Search found 31 matches
- Sun Jan 03, 2016 11:00
- Forum: General Discussion
- Topic: Searching for old friends from Ayntest
- Replies: 0
- Views: 426
Searching for old friends from Ayntest
My username was the same as here (Zatherz). About a year ago (maybe more) I used to play with Thenextlevel and dark_fox on Ayntest (Liberty Land Minetest). One day I just disappeared and never came back. If anyone sees them anywhere, please post here or message me the server. Send them this post too...
- Sat Oct 11, 2014 15:47
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: [1.0.0]Tide - Mod editor
Should have posted the project file. Here is the one I used to compile: TEMPLATE = app TARGET = tide INCLUDEPATH += . QT += widgets # Input HEADERS += filecontroller.h \ projectcontroller.h \ settingscontroller.h \ tabwidget.h \ textedit.h \ tide.h FORMS += tide.ui SOURCES += filecontroller.cpp \ ma...
- Sat Oct 11, 2014 15:23
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
I would like to inform you that the project is not dead, even if it looks like it is. MIDE is still in development. Please stand by.
Edit: Also, MIDE is not going to just be an IDE. There's more...
Edit: Also, MIDE is not going to just be an IDE. There's more...
- Sun Oct 05, 2014 03:09
- Forum: Minetest-related projects
- Topic: Yet another mod manager [WIP]
- Replies: 8
- Views: 2113
Re: Yet another mod manager [WIP]
Ini sounds too Windozy. Using conf extension would make it look more like a Linux configuration file.
- Sun Oct 05, 2014 03:03
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
So it's going to be a text editor with tabbing?
- Tue Sep 30, 2014 20:37
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
Since you are planning to rewrite the project, have you considered Lazarus ? It can compille (true binary) the exact same code (write once, compile everywhere) for linux, windows, mac, amiga, gameboy advanced, netware, AVR, OS/2 etc. With some changes to the code it can compile for JVM and Android....
- Tue Sep 30, 2014 11:33
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
Update #1 on the upcoming Minetest IDE. Changes: [*] Remove update thread [*] Running on single thread again (see above) Notes: [*] Update thread was removed because it was useless, QFileSystemWatcher already runs in background. [*] I will now post regular updates in the form of this post to give yo...
- Sun Sep 28, 2014 20:39
- Forum: Feature Discussion
- Topic: Lava is no longer renewable!?
- Replies: 175
- Views: 39551
Re: Lava is no longer renewable!?
I think you're talking about Technic here. In this case, ask the game authors.PatrocloPicchiaduro wrote:Well, in this game there is a nuclear power generator and other kinds of electric power generators..
- Sun Sep 28, 2014 17:47
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
I am happy to anounce another upcoming feature of Minetest IDE. MIDE will now run on two threads. The first will be the main (GUI) thread and the second will automatically update the Project list and any other file list, which means that no "Reload" buttons will be needed anymore and any c...
- Sun Sep 28, 2014 17:16
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
Oh... wow. Thanks. Time to recolor the logo then.
Edit: Well, not. Those colors do not fit with the logo, anyways I will change the colors to some other.
Edit 2: How about this?
Edit 3: Old logo for comparison:
Edit: Well, not. Those colors do not fit with the logo, anyways I will change the colors to some other.
Edit 2: How about this?
Edit 3: Old logo for comparison:
- Sun Sep 28, 2014 16:33
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
I wasn't saying that to you.Evergreen wrote:I never said that it would. What extra is this (Tide) going to add outside of something another text editor might already have?Zatherz wrote:If you think a IDE for Minetest can only be a source code editor, then you're wrong. Horribly wrong.
- Sun Sep 28, 2014 16:31
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
I intended them to be pastel-like.
- Sun Sep 28, 2014 03:55
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
If you think a IDE for Minetest can only be a source code editor, then you're wrong. Horribly wrong.
