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Re: [Mod] Simple Money [economy]

Isja Krass wrote:where can i doawnload this mod?
There is no download link :-(

Two posts above yours CWz posted a mirrored repository...
by Nathan.S
Mon Aug 20, 2018 12:22
 
Forum: Mod Releases
Topic: [Mod] Simple Money [economy]
Replies: 21
Views: 4280

Re: [Game/Map] BlockColor

I'm enjoying watching the progress on this. I'll have to record another video in the future to cover all the new shapes and features.
by Nathan.S
Sun Aug 19, 2018 21:04
 
Forum: WIP Games
Topic: [Game] BlockColor
Replies: 30
Views: 1659

Re: [Mod] Mobs Redo [1.45] [mobs]

Just wanted to say that I really love your spider models and textures. They look amazing.
by Nathan.S
Mon Aug 06, 2018 02:23
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.45] [mobs]
Replies: 1527
Views: 207676

Re: [Mod] Balloons for teleport [v1.1.0][telepro]

This looks like a really neat concept.
by Nathan.S
Sat Jul 14, 2018 12:33
 
Forum: WIP Mods
Topic: [Mod] Balloons for teleport [v1.1.0][telepro]
Replies: 1
Views: 191

Re: Minetest Modding Course

I just completed the next lesson, this one is all about groups.
http://www.nathansalapat.com/mmc/02-03-Groups
I realize that it took two months to get a seven minute video finished, but I was quite busy with IRL stuff.
by Nathan.S
Wed Jul 04, 2018 18:48
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 7
Views: 480

Re: [Mod]mymonths[mymonths]

We had plans to do more stuff with this mod, but Don and I have both not have a lot of time for mod development lately.
by Nathan.S
Fri Jun 08, 2018 12:08
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 133
Views: 10081

Re: [Mod] Stapled bread to trees [stapled_bread]

I've heard that it doesn't. Some school teacher supposedly had one of their burgers in a case for the entire school year, and it looked the same the last day as it did the first.
by Nathan.S
Mon Jun 04, 2018 02:47
 
Forum: WIP Mods
Topic: [Mod] Stapled bread to trees [stapled_bread]
Replies: 9
Views: 487

Re: recipe question

I believe if you wanted to have multiple items for input in a 'cooking' type recipe you'd need to code something different. I'd check out the technic mod and see how the alloy furnace works there, and adapt that to suit your needs.
by Nathan.S
Sun May 27, 2018 13:57
 
Forum: Modding Discussion
Topic: recipe question
Replies: 2
Views: 121

Re: Blender training series

Mjollna wrote:Hi !

Thank you very much for these videos, they've helped me to better figure out how to create animated models and import them into Minetest :)


That's great to hear.
by Nathan.S
Fri May 25, 2018 02:20
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 61
Views: 3689

Re: From MTL file to texture

I think this could be of help to you, http://www.nathansalapat.com/minetest/b3d4minetest-08

The mtl file is useless, Minetest doesn't need it or use it. You need to UV unwrap the object, and then create the texture, and assign that with the code in your mod.
by Nathan.S
Wed May 16, 2018 03:05
 
Forum: Problems
Topic: From MTL file to texture
Replies: 1
Views: 128

Re: Ores mods, a complete list

Technic adds some ores.
by Nathan.S
Mon May 14, 2018 14:45
 
Forum: Modding Discussion
Topic: Ores mods, a complete list
Replies: 6
Views: 272

Re: Minetest Modding Course

New lesson, all about crafting. http://www.nathansalapat.com/mmc/02-02-Crafts I had hoped to have this finished sooner, but I ran into a few little problems with documentation and not knowing if what I was experiencing was a bug or expected results, but not documented. Anyway, it's finished now and ...
by Nathan.S
Sat May 12, 2018 18:19
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 7
Views: 480

Re: [Mod] Technic [0.4.16-dev] [technic]

here you go.
Image
by Nathan.S
Tue May 08, 2018 02:07
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1452
Views: 418843

Re: [Mod] Technic [0.4.16-dev] [technic]

You need to have power cables connecting the devices to a power supply/source and a switching station.
by Nathan.S
Mon May 07, 2018 00:57
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1452
Views: 418843

Re: Minetest Modding Course

I'm actually working on the second lesson for chapter two, which covers recipes. I'll be covering using groups, replacements, shapeless, and shaped. Should hopefully have it completed by the end of the month. As the course progresses I'll hopefully cover more advanced crafting things such as making ...
by Nathan.S
Sun Apr 22, 2018 20:36
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 7
Views: 480

Re: Development tools (for both Minetest and mods)

LMD wrote:How to install LUA for Atom ?


