Search found 136 matches
- Thu Dec 28, 2017 21:34
- Forum: Mod Releases
- Topic: [Mod] The Cube minigame [thecube]
- Replies: 4
- Views: 4460
Re: [Mod] The Cube minigame [thecube]
The mod was updated to work with mod security.
- Sat Dec 09, 2017 17:12
- Forum: WIP Mods
- Topic: [Mod] Wardrobe [wardrobe]
- Replies: 51
- Views: 22666
Re: [Mod] Wardrobe [wardrobe]
My fork has been updated (thanks to CloudyProton) to add a skin preview in the menu.
Spoiler
- Thu Nov 17, 2016 18:05
- Forum: Minetest-related projects
- Topic: Minetest on a spherical planet
- Replies: 67
- Views: 36871
Re: Minetest on a spherical planet
Wow coming back to the forums and seeing this. You are awesome Jeija :)
- Fri Mar 04, 2016 12:32
- Forum: Problems
- Topic: PrngException
- Replies: 6
- Views: 1248
Re: PrngException
Follow the README, compilation on a linux box is super easy.
- Thu Mar 03, 2016 09:41
- Forum: Français
- Topic: Problème de "vue"
- Replies: 10
- Views: 3037
Re: Problème de "vue"
T'as déjà essayé de désactiver l'accélération de la souris ? tuto
- Thu Mar 03, 2016 09:36
- Forum: Minetest-related projects
- Topic: ESP8266 Smartwatch as Controller
- Replies: 10
- Views: 4575
Re: ESP8266 Smartwatch as Controller
Your smartwatch is the server right ? And the game has to poll for directions on a rapid interval (or is it the other way around ?)
EDIT : You answer that in the video, I just had to listen till the end (sorry)
EDIT : You answer that in the video, I just had to listen till the end (sorry)
- Tue Mar 01, 2016 17:56
- Forum: Français
- Topic: Problème de "vue"
- Replies: 10
- Views: 3037
Re: Problème de "vue"
Vérifie que "cinematic = false" soit bien mis dans ton minetest.conf si jamais. In-game tu px changer les mouvements de caméra avec f8 (je crois)
- Tue Jan 05, 2016 12:20
- Forum: Problems
- Topic: minetest forum certificate bugs in some browsers
- Replies: 2
- Views: 700
Re: minetest forum certificate bugs in some browsers
It looks like you are running an older version of android (2.3 ?) It might be missing the needed geotrust root certificate to validate the forum (as seen here : https://code.google.com/p/android/issues/detail?id=10807) Using another browser like firefox for android might solve that problem (not sure...
- Tue Dec 15, 2015 13:08
- Forum: Mod Releases
- Topic: [Modpack] Inventory Enhanced [inventory_enhanced]
- Replies: 13
- Views: 4130
Re: [Modpack] gamemode, inventory_enhanced
I managed to add 3d_armor directly in my inventory this time.
Download the new version (https://github.com/indriApollo/minetest ... master.zip) and let me know if there are any issues :)
Download the new version (https://github.com/indriApollo/minetest ... master.zip) and let me know if there are any issues :)
- Fri Dec 11, 2015 12:10
- Forum: Mod Releases
- Topic: [Modpack] Inventory Enhanced [inventory_enhanced]
- Replies: 13
- Views: 4130
Re: [Modpack] gamemode, inventory_enhanced
About 3d_armor :
Inventory_enhanced prevents 3d_armor from displaying his own inventory to avoid problems, but making it impossible to equip armor.
To solve that problem I made another mod , armor_stand (viewtopic.php?f=9&t=11967)
Hope this helps :)
Inventory_enhanced prevents 3d_armor from displaying his own inventory to avoid problems, but making it impossible to equip armor.
To solve that problem I made another mod , armor_stand (viewtopic.php?f=9&t=11967)
Hope this helps :)
- Fri Dec 11, 2015 11:34
- Forum: Mod Releases
- Topic: [Modpack] Inventory Enhanced [inventory_enhanced]
- Replies: 13
- Views: 4130
Re: [Modpack] gamemode, inventory_enhanced
Update : nodes affected by rotate_and_place (mainly *_tree) are now handled correctly in creative_enhanced.
- Wed Jul 01, 2015 23:24
- Forum: WIP Mods
- Topic: [Mod] Wardrobe [wardrobe]
- Replies: 51
- Views: 22666
Re: [Mod] Wardrobe [wardrobe]
@stu : you should make an api which allows external skin mods to supply the current skin to your mod and allows to register an update callback when the skin is changed.
