Search found 30 matches

by MaxPower
Fri Nov 07, 2014 18:27
Forum: WIP Mods
Topic: villages [WIP]
Replies: 127
Views: 39036

Re: villages [WIP]

kidmondo wrote:Dose this mod spawn the town and can the town turn into a city?
Sure, just build a cathedral ;)
by MaxPower
Tue Oct 21, 2014 08:33
Forum: General Discussion
Topic: Minetest Logo
Replies: 117
Views: 13229

Re: Minetest Logo

Your logo is nice but I don't have any problem with the official logo
by MaxPower
Thu Oct 16, 2014 16:06
Forum: General Discussion
Topic: A new Forum Section?
Replies: 27
Views: 2604

Re: A new Forum Section?

Mod reviews? In a way, the discussion threads in the forum are already reviews to a degree. Some time ago, I've started introducing mod categories in the wiki. The problem is that there are so many mods that need to be sorted that this takes more time I have. Krock has provided me with a list of mo...
by MaxPower
Thu Oct 09, 2014 09:23
Forum: General Discussion
Topic: A new Forum Section?
Replies: 27
Views: 2604

Re: A new Forum Section?

I am still a strong advocate of adding a section called “Modding Support” for all modding-related questions and problems and finally closing the monster thread. I am an advocate of “one thread for one question” rather than “one thread for ALL questions”. To show that this sub-section is desperately...
by MaxPower
Wed Oct 08, 2014 08:43
Forum: Feature Discussion
Topic: Integrating a tutorial into Minetest
Replies: 28
Views: 4852

Re: Integrating a tutorial into Minetest

As mention before there is no need to change minetest engine. Ruben have the proper term for that, use schematic to create your world so you don't have to ship the world, a user can create as many instance of the tutorial as he like. Admittedly I don't know how schematic work but it seems to solve a...
by MaxPower
Mon Oct 06, 2014 15:58
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 84951

Re: [Game]/[World] Tutorial [1.3.0]

That is the main idea of this. But in order for that to happen, it has to be included in the game. You can vote it to be added here: https://forum.minetest.net/viewtopic.php?f=15&t=9116 Regardless if Tutorial game is shipped with minetest by default or not, the world should still be generated from ...
by MaxPower
Mon Oct 06, 2014 15:56
Forum: Game Releases
Topic: Vote for games to be bundled with Minetest
Replies: 88
Views: 28736

Re: Vote for games to be bundled with Minetest

+1 Tutorial.
by MaxPower
Mon Oct 06, 2014 15:26
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 84951

Re: [Game]/[World] Tutorial [1.3.0]

Still think the world should be generated automatically rather than expecting the user to copy it in the game folder, that way the player could create a new Tutorial game from fresh, or carry on an already started one
by MaxPower
Fri Oct 03, 2014 19:16
Forum: Problems
Topic: Irrlicht could not load texture, Minetest says
Replies: 6
Views: 935

Re: Irrlicht could not load texture, Minetest says

Got the same and not only with your tuto
by MaxPower
Fri Oct 03, 2014 11:00
Forum: Minetest-related projects
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 13817

Re: MTSatellite: A "realtime" web mapping system for Minetes

I have seen your video few days ago. Nice job and thank you for sharing

/EDIT

your links to mtredisalize, mtwebmapper, mtdbconverter and mtseeder do not work
by MaxPower
Thu Oct 02, 2014 13:55
Forum: General Discussion
Topic: What to make
Replies: 16
Views: 1446

Re: What to make

CreeperReaper wrote:i dont understand
I assume he mean http://en.wikipedia.org/wiki/Herg%C3%A9
by MaxPower
Wed Oct 01, 2014 14:13
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 373008

Re: Post your modding questions here

jin_xi wrote:minetest.registered_nodes is a table of all registered nodes
Cheers.

