m...
- Sun Oct 26, 2014 11:57
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92478
Re: [Mod] Protector Redo [0.6] [protector]
Looks cool, and trying it out now on my little Pi server. You don't say it explicitly, but are the areas protected only flat planes? or (like in WorldEdit) can I specify a cuboid/3-dimensional space to protect? And lastly, do the markers remain visible for everyone? (unless there is a hide marker op...
- Sun Oct 26, 2014 11:38
- Forum: Servers
- Topic: syncing in-world time from nts?
- Replies: 4
- Views: 873
Re: syncing in-world time from nts?
It's a bad idea to sync the minetest time with the internet clock. Many people live on diffrent timezones and some of them will always have night and some always day, which is .. crap. I wasn't asking for opinions, but thanks anyway. I'm interested in options, or existing projects/mods, before I ve...
- Sun Oct 26, 2014 05:59
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90555
Re: Infinite world size
not sure if "infinite world size" is a necessary solution, as the current map size (64 square kilometers, if I understand correctly?) is often under-utilized - in all directions. as alluded to by other members in this post, I think it comes down to getting good quality, creative, players, ...
- Sun Oct 26, 2014 05:29
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38922
Re: [Mod] Airship [airship]
I know this sounds stupid but I was playing around with the wool and this mod and only white wool flies... is that like "letting the fur fly"? :D sounds like you can have flying sheep now (think flying pegasus' that go 'baaaa') :D cool mod! look forward to trying it out, if it's still sup...
- Sun Oct 26, 2014 04:35
- Forum: Servers
- Topic: syncing in-world time from nts?
- Replies: 4
- Views: 873
Re: setting time_speed and time from ntc?
ok...after a better use of keywords, found 'time_speed' setting in minetest.conf file - problem solved!
so all that remains is auto setting of in-world time to sync with network time servers.
so all that remains is auto setting of in-world time to sync with network time servers.
- Sun Oct 26, 2014 04:33
- Forum: Servers
- Topic: syncing in-world time from nts?
- Replies: 4
- Views: 873
syncing in-world time from nts?
Greetings, Programs! :) Maybe it is because it is 05:30 in the morning, but I am not having success finding out if my question has been answered already. Please feel free to correct me, and link to an appropriate post or wiki entry. Since I am having so much fun adding mods and tweaking things to my...
- Sun Oct 26, 2014 04:25
- Forum: Problems
- Topic: Debian server - freeze on Item definitions
- Replies: 8
- Views: 2104
Re: Debian server - freeze on Item definitions
awesome! thanks for the replies.
- Sun Sep 21, 2014 08:38
- Forum: Servers
- Topic: Setting up Admins/Mods on your own server
- Replies: 2
- Views: 2478
Re: Setting up Admins/Mods on your own server
Thanks, kaeza! Joining the server locally wasn't an option for me on the Pi - graphics just way too intense, or I was using the wrong display driver in the config file - either way local client would not start up. However, editing the auth.txt file by adding privs to my account did the trick. I was ...
- Sun Sep 21, 2014 05:20
- Forum: Servers
- Topic: Setting up Admins/Mods on your own server
- Replies: 2
- Views: 2478
Setting up Admins/Mods on your own server
Apologies if this has been addressed elsewhere - I didn't find an answer based on searches like "setting up privs", "granting privileges", "setting up mods", etc. Got lastest Minetest server running on a Raspberry Pi. Connecting via a client on a MacBook Pro works great...
- Sun Sep 21, 2014 05:09
- Forum: Problems
- Topic: Debian server - freeze on Item definitions
- Replies: 8
- Views: 2104
Re: Debian server - freeze on Item definitions
Ok! Apparently the difference in versions was the big issue. After about 2 hours, got the latest developer repo compiled and running on the Raspberry Pi, and connected to it via a MacBook Pro laptop, and runs pretty well so far. Now just gotta figure out how to give myself privileges/mod rights on m...
- Sun Sep 21, 2014 01:48
- Forum: Problems
- Topic: Debian server - freeze on Item definitions
- Replies: 8
- Views: 2104
Re: Debian server - freeze on Item definitions
...you install a 0.3.1x version of minetest because the repository is not updated since a long time... You need this command line : https://forum.minetest.net/viewtopic.php?f=3&t=3837 Meh. Figured as much. Compiling now. At 28% after 20 minutes - it's not the fastest of machines. Little Pi over...
- Sat Sep 20, 2014 19:47
- Forum: Problems
- Topic: Debian server - freeze on Item definitions
- Replies: 8
- Views: 2104
Re: Debian server - freeze on Item definitions
Instead of generating a new thread on the same topic, I'll piggy-back onto this one since I appear to have the same 'symptom' - ie, client appears stuck on "Item definitions". Using a Raspberry Pi Model B with 512 of RAM and Raspbian OS as the 'server' so installation was an easy "sud...