Search found 189 matches
- Wed Oct 31, 2018 21:27
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
hi, really good job, first :) but can you please add something for using "enter" (keyboard) to validate PIN in the ATM. maybe add readable receipt (like "signed letter" i imagine) and lastly maybe 2, 3 lines for card swipe for 2,3 different price like all item put in the case ar...
- Wed Jun 13, 2018 02:22
- Forum: WIP Mods
- Topic: [Mod] Server Helper: In-game bot [v1.2]
- Replies: 17
- Views: 3306
Re: [Mod] Server Helper: In-game bot [v1.2]
hmm, this hasn't been touched in a long time :(.. I really like this idea / concept .. admins can leave their server and the bot controls the players :)) I'm a bit imaginative but it would be awesome if this could detect normal players flying / fast / no clip* on a survival server and punish them. ...
- Mon Jun 11, 2018 04:20
- Forum: Modding Discussion
- Topic: The functions don`t work.
- Replies: 10
- Views: 1166
Re: The functions don`t work.
/quote] How will this code look like then? Write so return effects.create_poisoning_effect(user:get_player_name(), 10), itemstack ? I have already recommended just returning the itemstack. If you call the function effects.create_poisoning_effect(user:get_player_name(), 10) within the other function...
- Sat Jun 09, 2018 21:02
- Forum: Modding Discussion
- Topic: The functions don`t work.
- Replies: 10
- Views: 1166
Re: The functions don`t work.
But why? Then player:set_physics_override() won`t work. And why do i need to return just the itemstack? I know for a fact that player:set_physics_override() does work. Maybe instead of returning the function alongside the itemstack, you should try calling the function before you return the itemstac...
- Fri Jun 08, 2018 20:47
- Forum: Modding Discussion
- Topic: The functions don`t work.
- Replies: 10
- Views: 1166
Re: The functions don`t work.
Here is a part of the code where it is shown how i call the function: function effects.create_poisoning_effect(playername, effect_time) -- Not whole function definition active_effects["poisoning_effect"] = true local player = minetest.get_player_by_name(playername) minetest.hud_replace_bu...
- Thu Jun 07, 2018 16:58
- Forum: Modding Discussion
- Topic: The functions don`t work.
- Replies: 10
- Views: 1166
Re: The functions don`t work.
For the set_physics_override function did you look in the API for how it is to be done? player:set_physics_override I was able to get this to work: player:set_physics_override({speed=2,jump=2}) The "player" needs to be userdata, not a name. Did you provide a valid replacement HUD definiti...
- Thu Jun 07, 2018 15:32
- Forum: Modding Discussion
- Topic: The functions don`t work.
- Replies: 10
- Views: 1166
Re: The functions don`t work.
For the set_physics_override function did you look in the API for how it is to be done? player:set_physics_override I was able to get this to work: player:set_physics_override({speed=2,jump=2}) The "player" needs to be userdata, not a name. Did you provide a valid replacement HUD definitio...
- Tue Mar 13, 2018 00:59
- Forum: Modding Discussion
- Topic: Formspec scaling
- Replies: 6
- Views: 1024
Re: Formspec scaling
The fonts for the 2 look different, that might be the issue? Unless the text is not the only issue and I'm missing something. The text is pretty much the only issue. It doesn't fit the way it should. I believe it should be the same font because Minetest does not allow different fonts of text in for...
- Fri Mar 09, 2018 23:14
- Forum: Modding Discussion
- Topic: Formspec scaling
- Replies: 6
- Views: 1024
Re: Formspec scaling
I tried changing the gui_scaling, but it made no difference. It changed the overall size of the form, but not the location of elements. These are pictures of a new computer mod I have been working on. I started it a long time ago and resumed developing it recently. This is what it looks like on my l...
- Fri Mar 09, 2018 22:14
- Forum: Modding Discussion
- Topic: Formspec scaling
- Replies: 6
- Views: 1024
Formspec scaling
I don't know if this question has already been asked. I did a search on it through the forum search and Google and can't seem to find an answer. I made a formspec on my desktop which has a different resolution than my laptop. When I view the form on my laptop, not all of the elements fit on the scre...
- Thu Feb 22, 2018 03:10
- Forum: Modding Discussion
- Topic: [SOLVED]More than One Word Input
- Replies: 6
- Views: 922
Re: More than One Word Input
You could do,
I don't know if that will make any difference or not, but you can try.
Code: Select all
elseif exec_command:match("^help cls$") then
add_outline(data.outlines, ' CLS Clears the screen.')
