Sure, just build a cathedral ;)kidmondo wrote:Dose this mod spawn the town and can the town turn into a city?
Search found 30 matches
- Fri Nov 07, 2014 18:27
- Forum: WIP Mods
- Topic: villages [WIP]
- Replies: 127
- Views: 46125
Re: villages [WIP]
- Tue Oct 21, 2014 08:33
- Forum: General Discussion
- Topic: Minetest Logo
- Replies: 117
- Views: 19378
Re: Minetest Logo
Your logo is nice but I don't have any problem with the official logo
- Thu Oct 16, 2014 16:06
- Forum: General Discussion
- Topic: A new Forum Section?
- Replies: 27
- Views: 3720
Re: A new Forum Section?
Mod reviews? In a way, the discussion threads in the forum are already reviews to a degree. Some time ago, I've started introducing mod categories in the wiki. The problem is that there are so many mods that need to be sorted that this takes more time I have. Krock has provided me with a list of mo...
- Thu Oct 09, 2014 09:23
- Forum: General Discussion
- Topic: A new Forum Section?
- Replies: 27
- Views: 3720
Re: A new Forum Section?
I am still a strong advocate of adding a section called “Modding Support” for all modding-related questions and problems and finally closing the monster thread. I am an advocate of “one thread for one question” rather than “one thread for ALL questions”. To show that this sub-section is desperately...
- Wed Oct 08, 2014 08:43
- Forum: Feature Discussion
- Topic: Integrating a tutorial into Minetest
- Replies: 28
- Views: 6922
Re: Integrating a tutorial into Minetest
As mention before there is no need to change minetest engine. Ruben have the proper term for that, use schematic to create your world so you don't have to ship the world, a user can create as many instance of the tutorial as he like. Admittedly I don't know how schematic work but it seems to solve a...
- Mon Oct 06, 2014 15:58
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129484
Re: [Game]/[World] Tutorial [1.3.0]
That is the main idea of this. But in order for that to happen, it has to be included in the game. You can vote it to be added here: https://forum.minetest.net/viewtopic.php?f=15&t=9116 Regardless if Tutorial game is shipped with minetest by default or not, the world should still be generated f...
- Mon Oct 06, 2014 15:56
- Forum: Game Releases
- Topic: Vote for games to be bundled with Minetest
- Replies: 88
- Views: 35787
Re: Vote for games to be bundled with Minetest
+1 Tutorial.
- Mon Oct 06, 2014 15:26
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129484
Re: [Game]/[World] Tutorial [1.3.0]
Still think the world should be generated automatically rather than expecting the user to copy it in the game folder, that way the player could create a new Tutorial game from fresh, or carry on an already started one
- Fri Oct 03, 2014 19:16
- Forum: Problems
- Topic: Irrlicht could not load texture, Minetest says
- Replies: 6
- Views: 1343
Re: Irrlicht could not load texture, Minetest says
Got the same and not only with your tuto
- Fri Oct 03, 2014 11:00
- Forum: Minetest-related projects
- Topic: MTSatellite: A "realtime" web mapping system for Minetest
- Replies: 65
- Views: 20912
Re: MTSatellite: A "realtime" web mapping system for Minetes
I have seen your video few days ago. Nice job and thank you for sharing
/EDIT
your links to mtredisalize, mtwebmapper, mtdbconverter and mtseeder do not work
/EDIT
your links to mtredisalize, mtwebmapper, mtdbconverter and mtseeder do not work
- Thu Oct 02, 2014 13:55
- Forum: General Discussion
- Topic: What to make
- Replies: 16
- Views: 2492
Re: What to make
I assume he mean http://en.wikipedia.org/wiki/Herg%C3%A9CreeperReaper wrote:i dont understand
- Wed Oct 01, 2014 14:13
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573167
Re: Post your modding questions here
Cheers.jin_xi wrote:minetest.registered_nodes is a table of all registered nodes
For some reason it is not on the dev wiki, will try this later and eventually add it to it.
- Wed Oct 01, 2014 13:55
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573167
Re: Post your modding questions here
Is there a way to list all the registered nodes in LUA ?
- Wed Oct 01, 2014 13:54
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573167
Re: Post your modding questions here
Hello everybody, And it works fine, the problem arises when you use my arenablock node with the TNT mod that is included in minetest_game as the TNT destroys the arenablock when it explodes. Looking at the code for the TNT mod, I see that it uses minetest.remove_node when it explodes to remove the ...