That way you can remove mod integration code and leave that to mod maintainers :)
That way you can remove mod integration code and leave that to mod maintainers :)
- Tue Jun 30, 2015 17:22
- Forum: WIP Mods
- Topic: [Mod] Wardrobe [wardrobe]
- Replies: 51
- Views: 22666
Re: [Mod] Wardrobe [wardrobe]
I made a quick fix for you. Replace the code within wardrobe/init.lua with https://gist.github.com/indriApollo/600e12cd54d5a5f8623b . You may also remove the previous patch ( gist8a8669d12b2d2c69400c ) from your mods directory. I created an issue : https://github.com/prestidigitator/minetest-mod-war...
- Tue Jun 30, 2015 10:56
- Forum: WIP Mods
- Topic: [Mod] Wardrobe [wardrobe]
- Replies: 51
- Views: 22666
Re: [Mod] Wardrobe [wardrobe]
You used this modpack right ? https://github.com/stujones11/minetest- ... /multiskin
Try if this patch solves your problem : https://gist.github.com/stujones11/8a8669d12b2d2c69400c
Try if this patch solves your problem : https://gist.github.com/stujones11/8a8669d12b2d2c69400c
- Mon Jun 29, 2015 17:18
- Forum: WIP Mods
- Topic: [Mod] Wardrobe [wardrobe]
- Replies: 51
- Views: 22666
Re: [Mod] Wardrobe [wardrobe]
Did you also install the base 3d_armor mod ?
- Mon Jun 15, 2015 19:32
- Forum: Mod Releases
- Topic: [Modpack] Inventory Enhanced [inventory_enhanced]
- Replies: 13
- Views: 4130
Re: [Modpack] gamemode, inventory_enhanced
I fixed it, thanks for reporting.
- Sat Jun 06, 2015 09:47
- Forum: WIP Mods
- Topic: [Mod] Armor stand
- Replies: 4
- Views: 3574
Re: [Mod] Armor stand
I'm sorry for the confusion. Yeah this is more of an armor 'equipper' but I could't find a better word. I've no idea how to export player model and use meshes. I may look into it later.
- Thu Jun 04, 2015 08:52
- Forum: WIP Mods
- Topic: [Mod] Armor stand
- Replies: 4
- Views: 3574
Re: [Mod] Armor stand
Thanks for your interest :) I've updated the main post.
- Tue Jun 02, 2015 08:36
- Forum: Problems
- Topic: [Compiling] Libvorbis-dev unsatisfied deps : no sound!
- Replies: 3
- Views: 873
Re: [Compiling] Libvorbis-dev unsatisfied deps : no sound!
Did you try the automagical "sudo apt-get install -f" ?
Re: Wouldn't this game run better on Java
Can't argue with your logic Zeno (see that witcher 3 reference there ;D )
- Thu May 07, 2015 09:39
- Forum: General Discussion
- Topic: Making an attractive Android game
- Replies: 37
- Views: 8438
Re: Making an attractive Android game
The controls of the android version suck. What about replacing them with 2 virtual joystiqs/pad ? Left one gives the direction, right one is used to move the camera. The center of each pad is used as right/left click. Jumping would still be a problem tho. You could add an "aim assist" whic...
- Fri May 01, 2015 11:36
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064826
Re: Post your screenshots!
Seems familiar ? :D
- Wed Apr 29, 2015 09:41
- Forum: Mod Releases
- Topic: [Mod] Warps [warps] (portal|warp|teleport)
- Replies: 17
- Views: 9688
Re: [Mod] Warps [Warps] (portal, warp, teleport)
I wonder, where you aware of viewtopic.php?f=9&t=10681 ? Do you want to do it your own way, or is this just duplicate effort ?
- Wed Apr 29, 2015 08:50
- Forum: WIP Mods
- Topic: [Mod] Wardrobe [wardrobe]
- Replies: 51
- Views: 22666
Re: [Mod] Wardrobe [wardrobe]
For those who wish to use the wardrobe mod in combination with the latest 3d_armor, you can use https://github.com/indriApollo/minetest-mod-wardrobe
- Sat Apr 25, 2015 20:02
- Forum: WIP Mods
- Topic: [Modpack] mt_essentials
- Replies: 1
- Views: 843
[Modpack] mt_essentials
Minetest essentials
This is my updated collection of *essential* mods for a minetest server.
Included :
https://github.com/indriApollo/mt_essentials
This is my updated collection of *essential* mods for a minetest server.
Included :
- simple_spawn
- clear_inventory
- simple_warp
- teleport_request
- list_players
https://github.com/indriApollo/mt_essentials