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Re: recipe question

I believe if you wanted to have multiple items for input in a 'cooking' type recipe you'd need to code something different. I'd check out the technic mod and see how the alloy furnace works there, and adapt that to suit your needs.
by Nathan.S
Sun May 27, 2018 13:57
 
Forum: Modding Discussion
Topic: recipe question
Replies: 2
Views: 61

Re: Blender training series

Mjollna wrote:Hi !

Thank you very much for these videos, they've helped me to better figure out how to create animated models and import them into Minetest :)


That's great to hear.
by Nathan.S
Fri May 25, 2018 02:20
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 61
Views: 3179

Re: From MTL file to texture

I think this could be of help to you, http://www.nathansalapat.com/minetest/b3d4minetest-08

The mtl file is useless, Minetest doesn't need it or use it. You need to UV unwrap the object, and then create the texture, and assign that with the code in your mod.
by Nathan.S
Wed May 16, 2018 03:05
 
Forum: Problems
Topic: From MTL file to texture
Replies: 1
Views: 91

Re: Ores mods, a complete list

Technic adds some ores.
by Nathan.S
Mon May 14, 2018 14:45
 
Forum: Modding Discussion
Topic: Ores mods, a complete list
Replies: 6
Views: 176

Re: Minetest Modding Course

New lesson, all about crafting. http://www.nathansalapat.com/mmc/02-02-Crafts I had hoped to have this finished sooner, but I ran into a few little problems with documentation and not knowing if what I was experiencing was a bug or expected results, but not documented. Anyway, it's finished now and ...
by Nathan.S
Sat May 12, 2018 18:19
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 6
Views: 261

Re: [Mod] Technic [0.4.16-dev] [technic]

here you go.
Image
by Nathan.S
Tue May 08, 2018 02:07
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1445
Views: 404503

Re: [Mod] Technic [0.4.16-dev] [technic]

You need to have power cables connecting the devices to a power supply/source and a switching station.
by Nathan.S
Mon May 07, 2018 00:57
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1445
Views: 404503

Re: Minetest Modding Course

I'm actually working on the second lesson for chapter two, which covers recipes. I'll be covering using groups, replacements, shapeless, and shaped. Should hopefully have it completed by the end of the month. As the course progresses I'll hopefully cover more advanced crafting things such as making ...
by Nathan.S
Sun Apr 22, 2018 20:36
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 6
Views: 261

Re: Development tools (for both Minetest and mods)

LMD wrote:How to install LUA for Atom ?


I cover installing luacheck and the lua-language packs for Atom in this lesson. http://www.nathansalapat.com/mmc/01-05-code-editors
by Nathan.S
Sat Apr 21, 2018 11:44
 
Forum: Modding Discussion
Topic: Development tools (for both Minetest and mods)
Replies: 11
Views: 1139

Re: [Mod] Bees and beekeeper [2.0] [bees]

line 180 reads as
Code: Select all
      bees.fill_new_wild_hive(chosen_place.pos)

I think it should be
Code: Select all
      bees.fill_new_wild_hive(chosen_places.pos)

I didn't test this at all, but I didn't see the variable chosen_place existing in code anywhere.
by Nathan.S
Fri Apr 20, 2018 11:50
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 62
Views: 19636

Re: Minetest Modding Course

MineYoshi wrote:Is this course supposed for people without coding experience or for people with at least basic programming knowledge?


I'm designing the course for the complete beginner. Hopefully somebody who has never looked at computer code in their life could watch/read the course and learn how to mod.
by Nathan.S
Thu Apr 19, 2018 01:42
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 6
Views: 261

Minetest Modding Course

https://forum.minetest.net/download/file.php?mode=view&id=14709&sid=68fdfbd89298cb00bfb288cb0a08ece1 If you've been wanting to start making mods, but haven't been sure where exactly to start this could be just what you've been looking for, or weren't looking for, but needed to find. :) I've...
by Nathan.S
Wed Apr 18, 2018 14:19
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 6
Views: 261

Re: Arctic Life [arctic_life]

I just pushed some changes that should fix the problem. I had the meshes and textures prefixed with mobs, when they really should have been prefixed with arctic_life. I made the required changes and everything seems to work properly when using both mods together. Just re-download or pull the changes...
by Nathan.S
Sun Mar 18, 2018 17:24
 
Forum: WIP Mods
Topic: Arctic Life [arctic_life]
Replies: 39
Views: 2529

Re: Chest: Placing Objects into Inventory

Try this code.
Code: Select all
inv:set_stack('main', 1, 'pirate:rum')

where 'main' is the name of the nodes inventory metadata.
1 is the quantity to place
and 'pirate:rum' is the name of the item to place in inventory.
by Nathan.S
Sun Mar 18, 2018 13:54
 
Forum: Modding Discussion
Topic: [SOLVED]Chest: Placing Objects into Inventory[SOLVED]
Replies: 5
Views: 128

Re: Metadata trouble.

sofar wrote:Jinx!