I cover installing luacheck and the lua-language packs for Atom in this lesson. http://www.nathansalapat.com/mmc/01-05-code-editors
by Nathan.S
Sat Apr 21, 2018 11:44
 
Forum: Modding Discussion
Topic: Development tools (for both Minetest and mods)
Replies: 17
Views: 1860

Re: [Mod] Bees and beekeeper [2.0] [bees]

line 180 reads as
Code: Select all
      bees.fill_new_wild_hive(chosen_place.pos)

I think it should be
Code: Select all
      bees.fill_new_wild_hive(chosen_places.pos)

I didn't test this at all, but I didn't see the variable chosen_place existing in code anywhere.
by Nathan.S
Fri Apr 20, 2018 11:50
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 62
Views: 20636

Re: Minetest Modding Course

MineYoshi wrote:Is this course supposed for people without coding experience or for people with at least basic programming knowledge?


I'm designing the course for the complete beginner. Hopefully somebody who has never looked at computer code in their life could watch/read the course and learn how to mod.
by Nathan.S
Thu Apr 19, 2018 01:42
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 7
Views: 480

Minetest Modding Course

https://forum.minetest.net/download/file.php?mode=view&id=14709&sid=68fdfbd89298cb00bfb288cb0a08ece1 If you've been wanting to start making mods, but haven't been sure where exactly to start this could be just what you've been looking for, or weren't looking for, but needed to find. :) I've...
by Nathan.S
Wed Apr 18, 2018 14:19
 
Forum: Minetest-related projects
Topic: Minetest Modding Course
Replies: 7
Views: 480

Re: Arctic Life [arctic_life]

I just pushed some changes that should fix the problem. I had the meshes and textures prefixed with mobs, when they really should have been prefixed with arctic_life. I made the required changes and everything seems to work properly when using both mods together. Just re-download or pull the changes...
by Nathan.S
Sun Mar 18, 2018 17:24
 
Forum: WIP Mods
Topic: Arctic Life [arctic_life]
Replies: 39
Views: 2829

Re: Chest: Placing Objects into Inventory

Try this code.
Code: Select all
inv:set_stack('main', 1, 'pirate:rum')

where 'main' is the name of the nodes inventory metadata.
1 is the quantity to place
and 'pirate:rum' is the name of the item to place in inventory.
by Nathan.S
Sun Mar 18, 2018 13:54
 
Forum: Modding Discussion
Topic: [SOLVED]Chest: Placing Objects into Inventory[SOLVED]
Replies: 5
Views: 157

Re: Metadata trouble.

sofar wrote:Jinx!

I dun got ninja'd
by Nathan.S
Tue Mar 06, 2018 04:09
 
Forum: Modding Discussion
Topic: [Solved](metadata goes in on_use function) Metadata trouble.
Replies: 5
Views: 102

Re: Metadata trouble.

try putting your meta in an on_place or on_construct callback, like this.

Code: Select all
on_construct = function(pos)
      local meta = minetest.get_meta(pos)
      meta:set_string('formspec', 'stuff'),
end,


Please note that 'stuff' will need to be replaced with valid formspec data. :)
by Nathan.S
Tue Mar 06, 2018 04:08
 
Forum: Modding Discussion
Topic: [Solved](metadata goes in on_use function) Metadata trouble.
Replies: 5
Views: 102

Re: Post your videos!

How to install Minetest, Mods, -Sub-games, and texture-packs on Windows.

https://www.youtube.com/watch?v=TV2T8qmXlM0
by Nathan.S
Sat Feb 24, 2018 22:24
 
Forum: General Discussion
Topic: Post your videos!
Replies: 755
Views: 63777
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