For some reason it is not on the dev wiki, will try this later and eventually add it to it.
by MaxPower
Wed Oct 01, 2014 13:55
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 373008

Re: Post your modding questions here

Is there a way to list all the registered nodes in LUA ?
by MaxPower
Wed Oct 01, 2014 13:54
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 373008

Re: Post your modding questions here

Hello everybody, And it works fine, the problem arises when you use my arenablock node with the TNT mod that is included in minetest_game as the TNT destroys the arenablock when it explodes. Looking at the code for the TNT mod, I see that it uses minetest.remove_node when it explodes to remove the ...
by MaxPower
Mon Sep 29, 2014 19:33
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 84951

Re: [Game]/[World] Tutorial [1.1.0]

I do agree with Napiophelios, you should use Achievements when the player collect the gold ingot. You could also create your gold ingot to be different (but look identical) that way you can detect what the achievement is for. An other idea would be to use a way-point system, I got lost at one point ...
by MaxPower
Mon Sep 29, 2014 15:47
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 84951

Re: [Game]/[World] Tutorial [1.0.0]

I don't know how easy that would be but you should generate the world from your mod so if the world is modified you can easily restart from scratch.

I did play it a bit yesterday, very nicely done.
by MaxPower
Mon Sep 29, 2014 12:59
Forum: General Discussion
Topic: help learning the game.
Replies: 43
Views: 6143

Re: help learning the game.

SAMIAMNOT wrote:One question; are worlds created on PC compatible with the Android version and vice versa.
I can use the android version to connect to the PC server
by MaxPower
Sun Sep 28, 2014 21:05
Forum: Mod Releases
Topic: [Mod] Animated 3D torches [3d_torch]
Replies: 31
Views: 8557

Re: [Mod] Animated 3D torches [3d_torch]

Does not work for me on minetest 0.4.10 22:00:43: ERROR[main]: Failed to load and run script from 22:00:43: ERROR[main]: /home/xavier/.minetest/mods/3d_torch/init.lua: 22:00:43: ERROR[main]: /home/xavier/.minetest/mods/3d_torch/init.lua:62: attempt to perform arithmetic on global 'LIGHT_MAX' (a nil ...
by MaxPower
Sun Sep 28, 2014 19:28
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 293066

Re: Post your mod requests/ideas here

WhoAreYou wrote:Is it possible to make teamspeak mod with "push to talk"?
Would prefer mumble ;)
by MaxPower
Sun Sep 28, 2014 17:55
Forum: Mod Releases
Topic: [Mod] Minecraft-like railway corridors [railcorridors]
Replies: 25
Views: 9216

Re: [Mod] Minecraft-like Railway corridors

Joz wrote: @MaxPower: Thanks. Do you mean an entrance to a staircase?
I mean just a way to get to the mineshaft, but hidden or half burried (see attachement)
by MaxPower
Sun Sep 28, 2014 14:32
Forum: Mod Releases
Topic: [Mod] Minecraft-like railway corridors [railcorridors]
Replies: 25
Views: 9216

Re: [Mod] Minecraft-like Railway corridors

Very good, will definitely keep this mod. Cheers

Would be nice to have a mine entrance, I don't find MC mineshaft very logical as it should have at least one entrance.
by MaxPower
Sun Sep 28, 2014 13:59
Forum: Old Mods
Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
Replies: 195
Views: 103175

Re: [Mod] Crafting [2.0.1] [crafting]

Thank you for this mod, it is nice to have a lagless crafting. I can not manage to craft the crafting tableand I don't have any armor slot, do I nee other mods with it ? /EDIT must have had a mod confliction with it, now the workbench is working. Also for the armor, I should have read the descriptio...
by MaxPower
Sun Sep 28, 2014 11:05
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 373008

Re: Post your modding questions here

What is the difference between
minetest.get_craft_recipe
and
minetest.get_all_craft_recipes
?

Does minetest.get_craft_recipe give the first recipe only?

/EDIT
I answered my own question and updated the wiki accordingly
by MaxPower
Sat Sep 27, 2014 10:30
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 4
Views: 3424

Re: [Mod] Item Drop [item_drop]

Any reason why the drop of item is disabled on digging ? I enabled it back in Carbone