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Re: Post your modding questions here

Thanks for all the advice there

taikedz wrote:Will it drop as "fried bug" item if it touches a torch? :D


And now I need to figure that out somehow. So far the only joke thing in it is that you get a captured stick "bug" by using the recipe of Jar and Stick
by Icalasari
Tue Oct 11, 2016 05:49
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

There's a good example in the Lua API file, it shows how to set (and save) strings and how to create an inventory: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1405 You can use these functions basically everywhere but only callback functions like on_place really make sense, bec...
by Icalasari
Sun Oct 09, 2016 23:48
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

Is there a good guide to metadata anywhere? Item Metadata: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2968 Use minetest.serialize to convert a table into a string, minetest.deserialize for the reverse. Node Metadata: lua_api.txt#L2683 and lua_api.txt#L1405 AFAIK, there's no o...
by Icalasari
Sat Oct 08, 2016 20:59
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

Sorry for all the questions, but I've got another one

Is there a good guide to metadata anywhere? The Rubenwardy one isn't too clear
by Icalasari
Fri Oct 07, 2016 03:58
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

If one wanted to make ambient mobs that at most disappeared and put an item or two in the inventory when a specific tool was used on it, would that be something to code from scratch, or use one of the existing mob APIs for? I'm doing a "bug collecting" mod for my first mod, but other than ...
by Icalasari
Thu Oct 06, 2016 22:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: [Mod] Mobs Redo [1.31] [mobs]

So if I want to have my mod use this system, do I just package it in with the mod as a mod pack and do the usual credit giving and such? Also, just confirming that the API link is just the API, no mobs included, correct?
by Icalasari
Mon Oct 03, 2016 03:44
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1725
Views: 268282

Re: Post your modding questions here

Is there a way to include more information in the tooltip? Looking it up seems to point to no, but I could be missing something
by Icalasari
Sun Oct 02, 2016 03:39
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

@DS-mintest Thanks - Still wondering how it screwed up the texture to that degree. Glad to also find out I can cut repeating that three additional times for the same texture And also thanks on the compliment - I used to do a lot of sprite art, and got a lot of practice when I did the Harvestmooncraf...
by Icalasari
Sat Oct 01, 2016 22:03
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

Well I'm starting to get the hang of things (decided to leave meshwork for later and go a different style route for the node), but I hit a snag Can nodeboxes have animated textures? Because I tried, with this being the intended result Instead I got this jar of nope (which I am definitely going to re...
by Icalasari
Sat Oct 01, 2016 05:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: What is recommended as a base for a subgame and one othe

If you want to make a subgame from scratch, I would recommend to see mods as modules. Roughly one functionality per mod. I promise you this will ease your life very much. Already been doing this, just going to take practice to figure out which stuff best groups together Also, take your time to look...
by Icalasari
Sat Oct 01, 2016 00:20
 
Forum: Game Discussion
Topic: What is recommended as a base for a subgame and one other Q
Replies: 3
Views: 511

Re: Post your modding questions here

Is it possible to have a node that consists of two blocks each referencing their own textures? e.g. a jar that is x1=-4,y1=-8,z1=-4,x2=4,y2=2,z2=4 and is like the drawtype glasslike, with an inside that is x1=-3,y1=-7,z1=-3,x2=3,y2=1,z2=3 and is like the drawtype liquid (using NodeBoxEditor hence th...
by Icalasari
Fri Sep 30, 2016 03:45
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

What is recommended as a base for a subgame and one other Q

It's an end goal of mine to eventually make a subgame (may never happen, may end up rapidly getting to it, but reguardless, it's an endgoal), but while I may be no where near the point of worrying about that (I'm still on making basic nodes and hopefully crops), I'm still curious as to a few things:...
by Icalasari
Fri Sep 30, 2016 00:12
 
Forum: Game Discussion
Topic: What is recommended as a base for a subgame and one other Q
Replies: 3
Views: 511

Re: Post your modding questions here

if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}).name == "air" then minetest.set_node({x = pos.x, y = pos.y+1, z = pos.z}, {name = "alien:grass"}) Huh, wonder why it looks that slightest bit different Thank you, seeing it laid out like this actually answered a few other...
by Icalasari
Thu Sep 29, 2016 17:09
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

How exactly would I have minetest.get_node work to ensure a node needs space to spread, or only does a certain action if a certain node is above it? I tried looking into it when looking at the tutorial guide for modding but it doesn't seem to explain anything beyond, "Just use minetest.get_node...
by Icalasari
Thu Sep 29, 2016 05:16
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

If you want to find out how to do something, then just post the question on this forum. It is liable that someone shall be able to answer it in a way that should suite you and others. I am not saying that Minetest Wiki is not reliable (It is), however this forum is probably more so: depending on wh...
by Icalasari
Fri Sep 26, 2014 06:20
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

Topic: The heck is wrong with this code: minetest.register_on_joinplayer( set_physics_override{ jump= 25.0 } ) Please look at https://github.com/minetest/minetest/blob/master/doc/lua_api.txt minetest.register_on_joinplayer(function(player) player:set_physics_override({ jump = 25.0 }) end) using 25 ...
by Icalasari
Thu Sep 25, 2014 05:38
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

Re: Post your modding questions here

Topic: The heck is wrong with this code: minetest.register_on_joinplayer( set_physics_override{ jump= 25.0 } ) Reason: I have been trying many different combinations of placements of brackets and node sets and such to try to get a jump mod in and later do blocks that would affect jump height More In...
by Icalasari
Wed Sep 24, 2014 06:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 297129

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