I dun got ninja'd
by Nathan.S
Tue Mar 06, 2018 04:09
 
Forum: Modding Discussion
Topic: [Solved](metadata goes in on_use function) Metadata trouble.
Replies: 5
Views: 83

Re: Metadata trouble.

try putting your meta in an on_place or on_construct callback, like this.

Code: Select all
on_construct = function(pos)
      local meta = minetest.get_meta(pos)
      meta:set_string('formspec', 'stuff'),
end,


Please note that 'stuff' will need to be replaced with valid formspec data. :)
by Nathan.S
Tue Mar 06, 2018 04:08
 
Forum: Modding Discussion
Topic: [Solved](metadata goes in on_use function) Metadata trouble.
Replies: 5
Views: 83

Re: Post your videos!

How to install Minetest, Mods, -Sub-games, and texture-packs on Windows.

https://www.youtube.com/watch?v=TV2T8qmXlM0
by Nathan.S
Sat Feb 24, 2018 22:24
 
Forum: General Discussion
Topic: Post your videos!
Replies: 714
Views: 53846

Re: Looking for space-craft / science fiction theme mods

With a little work you could probably adapt this mod to work with Minetest_game. https://github.com/NathanSalapat/new-subgame/tree/master/mods/spawn It actually will probably work as is, as there are no recipes for any of the nodes. It has a bunch of floor and walkway type nodes you might find in a ...
by Nathan.S
Tue Feb 20, 2018 04:08
 
Forum: Modding Discussion
Topic: Looking for space-craft / science fiction theme mods
Replies: 4
Views: 186

Re: 2 Block Tall Node?

I don't believe that you actually need an invisible node as Sorcerykid mentioned. I've made nodes that are two nodes tall, and as long as the selection and collision box extend into the second node it is impossible to place anything in that node space. I'm not sure how the engine would handle a fal...
by Nathan.S
Mon Feb 12, 2018 14:26
 
Forum: Modding Discussion
Topic: 2 Block Tall Node?
Replies: 9
Views: 204

Re: 2 Block Tall Node?

I don't believe that you actually need an invisible node as Sorcerykid mentioned. I've made nodes that are two nodes tall, and as long as the selection and collision box extend into the second node it is impossible to place anything in that node space. I'm not sure how the engine would handle a fall...
by Nathan.S
Mon Feb 12, 2018 03:33
 
Forum: Modding Discussion
Topic: 2 Block Tall Node?
Replies: 9
Views: 204

Re: Modding for beginners

Nothing with CSM, but I have loads of videos on minetest modding on my youtube channel.
https://www.youtube.com/channel/UCdiury ... se2rarVqPg
by Nathan.S
Sat Feb 10, 2018 20:21
 
Forum: Client-side modding
Topic: Modding for beginners
Replies: 5
Views: 268

Re: Colorize a node

do you mean the texture options, as found here: http://dev.minetest.net/texture
by Nathan.S
Tue Jan 23, 2018 13:11
 
Forum: Modding Discussion
Topic: Colorize a node
Replies: 18
Views: 435

Re: Making Sense of License

I'm not a lawyer, but that looks good to me.
by Nathan.S
Sun Jan 21, 2018 03:40
 
Forum: Modding Discussion
Topic: Making Sense of License
Replies: 14
Views: 289

Re: Any tunnel borer tool mod in Minetest?

it might be the digtron mod you're looking for.
by Nathan.S
Sun Jan 21, 2018 03:35
 
Forum: General Discussion
Topic: Any tunnel borer tool mod in Minetest?
Replies: 6
Views: 238

Re: One Biom per Island

I thought you already had the islands created via a mapgen. I don't know anything about writing mapgens. I think though if you had a mapgen doing this you could set the biomes in the mapgen and then do the set the resources to only spawn in the biomes that you set the islands to be in mapgen. If you...
by Nathan.S
Sun Jan 14, 2018 20:47
 
Forum: Modding Discussion
Topic: One Biom per Island
Replies: 3
Views: 132
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