- Mon Feb 19, 2018 00:28
- Forum: Modding Discussion
- Topic: Formspec Text Area Font Color
- Replies: 4
- Views: 793
Re: Formspec Text Area Font Color
You can use a textlist and create a text wrapping function that inserts a comma instead of newline and then "#000000" on every newline. ,#000000 Several reasons you would need to create a text wrapping function: 1. minetest.wrap_text() does not work correctly despite my efforts to make peo...
- Wed Jan 10, 2018 02:22
- Forum: WIP Mods
- Topic: [Mod] Tmusic Player V2
- Replies: 10
- Views: 2765
Re: [Mod] Tmusic Player V1
Version 2.0 It is still not compatible with Unified Inventory, as I am not completely sure as to how to do that. Change Log: Click to play (instead of typing and clicking play) Sound folder makes itself Moved buttons closer together (and removed play button) Changed the help screen to fit new functi...
- Tue Jan 09, 2018 03:00
- Forum: WIP Mods
- Topic: [Mod] Tmusic Player V2
- Replies: 10
- Views: 2765
Re: [Mod] Tmusic Player V1
Actually, I started a computer mod several years ago, abandoned it and now I have started more development on it. If I put it in a computer mod, it will be my own. Also, there will definitely be improvements to this particular music mod.GamingAssociation39 wrote:You could also make the laptop mod an option as an app. :)
- Mon Dec 18, 2017 01:23
- Forum: Maps
- Topic: Get Out of the Building Map
- Replies: 19
- Views: 4363
Re: Get Out of the Building Map
I am glad you like it. I look back on it and see that I could've made it better.gimp wrote:One of the best maps,very fun
- Sun Oct 15, 2017 00:27
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
My students have started using the ATM feature for storage of their US Currency funds. I managed to get the ATM to accept 10, 20, 50... your code is awesome to troll through. I think Im actually learning something. lol. Its only a matter of time before they go through the other features. Just dropp...
- Sat Oct 14, 2017 03:37
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
Hello! I'm testing Bank Accounts with my students. We found something wrong, when I put itens in the card_swiper the buyer can gets how many iten he wants for one price. Example: I put some pick_stone for 5 Minegeld, when the buyer gets 2 or 3 it debit out only 5 Minegeld. There are another problem...
- Fri Aug 25, 2017 00:05
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
Hello. I'm testing the mod Bank Accounts in local game with lan network and I found error and server shutdown. See the log of debug.txt: 2017-08-21 00:12:07: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /home/luiz/.minetest/mods/ba...
- Wed Aug 16, 2017 04:33
- Forum: Mod Releases
- Topic: [Mod] Cloud Control [cloudcontrol]
- Replies: 3
- Views: 1502
Re: [Mod] Cloud Control [cloudcontrol]
I would like clouds that didn't go through buildings lol.
- Mon Jul 24, 2017 01:03
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
Yeah on my Realism server I am starting, I have the bank builders placing the ATMs so that we don't have tons of them all around.christoferlevich wrote:Rofl. You're right! And your PC would be everywhere! At least with my students.I didn't want to see buildings made out of ATMs
- Sun Jul 23, 2017 04:42
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
Your welcome, I am glad to hear that it can help educate kids!luizsab wrote:YES! It works and it's amazing. I'm teacher and I'll use it with my litle students to learning about currency. Thank you!!
- Sun Jul 23, 2017 02:10
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
Hello! I don't get to use this mod. Can someone help me? I added currency mod, but the atm machine doesn't appear and I don't get to find credit and debit card for to use card swipe. I thought I documented this in the ReadMe, but I must've forgotten. You need to use /giveme bank_accounts:atm I did ...
- Fri Jul 21, 2017 00:41
- Forum: Mod Releases
- Topic: [Mod] Game background music [mpd]
- Replies: 38
- Views: 16795
Re: [Mod] Game background music [mpd]
Nobody ever recognizes Tmusic Player... :( lol
- Wed Jul 19, 2017 23:47
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
I plan to continue with this mod again soon making an automated cardswipe. However, that will likely be replaced by store shelves where the seller can place items in inventory boxes. A buyer then would come into the store and add items to their cart and make their way up to checkout at the cash reg...
- Wed Jul 19, 2017 02:02
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10733
Re: [Mod] Bank Accounts [1.1][bank_accounts]
Ahhh So it is intended for live sales where the owner has the flexibility to adjust the charge - Just like real life. I love it! I mistook it for an automated shop, which would be a great option but as it stands all I can say is AWESOME and THANKS! I plan to continue with this mod again soon making...