- Mon Sep 29, 2014 19:33
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129484
Re: [Game]/[World] Tutorial [1.1.0]
I do agree with Napiophelios, you should use Achievements when the player collect the gold ingot. You could also create your gold ingot to be different (but look identical) that way you can detect what the achievement is for. An other idea would be to use a way-point system, I got lost at one point ...
- Mon Sep 29, 2014 15:47
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129484
Re: [Game]/[World] Tutorial [1.0.0]
I don't know how easy that would be but you should generate the world from your mod so if the world is modified you can easily restart from scratch.
I did play it a bit yesterday, very nicely done.
I did play it a bit yesterday, very nicely done.
- Mon Sep 29, 2014 15:36
- Forum: General Discussion
- Topic: Minetest Team collaboration w/ MSoft on Modding API standard
- Replies: 12
- Views: 2378
Re: Minetest Team collaboration w/ MSoft on Modding API stan
@wuzzy
thank you
thank you
- Mon Sep 29, 2014 12:59
- Forum: General Discussion
- Topic: help learning the game.
- Replies: 43
- Views: 8799
Re: help learning the game.
I can use the android version to connect to the PC serverSAMIAMNOT wrote:One question; are worlds created on PC compatible with the Android version and vice versa.
- Sun Sep 28, 2014 21:05
- Forum: Mod Releases
- Topic: [Mod] Animated 3D torches [3d_torch]
- Replies: 31
- Views: 11502
Re: [Mod] Animated 3D torches [3d_torch]
Does not work for me on minetest 0.4.10 22:00:43: ERROR[main]: Failed to load and run script from 22:00:43: ERROR[main]: /home/xavier/.minetest/mods/3d_torch/init.lua: 22:00:43: ERROR[main]: /home/xavier/.minetest/mods/3d_torch/init.lua:62: attempt to perform arithmetic on global 'LIGHT_MAX' (a nil ...
- Sun Sep 28, 2014 19:28
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444342
Re: Post your mod requests/ideas here
Would prefer mumble ;)WhoAreYou wrote:Is it possible to make teamspeak mod with "push to talk"?
- Sun Sep 28, 2014 17:55
- Forum: Mod Releases
- Topic: [Mod] Minecraft-like railway corridors [railcorridors]
- Replies: 25
- Views: 12568
Re: [Mod] Minecraft-like Railway corridors
I mean just a way to get to the mineshaft, but hidden or half burried (see attachement)Joz wrote: @MaxPower: Thanks. Do you mean an entrance to a staircase?
- Sun Sep 28, 2014 14:32
- Forum: Mod Releases
- Topic: [Mod] Minecraft-like railway corridors [railcorridors]
- Replies: 25
- Views: 12568
Re: [Mod] Minecraft-like Railway corridors
Very good, will definitely keep this mod. Cheers
Would be nice to have a mine entrance, I don't find MC mineshaft very logical as it should have at least one entrance.
Would be nice to have a mine entrance, I don't find MC mineshaft very logical as it should have at least one entrance.
- Sun Sep 28, 2014 13:59
- Forum: Old Mods
- Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
- Replies: 195
- Views: 120283
Re: [Mod] Crafting [2.0.1] [crafting]
Thank you for this mod, it is nice to have a lagless crafting. I can not manage to craft the crafting tableand I don't have any armor slot, do I nee other mods with it ? /EDIT must have had a mod confliction with it, now the workbench is working. Also for the armor, I should have read the descriptio...
- Sun Sep 28, 2014 11:05
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573167
Re: Post your modding questions here
What is the difference between
minetest.get_craft_recipe
and
minetest.get_all_craft_recipes
?
Does minetest.get_craft_recipe give the first recipe only?
/EDIT
I answered my own question and updated the wiki accordingly
minetest.get_craft_recipe
and
minetest.get_all_craft_recipes
?
Does minetest.get_craft_recipe give the first recipe only?
/EDIT
I answered my own question and updated the wiki accordingly
- Sat Sep 27, 2014 10:30
- Forum: Mod Releases
- Topic: [Mod] Item Drop [item_drop]
- Replies: 4
- Views: 4570
Re: [Mod] Item Drop [item_drop]
Any reason why the drop of item is disabled on digging ? I enabled it back in Carbone