- Sun Sep 28, 2014 01:26
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
The new version will contain much artwork - button icons, logo, window icon etc.
After many time of messing around in Inkscape I finally made a logo that appeals to me:
Every image is SVG, made by me and licensed under CC-BY-SA. Stay tuned for more input.
After many time of messing around in Inkscape I finally made a logo that appeals to me:
Every image is SVG, made by me and licensed under CC-BY-SA. Stay tuned for more input.
- Sun Sep 28, 2014 01:18
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
I am not releasing details to get the editor yet, because I have not finished the project handling. When I do it will be located on Github. I wanted to talk about how I am doing my version numbering for this project. There is a good reason I went with a 3 numbering system. The first number indicati...
- Fri Sep 26, 2014 22:40
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
No. And I won't.
- Fri Sep 26, 2014 19:49
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
I am happy to anounce that I will soon rewrite the project (also in Qt of course). That's because I started this project with no Qt knowledge and the code grew into a so big spaghetti that I have problems fixing trivial bugs. Stay tuned.
- Fri Sep 26, 2014 05:06
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
I've now made the git repository even cleaner. QMake generates files in specific directories: moc, obj and bin. Unfortunately it seems it's not possible to change where ui_*.h files are generated so I additionally created two scripts to clean the directories (moc, obj, Makefile and ui_*.h + bin if p...
- Thu Sep 25, 2014 17:12
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
By "embedding" I mean bundling NBE with this project and adding "Nodebox" to file types when pressing "New". When the user would open the file, it would recognize it as an NBE project and it would open in it NBE. Edit: Changed description of how I'd like to "embed&...
- Thu Sep 25, 2014 17:02
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
MIDE = Minetest IDErubenwardy wrote:What is MIDE? Web searching reveals nothings :(
You mean precompiled binaries statically linked with Qt libs or just precompiled binaries?rubenwardy wrote:The Qt SDK is massive to download, so when you reach a stable version you should produce builds for Windows and Linux. And others.
- Thu Sep 25, 2014 16:58
- Forum: Minetest-related projects
- Topic: Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
- Replies: 62
- Views: 23839
Re:
Please learn the basics of Linux before using it. The file needs execute permissions (chmod +x mm.y) to be executable by itself. Ah those Ubuntu users... :3RAPHAEL wrote:First off issuing ./mm.y doesn't work but issuing python mm.py does.
- Thu Sep 25, 2014 16:29
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Re: Minetest IDE - Develop mods and games in an efficient wa
@up Thanks. I have moved all the source code to src now. About NBE, can I embed it in MIDE? I know I can legally do it, but I don't want to be a douchebag ;) And about UI in NBE, there's a way to embed Irrlicht in Qt, so you could make the interface in Qt and the display panels in Irrlicht: click he...
- Thu Sep 25, 2014 15:52
- Forum: Minetest-related projects
- Topic: Minetest Mod Creator
- Replies: 36
- Views: 18091
Re: Minetest Mod Creator
stallman plz
- Thu Sep 25, 2014 15:36
- Forum: Minetest-related projects
- Topic: Minetest IDE - Develop mods and games in an efficient way
- Replies: 41
- Views: 10322
Minetest IDE - Develop mods and games in an efficient way
THIS TOPIC IS OUTDATED THE APPLICATION IS BEING REWRITTEN FROM SCRATCH TO EASE ADDING OF FEATURES PLEASE READ ZATHERZ'S ANNOUNCEMENTS IN POSTS BELOW Minetest IDE is, as the name says, an Integrated Development Environment for Minetest. It will allow you to develop mods, games using a Lua text edito...
- Wed Sep 24, 2014 13:11
- Forum: Minetest-related projects
- Topic: Minetest-CC (Version 1.2)
- Replies: 8
- Views: 9559
Re:
Hey, I like you.madchicken13 wrote:"Keep your backdoor-filled insecure OS to yourself and stop whining."